diff options
Diffstat (limited to 'src/js/listeners.js')
-rw-r--r-- | src/js/listeners.js | 569 |
1 files changed, 319 insertions, 250 deletions
diff --git a/src/js/listeners.js b/src/js/listeners.js index 9583bd71..8176e9a3 100644 --- a/src/js/listeners.js +++ b/src/js/listeners.js @@ -4,8 +4,9 @@ import controls from './controls'; import ui from './ui'; +import { repaint } from './utils/animation'; import browser from './utils/browser'; -import { getElement, getElements, getFocusElement, matches, toggleClass, toggleHidden } from './utils/elements'; +import { getElement, getElements, hasClass, matches, toggleClass, toggleHidden } from './utils/elements'; import { on, once, toggleListener, triggerEvent } from './utils/events'; import is from './utils/is'; @@ -13,14 +14,19 @@ class Listeners { constructor(player) { this.player = player; this.lastKey = null; + this.focusTimer = null; + this.lastKeyDown = null; this.handleKey = this.handleKey.bind(this); this.toggleMenu = this.toggleMenu.bind(this); + this.setTabFocus = this.setTabFocus.bind(this); this.firstTouch = this.firstTouch.bind(this); } // Handle key presses handleKey(event) { + const { player } = this; + const { elements } = player; const code = event.keyCode ? event.keyCode : event.which; const pressed = event.type === 'keydown'; const repeat = pressed && code === this.lastKey; @@ -39,27 +45,32 @@ class Listeners { // Seek by the number keys const seekByKey = () => { // Divide the max duration into 10th's and times by the number value - this.player.currentTime = this.player.duration / 10 * (code - 48); + player.currentTime = player.duration / 10 * (code - 48); }; // Handle the key on keydown // Reset on keyup if (pressed) { - // Which keycodes should we prevent default - const preventDefault = [32, 37, 38, 39, 40, 48, 49, 50, 51, 52, 53, 54, 56, 57, 67, 70, 73, 75, 76, 77, 79]; - // Check focused element // and if the focused element is not editable (e.g. text input) // and any that accept key input http://webaim.org/techniques/keyboard/ - const focused = getFocusElement(); - if ( - is.element(focused) && - (focused !== this.player.elements.inputs.seek && - matches(focused, this.player.config.selectors.editable)) - ) { - return; + const focused = document.activeElement; + if (is.element(focused)) { + const { editable } = player.config.selectors; + const { seek } = elements.inputs; + + if (focused !== seek && matches(focused, editable)) { + return; + } + + if (event.which === 32 && matches(focused, 'button, [role^="menuitem"]')) { + return; + } } + // Which keycodes should we prevent default + const preventDefault = [32, 37, 38, 39, 40, 48, 49, 50, 51, 52, 53, 54, 56, 57, 67, 70, 73, 75, 76, 77, 79]; + // If the code is found prevent default (e.g. prevent scrolling for arrows) if (preventDefault.includes(code)) { event.preventDefault(); @@ -87,52 +98,52 @@ class Listeners { case 75: // Space and K key if (!repeat) { - this.player.togglePlay(); + player.togglePlay(); } break; case 38: // Arrow up - this.player.increaseVolume(0.1); + player.increaseVolume(0.1); break; case 40: // Arrow down - this.player.decreaseVolume(0.1); + player.decreaseVolume(0.1); break; case 77: // M key if (!repeat) { - this.player.muted = !this.player.muted; + player.muted = !player.muted; } break; case 39: // Arrow forward - this.player.forward(); + player.forward(); break; case 37: // Arrow back - this.player.rewind(); + player.rewind(); break; case 70: // F key - this.player.fullscreen.toggle(); + player.fullscreen.toggle(); break; case 67: // C key if (!repeat) { - this.player.toggleCaptions(); + player.toggleCaptions(); } break; case 76: // L key - this.player.loop = !this.player.loop; + player.loop = !player.loop; break; /* case 73: @@ -153,8 +164,8 @@ class Listeners { // Escape is handle natively when in full screen // So we only need to worry about non native - if (!this.player.fullscreen.enabled && this.player.fullscreen.active && code === 27) { - this.player.fullscreen.toggle(); + if (!player.fullscreen.enabled && player.fullscreen.active && code === 27) { + player.fullscreen.toggle(); } // Store last code for next cycle @@ -171,58 +182,99 @@ class Listeners { // Device is touch enabled firstTouch() { - this.player.touch = true; + const { player } = this; + const { elements } = player; + + player.touch = true; // Add touch class - toggleClass(this.player.elements.container, this.player.config.classNames.isTouch, true); + toggleClass(elements.container, player.config.classNames.isTouch, true); + } + + setTabFocus(event) { + const { player } = this; + const { elements } = player; + + clearTimeout(this.focusTimer); + + // Ignore any key other than tab + if (event.type === 'keydown' && event.which !