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import utils from '../utils';
/**
* Advertisements using Google IMA HTML5 SDK.
*/
class Ads {
/**
* Ads constructor.
* @param {object} player
* @return {Ads}
*/
constructor(player) {
this.player = player;
this.playing = false;
this.initialized = false;
// Check if a tag URL is provided.
if (!utils.is.url(player.config.ads.tagUrl)) {
return this;
}
// Check if the Google IMA3 SDK is loaded
if (!utils.is.object(window.google)) {
utils.loadScript(player.config.urls.googleIMA.api, () => {
this.ready();
});
} else {
this.ready();
}
}
/**
* Get the ads instance ready.
*/
ready() {
this.time = Date.now();
this.adsContainer = null;
this.adDisplayContainer = null;
this.adsManager = null;
this.adsLoader = null;
this.adsCuePoints = null;
this.events = {};
this.safetyTimer = null;
// Set listeners on the Plyr instance.
this.setupListeners();
// Start ticking our safety timer. If the whole advertisement
// thing doesn't resolve within our set time; we bail.
this.startSafetyTimer(12000, 'ready()');
// Setup a simple promise to resolve if the IMA loader is ready.
this.adsLoaderPromise = new Promise((resolve) => {
this.on('ADS_LOADER_LOADED', () => resolve());
});
this.adsLoaderPromise.then(() => {
this.player.debug.log('Ads loader resolved!', this.adsLoader);
});
// Setup a promise to resolve if the IMA manager is ready.
this.adsManagerPromise = new Promise((resolve) => {
this.on('ADS_MANAGER_LOADED', () => resolve());
});
this.adsManagerPromise.then(() => {
this.player.debug.log('Ads manager resolved!', this.adsManager);
// Clear the safety timer.
this.clearSafetyTimer('onAdsManagerLoaded()');
});
// Setup the IMA SDK.
this.setupIMA();
}
/**
* In order for the SDK to display ads for our video, we need to tell it where to put them,
* so here we define our ad container. This div is set up to render on top of the video player.
* Using the code below, we tell the SDK to render ads within that div. We also provide a
* handle to the content video player - the SDK will poll the current time of our player to
* properly place mid-rolls. After we create the ad display container, we initialize it. On
* mobile devices, this initialization is done as the result of a user action.
*/
setupIMA() {
// Create the container for our advertisements.
this.adsContainer = utils.createElement('div', {
class: this.player.config.classNames.ads,
});
this.player.elements.container.appendChild(this.adsContainer);
// So we can run VPAID2.
google.ima.settings.setVpaidMode(google.ima.ImaSdkSettings.VpaidMode.ENABLED);
// Set language.
// Todo: Could make a config option out of this locale value.
google.ima.settings.setLocale('en');
// We assume the adContainer is the video container of the plyr element
// that will house the ads.
this.adDisplayContainer = new google.ima.AdDisplayContainer(this.adsContainer);
// Request video ads to be pre-loaded.
this.requestAds();
}
/**
* Request advertisements.
*/
requestAds() {
const { container } = this.player.elements;
try {
// Create ads loader.
this.adsLoader = new google.ima.AdsLoader(this.adDisplayContainer);
// Listen and respond to ads loaded and error events.
this.adsLoader.addEventListener(
google.ima.AdsManagerLoadedEvent.Type.ADS_MANAGER_LOADED,
event => this.onAdsManagerLoaded(event), false);
this.adsLoader.addEventListener(
google.ima.AdErrorEvent.Type.AD_ERROR,
error => this.onAdError(error), false);
// Request video ads.
const adsRequest = new google.ima.AdsRequest();
adsRequest.adTagUrl = this.player.config.ads.tagUrl;
// Specify the linear and nonlinear slot sizes. This helps the SDK
// to select the correct creative if multiple are returned.
adsRequest.linearAdSlotWidth = container.offsetWidth;
adsRequest.linearAdSlotHeight = container.offsetHeight;
adsRequest.nonLinearAdSlotWidth = container.offsetWidth;
adsRequest.nonLinearAdSlotHeight = container.offsetHeight;
// We only overlay ads as we only support video.
adsRequest.forceNonLinearFullSlot = false;
this.adsLoader.requestAds(adsRequest);
this.handleEventListeners('ADS_LOADER_LOADED');
} catch (e) {
this.onAdError(e);
}
}
/**
* This method is called whenever the ads are ready inside the AdDisplayContainer.
* @param {Event} adsManagerLoadedEvent
*/
onAdsManagerLoaded(adsManagerLoadedEvent) {
// Get the ads manager.
const settings = new google.ima.AdsRenderingSettings();
// Tell the SDK to save and restore content video state on our behalf.
settings.restoreCustomPlaybackStateOnAdBreakComplete = true;
settings.enablePreloading = true;
// The SDK is polling currentTime on the contentPlayback. And needs a duration
// so it can determine when to start the mid- and post-roll.
this.adsManager = adsManagerLoadedEvent.getAdsManager(this.player, settings);
// Get the cue points for any mid-rolls by filtering out the pre- and post-roll.
this.adsCuePoints = this.adsManager.getCuePoints();
// Add advertisement cue's within the time line if available.
this.adsCuePoints.forEach((cuePoint) => {
if (cuePoint !== 0 && cuePoint !== -1) {
const seekElement = this.player.elements.progress;
if (seekElement) {
const cuePercentage = 100 / this.player.duration * cuePoint;
const cue = utils.createElement('span', {
class: this.player.config.classNames.cues,
});
cue.style.left = `${cuePercentage.toString()}%`;
seekElement.appendChild(cue);
}
}
});
// Add listeners to the required events.
