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-rw-r--r--src/js/listeners.js569
1 files changed, 319 insertions, 250 deletions
diff --git a/src/js/listeners.js b/src/js/listeners.js
index 9583bd71..8176e9a3 100644
--- a/src/js/listeners.js
+++ b/src/js/listeners.js
@@ -4,8 +4,9 @@
import controls from './controls';
import ui from './ui';
+import { repaint } from './utils/animation';
import browser from './utils/browser';
-import { getElement, getElements, getFocusElement, matches, toggleClass, toggleHidden } from './utils/elements';
+import { getElement, getElements, hasClass, matches, toggleClass, toggleHidden } from './utils/elements';
import { on, once, toggleListener, triggerEvent } from './utils/events';
import is from './utils/is';
@@ -13,14 +14,19 @@ class Listeners {
constructor(player) {
this.player = player;
this.lastKey = null;
+ this.focusTimer = null;
+ this.lastKeyDown = null;
this.handleKey = this.handleKey.bind(this);
this.toggleMenu = this.toggleMenu.bind(this);
+ this.setTabFocus = this.setTabFocus.bind(this);
this.firstTouch = this.firstTouch.bind(this);
}
// Handle key presses
handleKey(event) {
+ const { player } = this;
+ const { elements } = player;
const code = event.keyCode ? event.keyCode : event.which;
const pressed = event.type === 'keydown';
const repeat = pressed && code === this.lastKey;
@@ -39,27 +45,32 @@ class Listeners {
// Seek by the number keys
const seekByKey = () => {
// Divide the max duration into 10th's and times by the number value
- this.player.currentTime = this.player.duration / 10 * (code - 48);
+ player.currentTime = player.duration / 10 * (code - 48);
};
// Handle the key on keydown
// Reset on keyup
if (pressed) {
- // Which keycodes should we prevent default
- const preventDefault = [32, 37, 38, 39, 40, 48, 49, 50, 51, 52, 53, 54, 56, 57, 67, 70, 73, 75, 76, 77, 79];
-
// Check focused element
// and if the focused element is not editable (e.g. text input)
// and any that accept key input http://webaim.org/techniques/keyboard/
- const focused = getFocusElement();
- if (
- is.element(focused) &&
- (focused !== this.player.elements.inputs.seek &&
- matches(focused, this.player.config.selectors.editable))
- ) {
- return;
+ const focused = document.activeElement;
+ if (is.element(focused)) {
+ const { editable } = player.config.selectors;
+ const { seek } = elements.inputs;
+
+ if (focused !== seek && matches(focused, editable)) {
+ return;
+ }
+
+ if (event.which === 32 && matches(focused, 'button, [role^="menuitem"]')) {
+ return;
+ }
}
+ // Which keycodes should we prevent default
+ const preventDefault = [32, 37, 38, 39, 40, 48, 49, 50, 51, 52, 53, 54, 56, 57, 67, 70, 73, 75, 76, 77, 79];
+
// If the code is found prevent default (e.g. prevent scrolling for arrows)
if (preventDefault.includes(code)) {
event.preventDefault();
@@ -87,52 +98,52 @@ class Listeners {
case 75:
// Space and K key
if (!repeat) {
- this.player.togglePlay();
+ player.togglePlay();
}
break;
case 38:
// Arrow up
- this.player.increaseVolume(0.1);
+ player.increaseVolume(0.1);
break;
case 40:
// Arrow down
- this.player.decreaseVolume(0.1);
+ player.decreaseVolume(0.1);
break;
case 77:
// M key
if (!repeat) {
- this.player.muted = !this.player.muted;
+ player.muted = !player.muted;
}
break;
case 39:
// Arrow forward
- this.player.forward();
+ player.forward();
break;
case 37:
// Arrow back
- this.player.rewind();
+ player.rewind();
break;
case 70:
// F key
- this.player.fullscreen.toggle();
+ player.fullscreen.toggle();
break;
case 67:
// C key
if (!repeat) {
- this.player.toggleCaptions();
+ player.toggleCaptions();
}
break;
case 76:
// L key
- this.player.loop = !this.player.loop;
+ player.loop = !player.loop;
break;
/* case 73:
@@ -153,8 +164,8 @@ class Listeners {
// Escape is handle natively when in full screen
// So we only need to worry about non native
- if (!this.player.fullscreen.enabled && this.player.fullscreen.active && code === 27) {
- this.player.fullscreen.toggle();
+ if (!player.fullscreen.enabled && player.fullscreen.active && code === 27) {
+ player.fullscreen.toggle();
}
// Store last code for next cycle