== 9) { + return; + } + + // Store reference to event timeStamp + if (event.type === 'keydown') { + this.lastKeyDown = event.timeStamp; + } + + // Remove current classes + const removeCurrent = () => { + const className = player.config.classNames.tabFocus; + const current = getElements.call(player, `.${className}`); + toggleClass(current, className, false); + }; + + // Determine if a key was pressed to trigger this event + const wasKeyDown = event.timeStamp - this.lastKeyDown <= 20; + + // Ignore focus events if a key was pressed prior + if (event.type === 'focus' && !wasKeyDown) { + return; + } + + // Remove all current + removeCurrent(); + + // Delay the adding of classname until the focus has changed + // This event fires before the focusin event + this.focusTimer = setTimeout(() => { + const focused = document.activeElement; + + // Ignore if current focus element isn't inside the player + if (!elements.container.contains(focused)) { + return; + } + + toggleClass(document.activeElement, player.config.classNames.tabFocus, true); + }, 10); } // Global window & document listeners global(toggle = true) { + const { player } = this; + // Keyboard shortcuts - if (this.player.config.keyboard.global) { - toggleListener.call(this.player, window, 'keydown keyup', this.handleKey, toggle, false); + if (player.config.keyboard.global) { + toggleListener.call(player, window, 'keydown keyup', this.handleKey, toggle, false); } // Click anywhere closes menu - toggleListener.call(this.player, document.body, 'click', this.toggleMenu, toggle); + toggleListener.call(player, document.body, 'click', this.toggleMenu, toggle); // Detect touch by events - once.call(this.player, document.body, 'touchstart', this.firstTouch); + once.call(player, document.body, 'touchstart', this.firstTouch); + + // Tab focus detection + toggleListener.call(player, document.body, 'keydown focus blur', this.setTabFocus, toggle, false, true); } // Container listeners container() { + const { player } = this; + const { elements } = player; + // Keyboard shortcuts - if (!this.player.config.keyboard.global && this.player.config.keyboard.focused) { - on.call(this.player, this.player.elements.container, 'keydown keyup', this.handleKey, false); + if (!player.config.keyboard.global && player.config.keyboard.focused) { + on.call(player, elements.container, 'keydown keyup', this.handleKey, false); } - // Detect tab focus - // Remove class on blur/focusout - on.call(this.player, this.player.elements.container, 'focusout', event => { - toggleClass(event.target, this.player.config.classNames.tabFocus, false); - }); - // Add classname to tabbed elements - on.call(this.player, this.player.elements.container, 'keydown', event => { - if (event.keyCode !== 9) { - return; - } - - // Delay the adding of classname until the focus has changed - // This event fires before the focusin event - setTimeout(() => { - toggleClass(getFocusElement(), this.player.config.classNames.tabFocus, true); - }, 0); - }); - // Toggle controls on mouse events and entering fullscreen on.call( - this.player, - this.player.elements.container, + player, + elements.container, 'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen', event => { - const { controls } = this.player.elements; + const { controls } = elements; // Remove button states for fullscreen if (event.type === 'enterfullscreen') { @@ -236,85 +288,83 @@ class Listeners { let delay = 0; if (show) { - ui.toggleControls.call(this.player, true); + ui.toggleControls.call(player, true); // Use longer timeout for touch devices - delay = this.player.touch ? 