// Advertisement error events.
this.adsManager.addEventListener(google.ima.AdErrorEvent.Type.AD_ERROR,
error => this.onAdError(error));
// Advertisement regular events.
this.adsManager.addEventListener(google.ima.AdEvent.Type.AD_BREAK_READY,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.AD_METADATA,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.ALL_ADS_COMPLETED,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.CLICK,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.COMPLETE,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.CONTENT_PAUSE_REQUESTED,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.CONTENT_RESUME_REQUESTED,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.LOADED,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.STARTED,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.DURATION_CHANGE,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.FIRST_QUARTILE,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.IMPRESSION,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.INTERACTION,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.LINEAR_CHANGED,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.MIDPOINT,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.PAUSED,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.RESUMED,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.SKIPPABLE_STATE_CHANGED,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.SKIPPED,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.THIRD_QUARTILE,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.USER_CLOSE,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.VOLUME_CHANGED,
event => this.onAdEvent(event));
this.adsManager.addEventListener(google.ima.AdEvent.Type.VOLUME_MUTED,
event => this.onAdEvent(event));
// Resolve our adsManager.
this.handleEventListeners('ADS_MANAGER_LOADED');
}
/**
* This is where all the event handling takes place. Retrieve the ad from the event. Some
* events (e.g. ALL_ADS_COMPLETED) don't have the ad object associated.
* @param {Event} event
*/
onAdEvent(event) {
const { container } = this.player.elements;
// Listen for events if debugging.
this.player.debug.log(`ads event: ${event.type}`);
// Retrieve the ad from the event. Some events (e.g. ALL_ADS_COMPLETED)
// don't have ad object associated.
const ad = event.getAd();
switch (event.type) {
case google.ima.AdEvent.Type.ALL_ADS_COMPLETED:
// All ads for the current videos are done. We can now request new advertisements
// in case the video is re-played.
this.handleEventListeners('ALL_ADS_COMPLETED');
// Todo: Example for what happens when a next video in a playlist would be loaded.
// So here we load a new video when all ads are done.
// Then we load new ads within a new adsManager. When the video
// Is started - after - the ads are loaded, then we get ads.
// You can also easily test cancelling and reloading by running
// player.ads.cancel() and player.ads.play from the console I guess.
// this.player.source = {
// type: 'video',
// title: 'View From A Blue Moon',
// sources: [{
// src:
// 'https://cdn.plyr.io/static/demo/View_From_A_Blue_Moon_Trailer-HD.mp4', type:
// 'video/mp4', }], poster:
// 'https://cdn.plyr.io/static/demo/View_From_A_Blue_Moon_Trailer-HD.jpg', tracks:
// [ { kind: 'captions', label: 'English', srclang: 'en', src:
// 'https://cdn.plyr.io/static/demo/View_From_A_Blue_Moon_Trailer-HD.en.vtt',
// default: true, }, { kind: 'captions', label: 'French', srclang: 'fr', src:
// 'https://cdn.plyr.io/static/demo/View_From_A_Blue_Moon_Trailer-HD.fr.vtt', }, ],
// };
// Todo: So there is still this thing where a video should only be allowed to start
// playing when the IMA SDK is ready or has failed.
this.loadAds();
break;
case google.ima.AdEvent.Type.CONTENT_PAUSE_REQUESTED:
// This event indicates the ad has started - the video player can adjust the UI,
// for example display a pause button and remaining time. Fired when content should
// be paused. This usually happens right before an ad is about to cover the content.
this.handleEventListeners('CONTENT_PAUSE_REQUESTED');
this.pauseContent();
break;
case google.ima.AdEvent.Type.CONTENT_RESUME_REQUESTED:
// This event indicates the ad has finished - the video player can perform
// appropriate UI actions, such as removing the timer for remaining time detection.
// Fired when content should be resumed. This usually happens when an ad finishes
// or collapses.
this.handleEventListeners('CONTENT_RESUME_REQUESTED');
this.resumeContent();
break;
case google.ima.AdEvent.Type.LOADED:
// This is the first event sent for an ad - it is possible to determine whether the
// ad is a video ad or an overlay.
this.handleEventListeners('LOADED');
if (!ad.isLinear()) {
// Position AdDisplayContainer correctly for overlay.
ad.width = container.offsetWidth;
ad.height = container.offsetHeight;
}
// console.info('Ad type: ' + event.getAd().getAdPodInfo().getPodIndex());
// console.info('Ad time: ' + event.getAd().getAdPodInfo().getTimeOffset());
break;
default:
break;
}
}
/**
* Any ad error handling comes through here.