@@ -171,58 +182,99 @@ class Listeners {
// Device is touch enabled
firstTouch() {
- this.player.touch = true;
+ const { player } = this;
+ const { elements } = player;
+
+ player.touch = true;
// Add touch class
- toggleClass(this.player.elements.container, this.player.config.classNames.isTouch, true);
+ toggleClass(elements.container, player.config.classNames.isTouch, true);
+ }
+
+ setTabFocus(event) {
+ const { player } = this;
+ const { elements } = player;
+
+ clearTimeout(this.focusTimer);
+
+ // Ignore any key other than tab
+ if (event.type === 'keydown' && event.which !== 9) {
+ return;
+ }
+
+ // Store reference to event timeStamp
+ if (event.type === 'keydown') {
+ this.lastKeyDown = event.timeStamp;
+ }
+
+ // Remove current classes
+ const removeCurrent = () => {
+ const className = player.config.classNames.tabFocus;
+ const current = getElements.call(player, `.${className}`);
+ toggleClass(current, className, false);
+ };
+
+ // Determine if a key was pressed to trigger this event
+ const wasKeyDown = event.timeStamp - this.lastKeyDown <= 20;
+
+ // Ignore focus events if a key was pressed prior
+ if (event.type === 'focus' && !wasKeyDown) {
+ return;
+ }
+
+ // Remove all current
+ removeCurrent();
+
+ // Delay the adding of classname until the focus has changed
+ // This event fires before the focusin event
+ this.focusTimer = setTimeout(() => {
+ const focused = document.activeElement;
+
+ // Ignore if current focus element isn't inside the player
+ if (!elements.container.contains(focused)) {
+ return;
+ }
+
+ toggleClass(document.activeElement, player.config.classNames.tabFocus, true);
+ }, 10);
}
// Global window & document listeners
global(toggle = true) {
+ const { player } = this;
+
// Keyboard shortcuts
- if (this.player.config.keyboard.global) {
- toggleListener.call(this.player, window, 'keydown keyup', this.handleKey, toggle, false);
+ if (player.config.keyboard.global) {
+ toggleListener.call(player, window, 'keydown keyup', this.handleKey, toggle, false);
}
// Click anywhere closes menu
- toggleListener.call(this.player, document.body, 'click', this.toggleMenu, toggle);
+ toggleListener.call(player, document.body, 'click', this.toggleMenu, toggle);
// Detect touch by events
- once.call(this.player, document.body, 'touchstart', this.firstTouch);
+ once.call(player, document.body, 'touchstart', this.firstTouch);
+
+ // Tab focus detection
+ toggleListener.call(player, document.body, 'keydown focus blur', this.setTabFocus, toggle, false, true);
}
// Container listeners
container() {
+ const { player } = this;
+ const { elements } = player;
+
// Keyboard shortcuts
- if (!this.player.config.keyboard.global && this.player.config.keyboard.focused) {
- on.call(this.player, this.player.elements.container, 'keydown keyup', this.handleKey, false);
+ if (!player.config.keyboard.global && player.config.keyboard.focused) {
+ on.call(player, elements.container, 'keydown keyup', this.handleKey, false);
}
- // Detect tab focus
- // Remove class on blur/focusout
- on.call(this.player, this.player.elements.container, 'focusout', event => {
- toggleClass(event.target, this.player.config.classNames.tabFocus, false);
- });
- // Add classname to tabbed elements
- on.call(this.player, this.player.elements.container, 'keydown', event => {
- if (event.keyCode !== 9) {
- return;
- }
-
- // Delay the adding of classname until the focus has changed
- // This event fires before the focusin event
- setTimeout(() => {
- toggleClass(getFocusElement(), this.player.config.classNames.tabFocus, true);
- }, 0);
- });
-
// Toggle controls on mouse events and entering fullscreen
on.call(
- this.player,
- this.player.elements.container,
+ player,
+ elements.container,
'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen',
event => {
- const { controls } = this.player.elements;
+ const { controls } = elements;
// Remove button states for fullscreen
if (event.type === 'enterfullscreen') {
@@ -236,85 +288,83 @@ class Listeners {
let delay = 0;
if (show) {
- ui.toggleControls.call(this.player, true);
+ ui.toggleControls.call(player, true);
