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-rw-r--r--src/js/plyr.js28
1 files changed, 26 insertions, 2 deletions
diff --git a/src/js/plyr.js b/src/js/plyr.js
index f8222173..aae7adfd 100644
--- a/src/js/plyr.js
+++ b/src/js/plyr.js
@@ -1,6 +1,6 @@
// ==========================================================================
// Plyr
-// plyr.js v1.0.22
+// plyr.js v1.0.23
// https://github.com/sampotts/plyr
// License: The MIT License (MIT)
// ==========================================================================
@@ -50,6 +50,7 @@
stopped: "stopped",
playing: "playing",
muted: "muted",
+ loading: "loading",
captions: {
enabled: "captions-enabled",
active: "captions-active"
@@ -626,7 +627,7 @@
player.media.removeAttribute("controls");
// Set media type
- player.type = (player.media.tagName.toLowerCase() == "video" ? "video" : "audio");
+ player.type = (player.media.tagName == "VIDEO" ? "video" : "audio");
// Add type class
_toggleClass(player.container, config.classes[player.type], true);
@@ -994,6 +995,19 @@
_toggleClass(player.container, config.classes.muted, (player.media.volume === 0 || player.media.muted));
}
+ // Check if media is loading
+ function _checkLoading(event) {
+ var loading = (event.type === "waiting");
+
+ // Clear timer
+ clearTimeout(player.loadingTimer);
+
+ // Timer to prevent flicker when seeking
+ player.loadingTimer = setTimeout(function() {
+ _toggleClass(player.container, config.classes.loading, loading);
+ }, (loading ? 250 : 0));
+ }
+
// Update <progress> elements
function _updateProgress(event) {
var progress = player.progress.played.bar,
@@ -1232,6 +1246,9 @@
// Handle native play/pause
_on(player.media, "play pause", _checkPlaying);
+
+ // Loading
+ _on(player.media, "waiting canplay seeked", _checkLoading);
}
function _init() {
@@ -1321,6 +1338,13 @@
// Get the current element
var element = elements[i];
+ // Disabled for <video> for iPhone
+ // Since it doesn't allow customisation
+ if (element.querySelectorAll("audio, video")[0].tagName === "VIDEO"
+ && /iPhone/i.test(navigator.userAgent)) {
+ continue;
+ }
+
// Setup a player instance and add to the element
if(typeof element.plyr === "undefined") {
element.plyr = new Plyr(element);