3000 : 2000; + delay = player.touch ? 3000 : 2000; } // Clear timer - clearTimeout(this.player.timers.controls); - // Timer to prevent flicker when seeking - this.player.timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay); + clearTimeout(player.timers.controls); + + // Set new timer to prevent flicker when seeking + player.timers.controls = setTimeout(() => ui.toggleControls.call(player, false), delay); }, ); } // Listen for media events media() { + const { player } = this; + const { elements } = player; + // Time change on media - on.call(this.player, this.player.media, 'timeupdate seeking seeked', event => - controls.timeUpdate.call(this.player, event), - ); + on.call(player, player.media, 'timeupdate seeking seeked', event => controls.timeUpdate.call(player, event)); // Display duration - on.call(this.player, this.player.media, 'durationchange loadeddata loadedmetadata', event => - controls.durationUpdate.call(this.player, event), + on.call(player, player.media, 'durationchange loadeddata loadedmetadata', event => + controls.durationUpdate.call(player, event), ); // Check for audio tracks on load // We can't use `loadedmetadata` as it doesn't seem to have audio tracks at that point - on.call(this.player, this.player.media, 'canplay', () => { - toggleHidden(this.player.elements.volume, !this.player.hasAudio); - toggleHidden(this.player.elements.buttons.mute, !this.player.hasAudio); + on.call(player, player.media, 'canplay', () => { + toggleHidden(elements.volume, !player.hasAudio); + toggleHidden(elements.buttons.mute, !player.hasAudio); }); // Handle the media finishing - on.call(this.player, this.player.media, 'ended', () => { + on.call(player, player.media, 'ended', () => { // Show poster on end - if (this.player.isHTML5 && this.player.isVideo && this.player.config.resetOnEnd) { + if (player.isHTML5 && player.isVideo && player.config.resetOnEnd) { // Restart - this.player.restart(); + player.restart(); } }); // Check for buffer progress - on.call(this.player, this.player.media, 'progress playing seeking seeked', event => - controls.updateProgress.call(this.player, event), + on.call(player, player.media, 'progress playing seeking seeked', event => + controls.updateProgress.call(player, event), ); // Handle volume changes - on.call(this.player, this.player.media, 'volumechange', event => - controls.updateVolume.call(this.player, event), - ); + on.call(player, player.media, 'volumechange', event => controls.updateVolume.call(player, event)); // Handle play/pause - on.call(this.player, this.player.media, 'playing play pause ended emptied timeupdate', event => - ui.checkPlaying.call(this.player, event), + on.call(player, player.media, 'playing play pause ended emptied timeupdate', event => + ui.checkPlaying.call(player, event), ); // Loading state - on.call(this.player, this.player.media, 'waiting canplay seeked playing', event => - ui.checkLoading.call(this.player, event), - ); + on.call(player, player.media, 'waiting canplay seeked playing', event => ui.checkLoading.call(player, event)); // If autoplay, then load advertisement if required // TODO: Show some sort of loading state while the ad manager loads else there's a delay before ad shows - on.call(this.player, this.player.media, 'playing', () => { - if (!this.player.ads) { + on.call(player, player.media, 'playing', () => { + if (!player.ads) { return; } // If ads are enabled, wait for them first - if (this.player.ads.enabled && !this.player.ads.initialized) { + if (player.ads.enabled && !player.ads.initialized) { // Wait for manager response - this.player.ads.managerPromise.then(() => this.player.ads.play()).catch(() => this.player.play()); + player.ads.managerPromise.then(() => player.ads.play()).catch(() => player.play()); } }); // Click video - if (this.player.supported.ui && this.player.config.clickToPlay && !this.player.isAudio) { + if (player.supported.ui && player.config.clickToPlay && !player.isAudio) { // Re-fetch the wrapper - const wrapper = getElement.call(this.player, `.${this.player.config.classNames.video}`); + const wrapper = getElement.call(player, `.