// Use longer timeout for touch devices
- delay = this.player.touch ? 3000 : 2000;
+ delay = player.touch ? 3000 : 2000;
}
// Clear timer
- clearTimeout(this.player.timers.controls);
- // Timer to prevent flicker when seeking
- this.player.timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay);
+ clearTimeout(player.timers.controls);
+
+ // Set new timer to prevent flicker when seeking
+ player.timers.controls = setTimeout(() => ui.toggleControls.call(player, false), delay);
},
);
}
// Listen for media events
media() {
+ const { player } = this;
+ const { elements } = player;
+
// Time change on media
- on.call(this.player, this.player.media, 'timeupdate seeking seeked', event =>
- controls.timeUpdate.call(this.player, event),
- );
+ on.call(player, player.media, 'timeupdate seeking seeked', event => controls.timeUpdate.call(player, event));
// Display duration
- on.call(this.player, this.player.media, 'durationchange loadeddata loadedmetadata', event =>
- controls.durationUpdate.call(this.player, event),
+ on.call(player, player.media, 'durationchange loadeddata loadedmetadata', event =>
+ controls.durationUpdate.call(player, event),
);
// Check for audio tracks on load
// We can't use `loadedmetadata` as it doesn't seem to have audio tracks at that point
- on.call(this.player, this.player.media, 'canplay', () => {
- toggleHidden(this.player.elements.volume, !this.player.hasAudio);
- toggleHidden(this.player.elements.buttons.mute, !this.player.hasAudio);
+ on.call(player, player.media, 'canplay', () => {
+ toggleHidden(elements.volume, !player.hasAudio);
+ toggleHidden(elements.buttons.mute, !player.hasAudio);
});
// Handle the media finishing
- on.call(this.player, this.player.media, 'ended', () => {
+ on.call(player, player.media, 'ended', () => {
// Show poster on end
- if (this.player.isHTML5 && this.player.isVideo && this.player.config.resetOnEnd) {
+ if (player.isHTML5 && player.isVideo && player.config.resetOnEnd) {
// Restart
- this.player.restart();
+ player.restart();
}
});
// Check for buffer progress
- on.call(this.player, this.player.media, 'progress playing seeking seeked', event =>
- controls.updateProgress.call(this.player, event),
+ on.call(player, player.media, 'progress playing seeking seeked', event =>
+ controls.updateProgress.call(player, event),
);
// Handle volume changes
- on.call(this.player, this.player.media, 'volumechange', event =>
- controls.updateVolume.call(this.player, event),
- );
+ on.call(player, player.media, 'volumechange', event => controls.updateVolume.call(player, event));
// Handle play/pause
- on.call(this.player, this.player.media, 'playing play pause ended emptied timeupdate', event =>
- ui.checkPlaying.call(this.player, event),
+ on.call(player, player.media, 'playing play pause ended emptied timeupdate', event =>
+ ui.checkPlaying.call(player, event),
);
// Loading state
- on.call(this.player, this.player.media, 'waiting canplay seeked playing', event =>
- ui.checkLoading.call(this.player, event),
- );
+ on.call(player, player.media, 'waiting canplay seeked playing', event => ui.checkLoading.call(player, event));
// If autoplay, then load advertisement if required
// TODO: Show some sort of loading state while the ad manager loads else there's a delay before ad shows
- on.call(this.player, this.player.media, 'playing', () => {
- if (!this.player.ads) {
+ on.call(player, player.media, 'playing', () => {
+ if (!player.ads) {
return;
}
// If ads are enabled, wait for them first
- if (this.player.ads.enabled && !this.player.ads.initialized) {
+ if (player.ads.enabled && !player.ads.initialized) {
// Wait for manager response
- this.player.ads.managerPromise.then(() => this.player.ads.play()).catch(() => this.player.play());
+ player.ads.managerPromise.then(() => player.ads.play()).catch(() => player.play());
}
});
// Click video
- if (this.player.supported.ui && this.player.config.clickToPlay && !this.player.isAudio) {
+ if (player.supported.ui && player.config.clickToPlay && !player.isAudio) {
// Re-fetch the wrapper
- const wrapper = getElement.call(this.player, `.${this.player.config.classNames.video}`);
