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Diffstat (limited to 'readme.md')
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1 files changed, 14 insertions, 14 deletions
@@ -13,16 +13,16 @@ We wanted a lightweight, accessible and customizable media player that supports - **Lightweight** - under 10KB minified and gzipped - **[Customisable](#html)** - make the player look how you want with the markup you want - **Semantic** - uses the *right* elements. `<input type="range">` for volume and `<progress>` for progress and well, `<button>`s for buttons. There's no `<span>` or `<a href="#">` button hacks -- **Responsive** - as you'd expect these days +- **Responsive** - works with any screen size - **HTML Video & Audio** - support for both formats - **[Embedded Video](#embeds)** - support for YouTube and Vimeo video playback +- **[Streaming](#streaming)** - support for hls.js, Shaka and dash.js streaming playback - **[API](#api)** - toggle playback, volume, seeking, and more -- **[Universal events](#events)** - no messing around with Vimeo and YouTube APIs, all events are universal across formats +- **[Events](#events)** - no messing around with Vimeo and YouTube APIs, all events are standardized across formats - **[Fullscreen](#fullscreen)** - supports native fullscreen with fallback to "full window" modes - **i18n support** - support for internationalization of controls - **No dependencies** - written in "vanilla" JavaScript, no jQuery required -- **SASS and LESS source** - to include in your build process -- **[Streaming](#streaming)** - support for hls.js, Shaka and dash.js streaming playback +- **SASS and LESS** - to include in your build processes Oh and yes, it works with Bootstrap. @@ -78,7 +78,7 @@ More info is on [npm](https://www.npmjs.com/package/ember-cli-plyr) and [GitHub] Here's a quick run through on getting up and running. ### HTML -Plyr extends upon the standard HTML5 markup so that's all you need for those types. +Plyr extends upon the standard HTML5 markup so that's all you need for those types. More info on advanced HTML markup can be found under [initialising](#initialising). #### HTML5 Video ```html @@ -172,7 +172,7 @@ WebVTT captions are supported. To add a caption track, check the HTML example ab #### Initialising -By default, Plyr looks for all `<video>`, `<audio>` and `[data-type]` elements with the document and initialises on any found. You can specify other options, including a different NodeList, HTMLElement, Array of HTMLElements or string selector as below: +By default, `setup()` will find all `<video>`, `<audio>` and `[data-type]` elements with the document and initialises on any found. Each target media element found will be wrapped in a `<div>` for styling and setup individually. You can specify a variety of arguments to `setup()` to use, including a different NodeList, HTMLElement, Array of HTMLElements or string selector as below: Passing a [NodeList](https://developer.mozilla.org/en-US/docs/Web/API/NodeList): ```javascript @@ -197,14 +197,14 @@ Passing a [string selector](https://developer.mozilla.org/en-US/docs/Web/API/Doc plyr.setup('.js-player', options); ``` -The NodeList, HTMLElement or string selector can be the target `<video>`, `<audio>` or `[data-type]` (for embeds) element or a container element. If a container has several media elements inside, each media element will be wrapped in a `<div>` and setup individually. +The NodeList, HTMLElement or string selector can be the target `<video>`, `<audio>` or `[data-type]` (for embeds) element itself or a container element. Passing just the options object: ```javascript plyr.setup(options); ``` -`setup()` will return an array of instances that can be used with the [#API](API) methods. See the [#API](API) section for more. +`setup()` will return an array of *instances* that can be used with the [API](#api) methods. See the [API](#api) section for more info. #### RangeTouch Some touch browsers (particularly Mobile Safari on iOS) seem to have issues with `<input type="range">` elements whereby touching the track to set the value doesn't work and sliding the thumb can be tricky. To combat this, I've created [RangeTouch](https://rangetouch.com) which I'd recommend including in your solution. It's a tiny script with a nice benefit for users on touch devices. @@ -476,7 +476,7 @@ Here's a list of the methods supported: <tr> <td><code>getEmbed()</code></td> <td>—</td> - <td>Get the embed API to access those methods - either YouTube or Vimeo.</td> + <td>Get the [embed](#embed) API to access those methods - either YouTube or Vimeo.</td> </tr> <tr> <td><code>getType()</code></td> @@ -486,12 +486,12 @@ Here's a list of the methods supported: <tr> <td><code>isReady()</code></td> <td>—</td> - <td>Determine if the player is ready to accept API calls - this is because HTML5 is ready instantly but YouTube and Vimeo can take some time to load their APIs.</td> + <td>Determine if the player is loaded and UI ready - this is because HTML5 is ready instantly but YouTube and Vimeo can take some time to load their APIs.</td> </tr> <tr> <td><code>on()</code></td> <td>String, Function</td> - <td>Watch for an event (first argument) and run a callback function (second argument). This saves you doing your own <code>addEventListner</code>s.</td> + <td>Watch for an event (first argument) and run a callback function (second argument). This saves you doing your own <code>addEventListner</code> code.</td> </tr> <tr> <td><code>play()</code></td> @@ -587,7 +587,7 @@ Here's a list of the methods supported: <tr> <td><code>destroy()</code></td> <td>—</td> - <td>Destroys the plyr UI and any media event listeners, effectively restoring to the previous state before <code>setup()</code> was called.</td> + <td>Restores the original element, reversing the effects of <code>setup()</code>.</td> </tr> <tr> <td><code>getCurrentTime()</code></td> @@ -687,7 +687,7 @@ Some more details on the object parameters <tr> <td><code>title</code></td> <td>String</td> - <td>Title of the new media. Used for the aria labelling.</td> + <td>Title of the new media. Used for the `aria-label` attribute on the play button, and outer container.</td> </tr> <tr> <td><code>sources</code></td> @@ -850,7 +850,7 @@ These events also bubble up the DOM. The event target will be the container elem <tr> <td><code>destroyed</code></td> <td></td> - <td>When an instance is destroyed. The original element that replaced the container will be the event target.</td> + <td>When an instance is destroyed. The original element that replaced the container will be returned to your handler as the event target.</td> </tr> </tbody> </table> |