${player.config.classNames.video}`); // Bail if there's no wrapper (this should never happen) if (!is.element(wrapper)) { @@ -322,28 +372,38 @@ class Listeners { } // On click play, pause ore restart - on.call(this.player, wrapper, 'click', () => { - // Touch devices will just show controls (if we're hiding controls) - if (this.player.config.hideControls && this.player.touch && !this.player.paused) { + on.call(player, elements.container, 'click touchstart', event => { + const targets = [elements.container, wrapper]; + + // Ignore if click if not container or in video wrapper + if (!targets.includes(event.target) && !wrapper.contains(event.target)) { + return; + } + + // First touch on touch devices will just show controls (if we're hiding controls) + // If controls are shown then it'll toggle like a pointer device + if ( + player.config.hideControls && + player.touch && + hasClass(elements.container, player.config.classNames.hideControls) + ) { return; } - if (this.player.paused) { - this.player.play(); - } else if (this.player.ended) { - this.player.restart(); - this.player.play(); + if (player.ended) { + player.restart(); + player.play(); } else { - this.player.pause(); + player.togglePlay(); } }); } // Disable right click - if (this.player.supported.ui && this.player.config.disableContextMenu) { + if (player.supported.ui && player.config.disableContextMenu) { on.call( - this.player, - this.player.elements.wrapper, + player, + elements.wrapper, 'contextmenu', event => { event.preventDefault(); @@ -353,220 +413,227 @@ class Listeners { } // Volume change - on.call(this.player, this.player.media, 'volumechange', () => { + on.call(player, player.media, 'volumechange', () => { // Save to storage - this.player.storage.set({ volume: this.player.volume, muted: this.player.muted }); + player.storage.set({ + volume: player.volume, + muted: player.muted, + }); }); // Speed change - on.call(this.player, this.player.media, 'ratechange', () => { + on.call(player, player.media, 'ratechange', () => { // Update UI - controls.updateSetting.call(this.player, 'speed'); + controls.updateSetting.call(player, 'speed'); // Save to storage - this.player.storage.set({ speed: this.player.speed }); + player.storage.set({ speed: player.speed }); }); // Quality request - on.call(this.player, this.player.media, 'qualityrequested', event => { + on.call(player, player.media, 'qualityrequested', event => { // Save to storage - this.player.storage.set({ quality: event.detail.quality }); + player.storage.set({ quality: event.detail.quality }); }); // Quality change - on.call(this.player, this.player.media, 'qualitychange', event => { + on.call(player, player.media, 'qualitychange', event => { // Update UI - controls.updateSetting.call(this.player, 'quality', null, event.detail.quality); + controls.updateSetting.call(player, 'quality', null, event.detail.quality); }); // Proxy events to container // Bubble up key events for Edge - const proxyEvents = this.player.config.events.concat(['keyup', 'keydown']).join(' '); - on.call(this.player, this.player.media, proxyEvents, event => { + const proxyEvents = player.config.events.concat(['keyup', 'keydown']).join(' '); + + on.call(player, player.media, proxyEvents, event => { let { detail = {} } = event; // Get error details from media if (event.type === 'error') { - detail = this.player.media.error; + detail = player.media.error; } - triggerEvent.call(this.player, this.player.elements.container, event.type, true, detail); + triggerEvent.call(player, elements.container, event.type, true, detail); }); } - // Listen for control events - controls() { - // IE doesn't support input event, so we fallback to change - const inputEvent = browser.isIE ? 