+ const wrapper = getElement.call(player, `.${player.config.classNames.video}`);
// Bail if there's no wrapper (this should never happen)
if (!is.element(wrapper)) {
@@ -322,28 +372,38 @@ class Listeners {
}
// On click play, pause ore restart
- on.call(this.player, wrapper, 'click', () => {
- // Touch devices will just show controls (if we're hiding controls)
- if (this.player.config.hideControls && this.player.touch && !this.player.paused) {
+ on.call(player, elements.container, 'click touchstart', event => {
+ const targets = [elements.container, wrapper];
+
+ // Ignore if click if not container or in video wrapper
+ if (!targets.includes(event.target) && !wrapper.contains(event.target)) {
+ return;
+ }
+
+ // First touch on touch devices will just show controls (if we're hiding controls)
+ // If controls are shown then it'll toggle like a pointer device
+ if (
+ player.config.hideControls &&
+ player.touch &&
+ hasClass(elements.container, player.config.classNames.hideControls)
+ ) {
return;
}
- if (this.player.paused) {
- this.player.play();
- } else if (this.player.ended) {
- this.player.restart();
- this.player.play();
+ if (player.ended) {
+ player.restart();
+ player.play();
} else {
- this.player.pause();
+ player.togglePlay();
}
});
}
// Disable right click
- if (this.player.supported.ui && this.player.config.disableContextMenu) {
+ if (player.supported.ui && player.config.disableContextMenu) {
on.call(
- this.player,
- this.player.elements.wrapper,
+ player,
+ elements.wrapper,
'contextmenu',
event => {
event.preventDefault();
@@ -353,220 +413,227 @@ class Listeners {
}
// Volume change
- on.call(this.player, this.player.media, 'volumechange', () => {
+ on.call(player, player.media, 'volumechange', () => {
// Save to storage
- this.player.storage.set({ volume: this.player.volume, muted: this.player.muted });
+ player.storage.set({
+ volume: player.volume,
+ muted: player.muted,
+ });
});
// Speed change
- on.call(this.player, this.player.media, 'ratechange', () => {
+ on.call(player, player.media, 'ratechange', () => {
// Update UI
- controls.updateSetting.call(this.player, 'speed');
+ controls.updateSetting.call(player, 'speed');
// Save to storage
- this.player.storage.set({ speed: this.player.speed });
+ player.storage.set({ speed: player.speed });
});
// Quality request
- on.call(this.player, this.player.media, 'qualityrequested', event => {
+ on.call(player, player.media, 'qualityrequested', event => {
// Save to storage
- this.player.storage.set({ quality: event.detail.quality });
+ player.storage.set({ quality: event.detail.quality });
});
// Quality change
- on.call(this.player, this.player.media, 'qualitychange', event => {
+ on.call(player, player.media, 'qualitychange', event => {
// Update UI
- controls.updateSetting.call(this.player, 'quality', null, event.detail.quality);
+ controls.updateSetting.call(player, 'quality', null, event.detail.quality);
});
// Proxy events to container
// Bubble up key events for Edge
- const proxyEvents = this.player.config.events.concat(['keyup', 'keydown']).join(' ');
- on.call(this.player, this.player.media, proxyEvents, event => {
+ const proxyEvents = player.config.events.concat(['keyup', 'keydown']).join(' ');
+
+ on.call(player, player.media, proxyEvents, event => {
let { detail = {} } = event;
// Get error details from media
if (event.type === 'error') {
- detail = this.player.media.error;
+ detail = player.media.error;
}
- triggerEvent.call(this.player, this.player.elements.container, event.type, true, detail);
+ triggerEvent.call(player, elements.container, event.type, true, detail);
});
}
- // Listen for control events
- controls() {
- // IE doesn't support input event, so we fallback to change
- const inputEvent = browser.isIE ? 'change' : 'input';
+ // Run default and custom handlers
+ proxy(event, defaultHandler, customHandlerKey) {
+ const { player } = this;
+ const customHandler = player.config.listeners[customHandlerKey];
+ const hasCustomHandler = is.function(customHandler);
+ let returned = true;
- // Run default and custom handlers
- const proxy = (event, defaultHandler, customHandlerKey) => {