* @param {Event} adErrorEvent
*/
onAdError(adErrorEvent) {
this.cancel();
this.player.debug.log('Ads error.', adErrorEvent);
}
/**
* Setup hooks for Plyr and window events. This ensures
* the mid- and post-roll launch at the correct time. And
* resize the advertisement when the player resizes.
*/
setupListeners() {
const { container } = this.player.elements;
let time;
// Add listeners to the required events.
this.player.on('ended', () => {
this.adsLoader.contentComplete();
});
this.player.on('seeking', () => {
time = this.player.currentTime;
return time;
});
this.player.on('seeked', () => {
const seekedTime = this.player.currentTime;
this.adsCuePoints.forEach((cuePoint, index) => {
if (time < cuePoint && cuePoint < seekedTime) {
this.adsManager.discardAdBreak();
this.adsCuePoints.splice(index, 1);
}
});
});
// Listen to the resizing of the window. And resize ad accordingly.
window.addEventListener('resize', () => {
this.adsManager.resize(container.offsetWidth, container.offsetHeight,
google.ima.ViewMode.NORMAL);
});
}
/**
* Initialize the adsManager and start playing advertisements.
*/
play() {
const { container } = this.player.elements;
// Initialize the container. Must be done via a user action on mobile devices.
this.adDisplayContainer.initialize();
// Play the requested advertisement whenever the adsManager is ready.
this.adsManagerPromise.then(() => {
try {
if (!this.initialized) {
// Initialize the ads manager. Ad rules playlist will start at this time.
this.adsManager.init(container.offsetWidth, container.offsetHeight,
google.ima.ViewMode.NORMAL);
// Call play to start showing the ad. Single video and overlay ads will
// start at this time; the call will be ignored for ad rules.
this.adsManager.start();
}
this.initialized = true;
} catch (adError) {
// An error may be thrown if there was a problem with the
// VAST response.
this.onAdError(adError);
}
});
}
/**
* Resume our video.
*/
resumeContent() {
this.player.debug.log('Resume video.');
// Hide our ad container.
this.adsContainer.style.display = 'none';
// Ad is stopped.
this.playing = false;
// Play our video.
if (this.player.currentTime < this.player.duration) {
this.player.play();
}
}
/**
* Pause our video.
*/
pauseContent() {
this.player.debug.log('Pause video.');
// Show our ad container.
this.adsContainer.style.display = 'block';
// Ad is playing.
this.playing = true;
// Pause our video.
this.player.pause();
}
/**
* Destroy the adsManager so we can grab new ads after this. If we don't then we're not
* allowed to call new ads based on google policies, as they interpret this as an accidental
* video requests. https://developers.google.com/interactive-
* media-ads/docs/sdks/android/faq#8
*/
cancel() {
this.player.debug.warn('Ad cancelled.');
// Pause our video.
this.resumeContent();
// Tell our instance that we're done for now.
this.handleEventListeners('ERROR');
// Re-create our adsManager.
this.loadAds();
}
/**
* Re-create our adsManager.
*/
loadAds() {
// Tell our adsManager to go bye bye.
this.adsManagerPromise.then(() => {
// Destroy our adsManager.
if (this.adsManager) {
this.adsManager.destroy();
}
// Re-set our adsManager promises.
this.adsManagerPromise = new Promise((resolve) => {
this.on('ADS_MANAGER_LOADED', () => resolve());
this.player.debug.log(this.adsManager);
});
// Make sure we can re-call advertisements.
this.initialized = false;
// Now request some new advertisements.
this.requestAds();
});
}
/**
* Handles callbacks after an ad event was invoked.
* @param {string} event - Event type
*/
handleEventListeners(event) {
if (typeof this.events[event] !== 'undefined') {
this.events[event].call(this);
}
}
/**
* Add event listeners
* @param {string} event - Event type
* @param {function} callback - Callback for when event occurs
* @return {Ads}
*/
on(event, callback) {
this.events[event] = callback;
return this;
}
/**
* Setup a safety timer for when the ad network doesn't respond for whatever reason.
* The advertisement has 12 seconds to get its things together. We stop this timer when the
* advertisement is playing, or when a user action is required to start, then we clear the
* timer on ad ready.
* @param {Number} time
* @param {String} from
*/
startSafetyTimer(time, from) {
this.player.debug.log(`Safety timer invoked from: ${from}.`);
this.safetyTimer = window.setTimeout(() => {
this.cancel();
this.clearSafetyTimer('startSafetyTimer()');
}, time);
}
/**
* Clear our safety timer(s).
* @param {String} from
*/
clearSafetyTimer(from) {
if (typeof this.safetyTimer !== 'undefined' && this.safetyTimer !== null) {
this.player.debug.log(`Safety timer cleared from: ${from}.`);
clearTimeout(this.safetyTimer);
this.safetyTimer = undefined;
}
}
}
export default Ads;
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