'change' : 'input'; + // Run default and custom handlers + proxy(event, defaultHandler, customHandlerKey) { + const { player } = this; + const customHandler = player.config.listeners[customHandlerKey]; + const hasCustomHandler = is.function(customHandler); + let returned = true; - // Run default and custom handlers - const proxy = (event, defaultHandler, customHandlerKey) => { - const customHandler = this.player.config.listeners[customHandlerKey]; - const hasCustomHandler = is.function(customHandler); - let returned = true; + // Execute custom handler + if (hasCustomHandler) { + returned = customHandler.call(player, event); + } - // Execute custom handler - if (hasCustomHandler) { - returned = customHandler.call(this.player, event); - } + // Only call default handler if not prevented in custom handler + if (returned && is.function(defaultHandler)) { + defaultHandler.call(player, event); + } + } - // Only call default handler if not prevented in custom handler - if (returned && is.function(defaultHandler)) { - defaultHandler.call(this.player, event); - } - }; + // Trigger custom and default handlers + bind(element, type, defaultHandler, customHandlerKey, passive = true) { + const { player } = this; + const customHandler = player.config.listeners[customHandlerKey]; + const hasCustomHandler = is.function(customHandler); - // Trigger custom and default handlers - const bind = (element, type, defaultHandler, customHandlerKey, passive = true) => { - const customHandler = this.player.config.listeners[customHandlerKey]; - const hasCustomHandler = is.function(customHandler); + on.call( + player, + element, + type, + event => this.proxy(event, defaultHandler, customHandlerKey), + passive && !hasCustomHandler, + ); + } - on.call( - this.player, - element, - type, - event => proxy(event, defaultHandler, customHandlerKey), - passive && !hasCustomHandler, - ); - }; + // Listen for control events + controls() { + const { player } = this; + const { elements } = player; + + // IE doesn't support input event, so we fallback to change + const inputEvent = browser.isIE ? 'change' : 'input'; // Play/pause toggle - if (this.player.elements.buttons.play) { - Array.from(this.player.elements.buttons.play).forEach(button => { - bind(button, 'click', this.player.togglePlay, 'play'); + if (elements.buttons.play) { + Array.from(elements.buttons.play).forEach(button => { + this.bind(button, 'click', player.togglePlay, 'play'); }); } // Pause - bind(this.player.elements.buttons.restart, 'click', this.player.restart, 'restart'); + this.bind(elements.buttons.restart, 'click', player.restart, 'restart'); // Rewind - bind(this.player.elements.buttons.rewind, 'click', this.player.rewind, 'rewind'); + this.bind(elements.buttons.rewind, 'click', player.rewind, 'rewind'); // Rewind - bind(this.player.elements.buttons.fastForward, 'click', this.player.forward, 'fastForward'); + this.bind(elements.buttons.fastForward, 'click', player.forward, 'fastForward'); // Mute toggle - bind( - this.player.elements.buttons.mute, + this.bind( + elements.buttons.mute, 'click', () => { - this.player.muted = !this.player.muted; + player.muted = !player.muted; }, 'mute', ); // Captions toggle - bind(this.player.elements.buttons.captions, 'click', () => this.player.toggleCaptions()); + this.bind(elements.buttons.captions, 'click', () => player.toggleCaptions()); // Fullscreen toggle - bind( - this.player.elements.buttons.fullscreen, + this.bind( + elements.buttons.fullscreen, 'click', () => { - this.player.fullscreen.toggle(); + player.fullscreen.toggle(); }, 'fullscreen', ); // Picture-in-Picture - bind( - this.player.elements.buttons.pip, + this.bind( + elements.buttons.pip, 'click', () => { - this.player.pip = 'toggle'; + player.pip = 'toggle'; }, 'pip', ); // Airplay - bind(this.player.elements.buttons.airplay, 'click', this.player.airplay, 'airplay'); + this.bind(elements.buttons.airplay, 'click', player.airplay, 'airplay'); - // Settings menu - bind(this.player.elements.buttons.settings, 'click', event => { - controls.toggleMenu.call(this.player, event); + // Settings menu - click toggle + this.bind(elements.buttons.settings, 'click', event => { + controls.toggleMenu.call(player, event); }); - // Settings menu - bind(this.player.elements.settings.form, 'click', event => { - event.stopPropagation(); - - // Go back to home tab on click - const showHomeTab = () => { - const id = `plyr-settings-${this.player.id}-home`; - controls.showTab.call(this.player, id); - }; - - // Settings