- const customHandler = this.player.config.listeners[customHandlerKey];
- const hasCustomHandler = is.function(customHandler);
- let returned = true;
+ // Execute custom handler
+ if (hasCustomHandler) {
+ returned = customHandler.call(player, event);
+ }
- // Execute custom handler
- if (hasCustomHandler) {
- returned = customHandler.call(this.player, event);
- }
+ // Only call default handler if not prevented in custom handler
+ if (returned && is.function(defaultHandler)) {
+ defaultHandler.call(player, event);
+ }
+ }
- // Only call default handler if not prevented in custom handler
- if (returned && is.function(defaultHandler)) {
- defaultHandler.call(this.player, event);
- }
- };
+ // Trigger custom and default handlers
+ bind(element, type, defaultHandler, customHandlerKey, passive = true) {
+ const { player } = this;
+ const customHandler = player.config.listeners[customHandlerKey];
+ const hasCustomHandler = is.function(customHandler);
- // Trigger custom and default handlers
- const bind = (element, type, defaultHandler, customHandlerKey, passive = true) => {
- const customHandler = this.player.config.listeners[customHandlerKey];
- const hasCustomHandler = is.function(customHandler);
+ on.call(
+ player,
+ element,
+ type,
+ event => this.proxy(event, defaultHandler, customHandlerKey),
+ passive && !hasCustomHandler,
+ );
+ }
- on.call(
- this.player,
- element,
- type,
- event => proxy(event, defaultHandler, customHandlerKey),
- passive && !hasCustomHandler,
- );
- };
+ // Listen for control events
+ controls() {
+ const { player } = this;
+ const { elements } = player;
+
+ // IE doesn't support input event, so we fallback to change
+ const inputEvent = browser.isIE ? 'change' : 'input';
// Play/pause toggle
- if (this.player.elements.buttons.play) {
- Array.from(this.player.elements.buttons.play).forEach(button => {
- bind(button, 'click', this.player.togglePlay, 'play');
+ if (elements.buttons.play) {
+ Array.from(elements.buttons.play).forEach(button => {
+ this.bind(button, 'click', player.togglePlay, 'play');
});
}
// Pause
- bind(this.player.elements.buttons.restart, 'click', this.player.restart, 'restart');
+ this.bind(elements.buttons.restart, 'click', player.restart, 'restart');
// Rewind
- bind(this.player.elements.buttons.rewind, 'click', this.player.rewind, 'rewind');
+ this.bind(elements.buttons.rewind, 'click', player.rewind, 'rewind');
// Rewind
- bind(this.player.elements.buttons.fastForward, 'click', this.player.forward, 'fastForward');
+ this.bind(elements.buttons.fastForward, 'click', player.forward, 'fastForward');
// Mute toggle
- bind(
- this.player.elements.buttons.mute,
+ this.bind(
+ elements.buttons.mute,
'click',
() => {
- this.player.muted = !this.player.muted;
+ player.muted = !player.muted;
},
'mute',
);
// Captions toggle
- bind(this.player.elements.buttons.captions, 'click', () => this.player.toggleCaptions());
+ this.bind(elements.buttons.captions, 'click', () => player.toggleCaptions());
// Fullscreen toggle
- bind(
- this.player.elements.buttons.fullscreen,
+ this.bind(
+ elements.buttons.fullscreen,
'click',
() => {
- this.player.fullscreen.toggle();
+ player.fullscreen.toggle();
},
'fullscreen',
);
// Picture-in-Picture
- bind(
- this.player.elements.buttons.pip,
+ this.bind(
+ elements.buttons.pip,
'click',
() => {
- this.player.pip = 'toggle';
+ player.pip = 'toggle';
},
'pip',
);
// Airplay
- bind(this.player.elements.buttons.airplay, 'click', this.player.airplay, 'airplay');
+ this.bind(elements.buttons.airplay, 'click', player.airplay, 'airplay');
- // Settings menu
- bind(this.player.elements.buttons.settings, 'click', event => {
- controls.toggleMenu.call(this.player, event);
+ // Settings menu - click toggle
+ this.bind(elements.buttons.settings, 'click', event => {
+ controls.toggleMenu.call(player, event);
});
- // Settings menu
- bind(this.player.elements.settings.form, 'click', event => {
- event.stopPropagation();
-
- // Go back to home tab on click
- const showHomeTab = () => {
- const id = `plyr-settings-${this.player.id}-home`;
- controls.showTab.call(this.player, id);
- };
-
