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authorSam Potts <sam@selz.com>2016-05-23 19:21:43 +0100
committerSam Potts <sam@selz.com>2016-05-23 19:21:43 +0100
commit179c6fca0b2e8d2051dbc7b59de92b7b521ae63a (patch)
tree9d70262b08d5e468710686c423627f0e2482fe5e
parent69194915d4fa999d8f5584b9c2dbcfdb7e26d21c (diff)
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@@ -87,7 +87,7 @@ If you want to use the default css, add the `plyr.css` file from `/dist` into yo
The default setup uses the BEM methodology with `plyr` as the block, e.g. `.plyr__controls`. You can change the class hooks in the options. Check out the source for more on this.
### SVG
-The icons used in the Plyr controls are loaded in an SVG sprite. The icons can be used in your own SVG sprite build (see `/src/sprite` for source icons) or using the default settings which sprite from the CDN automatically for a hassle free setup.
+The icons used in the Plyr controls are loaded in an SVG sprite. The sprite is automatically loaded from our CDN by default. If you already have an icon build system in place, you can include the source plyr icons (see `/src/sprite` for source icons).
#### Using the `iconUrl` option
You can however specify your own `iconUrl` option and Plyr will determine if the url is absolute and requires loading by AJAX/CORS due to current browser limitations or if it's a relative path, just use the path directly.