menu items - use event delegation as items are added/removed - if (matches(event.target, this.player.config.selectors.inputs.language)) { - proxy( - event, - () => { - this.player.currentTrack = Number(event.target.value); - showHomeTab(); - }, - 'language', - ); - } else if (matches(event.target, this.player.config.selectors.inputs.quality)) { - proxy( - event, - () => { - this.player.quality = event.target.value; - showHomeTab(); - }, - 'quality', - ); - } else if (matches(event.target, this.player.config.selectors.inputs.speed)) { - proxy( - event, - () => { - this.player.speed = parseFloat(event.target.value); - showHomeTab(); - }, - 'speed', - ); - } else { - const tab = event.target; - controls.showTab.call(this.player, tab.getAttribute('aria-controls')); + // Settings menu - keyboard toggle + // We have to bind to keyup otherwise Firefox triggers a click when a keydown event handler shifts focus + // https://bugzilla.mozilla.org/show_bug.cgi?id=1220143 + this.bind( + elements.buttons.settings, + 'keyup', + event => { + // We only care about space and return + if (event.which !== 32 && event.which !== 13) { + return; + } + + // Prevent scroll + event.preventDefault(); + + // Prevent playing video (Firefox) + if (event.which === 32) { + event.stopPropagation(); + } + + // Toggle menu + controls.toggleMenu.call(player, event); + }, + null, + false, + ); + + // Escape closes menu + this.bind(elements.settings.menu, 'keydown', event => { + if (event.which === 27) { + controls.toggleMenu.call(player, event); } }); // Set range input alternative "value", which matches the tooltip time (#954) - bind(this.player.elements.inputs.seek, 'mousedown mousemove', event => { - const clientRect = this.player.elements.progress.getBoundingClientRect(); - const percent = 100 / clientRect.width * (event.pageX - clientRect.left); + this.bind(elements.inputs.seek, 'mousedown mousemove', event => { + const rect = elements.progress.getBoundingClientRect(); + const percent = 100 / rect.width * (event.pageX - rect.left); event.currentTarget.setAttribute('seek-value', percent); }); // Pause while seeking - bind(this.player.elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', event => { + this.bind(elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', event => { const seek = event.currentTarget; - const code = event.keyCode ? event.keyCode : event.which; - const eventType = event.type; + const attribute = 'play-on-seeked'; - if ((eventType === 'keydown' || eventType === 'keyup') && (code !== 39 && code !== 37)) { + if (is.keyboardEvent(event) && (code !== 39 && code !== 37)) { return; } + // Was playing before? - const play = seek.hasAttribute('play-on-seeked'); + const play = seek.hasAttribute(attribute); // Done seeking const done = ['mouseup', 'touchend', 'keyup'].includes(event.type); // If we're done seeking and it was playing, resume playback if (play && done) { - seek.removeAttribute('play-on-seeked'); - this.player.play(); - } else if (!done && this.player.playing) { - seek.setAttribute('play-on-seeked', ''); - this.player.pause(); + seek.removeAttribute(attribute); + player.play(); + } else if (!done && player.playing) { + seek.setAttribute(attribute, ''); + player.pause(); } }); + // Fix range inputs on iOS + // Super weird iOS bug where after you interact with an <input type="range">, + // it takes over further interactions on the page. This is a hack + if (browser.isIos) { + const inputs = getElements.call(player, 'input[type="range"]'); + Array.from(inputs).forEach(input => this.bind(input, inputEvent, event => repaint(event.target))); + } + // Seek - bind( - this.player.elements.inputs.seek, + this.bind( + elements.inputs.seek, inputEvent, event => { const seek = event.currentTarget; @@ -580,70 +647,71 @@ class Listeners { seek.removeAttribute('seek-value'); - this.player.currentTime = seekTo / seek.max * this.player.duration; + player.currentTime = seekTo / seek.max * player.duration; }, 'seek', ); + // Seek tooltip + this.bind(elements.progress, 'mouseenter mouseleave mousemove', event => + controls.updateSeekTooltip.call(player, event), + ); + + // Polyfill