- // Settings menu items - use event delegation as items are added/removed
- if (matches(event.target, this.player.config.selectors.inputs.language)) {
- proxy(
- event,
- () => {
- this.player.currentTrack = Number(event.target.value);
- showHomeTab();
- },
- 'language',
- );
- } else if (matches(event.target, this.player.config.selectors.inputs.quality)) {
- proxy(
- event,
- () => {
- this.player.quality = event.target.value;
- showHomeTab();
- },
- 'quality',
- );
- } else if (matches(event.target, this.player.config.selectors.inputs.speed)) {
- proxy(
- event,
- () => {
- this.player.speed = parseFloat(event.target.value);
- showHomeTab();
- },
- 'speed',
- );
- } else {
- const tab = event.target;
- controls.showTab.call(this.player, tab.getAttribute('aria-controls'));
+ // Settings menu - keyboard toggle
+ // We have to bind to keyup otherwise Firefox triggers a click when a keydown event handler shifts focus
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=1220143
+ this.bind(
+ elements.buttons.settings,
+ 'keyup',
+ event => {
+ // We only care about space and return
+ if (event.which !== 32 && event.which !== 13) {
+ return;
+ }
+
+ // Prevent scroll
+ event.preventDefault();
+
+ // Prevent playing video (Firefox)
+ if (event.which === 32) {
+ event.stopPropagation();
+ }
+
+ // Toggle menu
+ controls.toggleMenu.call(player, event);
+ },
+ null,
+ false,
+ );
+
+ // Escape closes menu
+ this.bind(elements.settings.menu, 'keydown', event => {
+ if (event.which === 27) {
+ controls.toggleMenu.call(player, event);
}
});
// Set range input alternative "value", which matches the tooltip time (#954)
- bind(this.player.elements.inputs.seek, 'mousedown mousemove', event => {
- const clientRect = this.player.elements.progress.getBoundingClientRect();
- const percent = 100 / clientRect.width * (event.pageX - clientRect.left);
+ this.bind(elements.inputs.seek, 'mousedown mousemove', event => {
+ const rect = elements.progress.getBoundingClientRect();
+ const percent = 100 / rect.width * (event.pageX - rect.left);
event.currentTarget.setAttribute('seek-value', percent);
});
// Pause while seeking
- bind(this.player.elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', event => {
+ this.bind(elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', event => {
const seek = event.currentTarget;
-
const code = event.keyCode ? event.keyCode : event.which;
- const eventType = event.type;
+ const attribute = 'play-on-seeked';
- if ((eventType === 'keydown' || eventType === 'keyup') && (code !== 39 && code !== 37)) {
+ if (is.keyboardEvent(event) && (code !== 39 && code !== 37)) {
return;
}
+
// Was playing before?
- const play = seek.hasAttribute('play-on-seeked');
+ const play = seek.hasAttribute(attribute);
// Done seeking
const done = ['mouseup', 'touchend', 'keyup'].includes(event.type);
// If we're done seeking and it was playing, resume playback
if (play && done) {
- seek.removeAttribute('play-on-seeked');
- this.player.play();
- } else if (!done && this.player.playing) {
- seek.setAttribute('play-on-seeked', '');
- this.player.pause();
+ seek.removeAttribute(attribute);
+ player.play();
+ } else if (!done && player.playing) {
+ seek.setAttribute(attribute, '');
+ player.pause();
}
});
+ // Fix range inputs on iOS
+ // Super weird iOS bug where after you interact with an <input type="range">,
+ // it takes over further interactions on the page. This is a hack
+ if (browser.isIos) {
+ const inputs = getElements.call(player, 'input[type="range"]');
+ Array.from(inputs).forEach(input => this.bind(input, inputEvent, event => repaint(event.target)));
+ }
+
// Seek
- bind(
- this.player.elements.inputs.seek,
+ this.bind(
+ elements.inputs.seek,
inputEvent,
event => {
const seek = event.currentTarget;
@@ -580,70 +647,71 @@ class Listeners {
seek.removeAttribute('seek-value');
- this.player.currentTime = seekTo / seek.max * this.player.duration;
+ player.currentTime = seekTo / seek.max * player.duration;
},
'seek',
);
+ // Seek tooltip
+ this.bind(elements.progress, 'mouseenter mouseleave mousemove', event =>
+ controls.updateSeekTooltip.call(player, event),
