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authorSam <me@sampotts.me>2016-05-23 21:11:54 +0100
committerSam <me@sampotts.me>2016-05-23 21:11:54 +0100
commit7238eab7374c795295a5063934cc1c335c3f04ee (patch)
treefcc35b6ad255c1289e6c0879080fda59e95e4355
parent3c2921b9940857e2276922ce6d3235706ed256d7 (diff)
parent179c6fca0b2e8d2051dbc7b59de92b7b521ae63a (diff)
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Merge branch 'master' of https://github.com/Selz/plyr
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@@ -87,7 +87,7 @@ If you want to use the default css, add the `plyr.css` file from `/dist` into yo
The default setup uses the BEM methodology with `plyr` as the block, e.g. `.plyr__controls`. You can change the class hooks in the options. Check out the source for more on this.
### SVG
-The icons used in the Plyr controls are loaded in an SVG sprite. The icons can be used in your own SVG sprite build (see `/src/sprite` for source icons) or using the default settings which sprite from the CDN automatically for a hassle free setup.
+The icons used in the Plyr controls are loaded in an SVG sprite. The sprite is automatically loaded from our CDN by default. If you already have an icon build system in place, you can include the source plyr icons (see `/src/sprite` for source icons).
#### Using the `iconUrl` option
You can however specify your own `iconUrl` option and Plyr will determine if the url is absolute and requires loading by AJAX/CORS due to current browser limitations or if it's a relative path, just use the path directly.