for lower fill in <input type="range"> for webkit + if (browser.isWebkit) { + Array.from(getElements.call(player, 'input[type="range"]')).forEach(element => { + this.bind(element, 'input', event => controls.updateRangeFill.call(player, event.target)); + }); + } + // Current time invert // Only if one time element is used for both currentTime and duration - if (this.player.config.toggleInvert && !is.element(this.player.elements.display.duration)) { - bind(this.player.elements.display.currentTime, 'click', () => { + if (player.config.toggleInvert && !is.element(elements.display.duration)) { + this.bind(elements.display.currentTime, 'click', () => { // Do nothing if we're at the start - if (this.player.currentTime === 0) { + if (player.currentTime === 0) { return; } - this.player.config.invertTime = !this.player.config.invertTime; + player.config.invertTime = !player.config.invertTime; - controls.timeUpdate.call(this.player); + controls.timeUpdate.call(player); }); } // Volume - bind( - this.player.elements.inputs.volume, + this.bind( + elements.inputs.volume, inputEvent, event => { - this.player.volume = event.target.value; + player.volume = event.target.value; }, 'volume', ); - // Polyfill for lower fill in <input type="range"> for webkit - if (browser.isWebkit) { - Array.from(getElements.call(this.player, 'input[type="range"]')).forEach(element => { - bind(element, 'input', event => controls.updateRangeFill.call(this.player, event.target)); - }); - } - - // Seek tooltip - bind(this.player.elements.progress, 'mouseenter mouseleave mousemove', event => - controls.updateSeekTooltip.call(this.player, event), - ); - // Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting) - bind(this.player.elements.controls, 'mouseenter mouseleave', event => { - this.player.elements.controls.hover = !this.player.touch && event.type === 'mouseenter'; + this.bind(elements.controls, 'mouseenter mouseleave', event => { + elements.controls.hover = !player.touch && event.type === 'mouseenter'; }); // Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting) - bind(this.player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => { - this.player.elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type); + this.bind(elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => { + elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type); }); // Focus in/out on controls - bind(this.player.elements.controls, 'focusin focusout', event => { - const { config, elements, timers } = this.player; + this.bind(elements.controls, 'focusin focusout', event => { + const { config, elements, timers } = player; + const isFocusIn = event.type === 'focusin'; // Skip transition to prevent focus from scrolling the parent element - toggleClass(elements.controls, config.classNames.noTransition, event.type === 'focusin'); + toggleClass(elements.controls, config.classNames.noTransition, isFocusIn); // Toggle - ui.toggleControls.call(this.player, event.type === 'focusin'); + ui.toggleControls.call(player, isFocusIn); // If focusin, hide again after delay - if (event.type === 'focusin') { + if (isFocusIn) { // Restore transition setTimeout(() => { toggleClass(elements.controls, config.classNames.noTransition, false); @@ -654,14 +722,15 @@ class Listeners { // Clear timer clearTimeout(timers.controls); + // Hide - timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay); + timers.controls = setTimeout(() => ui.toggleControls.call(player, false), delay); } }); // Mouse wheel for volume - bind( - this.player.elements.inputs.volume, + this.bind( + elements.inputs.volume, 'wheel', event => { // Detect "natural" scroll - suppored on OS X Safari only @@ -675,10 +744,10 @@ class Listeners { const direction = Math.sign(Math.abs(x) > Math.abs(y) ? x : y); // Change the volume by 2% - this.player.increaseVolume(direction / 50); + player.increaseVolume(direction / 50); // Don't break page scrolling at max and min - const { volume } = this.player.media; + const { volume } = player.media; if ((direction === 1 && volume < 1) || (direction === -1 && volume > 0)) { event.preventDefault(); } |