+ );
+
+ // Polyfill for lower fill in <input type="range"> for webkit
+ if (browser.isWebkit) {
+ Array.from(getElements.call(player, 'input[type="range"]')).forEach(element => {
+ this.bind(element, 'input', event => controls.updateRangeFill.call(player, event.target));
+ });
+ }
+
// Current time invert
// Only if one time element is used for both currentTime and duration
- if (this.player.config.toggleInvert && !is.element(this.player.elements.display.duration)) {
- bind(this.player.elements.display.currentTime, 'click', () => {
+ if (player.config.toggleInvert && !is.element(elements.display.duration)) {
+ this.bind(elements.display.currentTime, 'click', () => {
// Do nothing if we're at the start
- if (this.player.currentTime === 0) {
+ if (player.currentTime === 0) {
return;
}
- this.player.config.invertTime = !this.player.config.invertTime;
+ player.config.invertTime = !player.config.invertTime;
- controls.timeUpdate.call(this.player);
+ controls.timeUpdate.call(player);
});
}
// Volume
- bind(
- this.player.elements.inputs.volume,
+ this.bind(
+ elements.inputs.volume,
inputEvent,
event => {
- this.player.volume = event.target.value;
+ player.volume = event.target.value;
},
'volume',
);
- // Polyfill for lower fill in <input type="range"> for webkit
- if (browser.isWebkit) {
- Array.from(getElements.call(this.player, 'input[type="range"]')).forEach(element => {
- bind(element, 'input', event => controls.updateRangeFill.call(this.player, event.target));
- });
- }
-
- // Seek tooltip
- bind(this.player.elements.progress, 'mouseenter mouseleave mousemove', event =>
- controls.updateSeekTooltip.call(this.player, event),
- );
-
// Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting)
- bind(this.player.elements.controls, 'mouseenter mouseleave', event => {
- this.player.elements.controls.hover = !this.player.touch && event.type === 'mouseenter';
+ this.bind(elements.controls, 'mouseenter mouseleave', event => {
+ elements.controls.hover = !player.touch && event.type === 'mouseenter';
});
// Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)
- bind(this.player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => {
- this.player.elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type);
+ this.bind(elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => {
+ elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type);
});
// Focus in/out on controls
- bind(this.player.elements.controls, 'focusin focusout', event => {
- const { config, elements, timers } = this.player;
+ this.bind(elements.controls, 'focusin focusout', event => {
+ const { config, elements, timers } = player;
+ const isFocusIn = event.type === 'focusin';
// Skip transition to prevent focus from scrolling the parent element
- toggleClass(elements.controls, config.classNames.noTransition, event.type === 'focusin');
+ toggleClass(elements.controls, config.classNames.noTransition, isFocusIn);
// Toggle
- ui.toggleControls.call(this.player, event.type === 'focusin');
+ ui.toggleControls.call(player, isFocusIn);
// If focusin, hide again after delay
- if (event.type === 'focusin') {
+ if (isFocusIn) {
// Restore transition
setTimeout(() => {
toggleClass(elements.controls, config.classNames.noTransition, false);
@@ -654,14 +722,15 @@ class Listeners {
// Clear timer
clearTimeout(timers.controls);
+
// Hide
- timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay);
+ timers.controls = setTimeout(() => ui.toggleControls.call(player, false), delay);
}
});
// Mouse wheel for volume
- bind(
- this.player.elements.inputs.volume,
+ this.bind(
+ elements.inputs.volume,
'wheel',
event => {
// Detect "natural" scroll - suppored on OS X Safari only
@@ -675,10 +744,10 @@ class Listeners {
const direction = Math.sign(Math.abs(x) > Math.abs(y) ? x : y);
// Change the volume by 2%
- this.player.increaseVolume(direction / 50);
+ player.increaseVolume(direction / 50);
// Don't break page scrolling at max and min
- const { volume } = this.player.media;
+ const { volume } = player.media;
if ((direction === 1 && volume < 1) || (direction === -1 && volume > 0)) {
event.preventDefault();
}