aboutsummaryrefslogtreecommitdiffstats
path: root/dist/plyr.js
diff options
context:
space:
mode:
Diffstat (limited to 'dist/plyr.js')
-rw-r--r--dist/plyr.js383
1 files changed, 210 insertions, 173 deletions
diff --git a/dist/plyr.js b/dist/plyr.js
index 413e2d2f..10f2d300 100644
--- a/dist/plyr.js
+++ b/dist/plyr.js
@@ -671,9 +671,13 @@ typeof navigator === "object" && (function (global, factory) {
// Force repaint of element
function repaint(element) {
setTimeout(function () {
- toggleHidden(element, true);
- element.offsetHeight; // eslint-disable-line
- toggleHidden(element, false);
+ try {
+ toggleHidden(element, true);
+ element.offsetHeight; // eslint-disable-line
+ toggleHidden(element, false);
+ } catch (e) {
+ // Do nothing
+ }
}, 0);
}
@@ -1697,7 +1701,7 @@ typeof navigator === "object" && (function (global, factory) {
// Show the respective menu
if (!isRadioButton && [32, 39].includes(event.which)) {
- controls.showMenuPanel.call(_this, type);
+ controls.showMenuPanel.call(_this, type, true);
} else {
var target = void 0;
@@ -1804,7 +1808,7 @@ typeof navigator === "object" && (function (global, factory) {
break;
}
- controls.showMenuPanel.call(_this2, 'home');
+ controls.showMenuPanel.call(_this2, 'home', event.type === 'keydown');
}, type, false);
controls.bindMenuItemShortcuts.call(this, menuItem, type);
@@ -2473,6 +2477,7 @@ typeof navigator === "object" && (function (global, factory) {
var _this8 = this;
var type = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : '';
+ var tabFocus = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
var target = document.getElementById('plyr-settings-' + this.id + '-' + type);
@@ -2527,7 +2532,7 @@ typeof navigator === "object" && (function (global, factory) {
// Focus the first item
var firstItem = target.querySelector('[role^="menuitem"]');
- setFocus.call(this, firstItem, true);
+ setFocus.call(this, firstItem, tabFocus);
},
@@ -2687,7 +2692,7 @@ typeof navigator === "object" && (function (global, factory) {
// Show menu on click
on(menuItem, 'click', function () {
- controls.showMenuPanel.call(_this9, type);
+ controls.showMenuPanel.call(_this9, type, false);
});
var flex = createElement('span', null, i18n.get(type, _this9.config));
@@ -2737,12 +2742,12 @@ typeof navigator === "object" && (function (global, factory) {
event.stopPropagation();
// Show the respective menu
- controls.showMenuPanel.call(_this9, 'home');
+ controls.showMenuPanel.call(_this9, 'home', true);
}, false);
// Go back via button click
on(backButton, 'click', function () {
- controls.showMenuPanel.call(_this9, 'home');
+ controls.showMenuPanel.call(_this9, 'home', false);
});
// Add to pane
@@ -4319,7 +4324,7 @@ typeof navigator === "object" && (function (global, factory) {
createClass(Listeners, [{
key: 'handleKey',
value: function handleKey(event) {
- var _this = this;
+ var player = this.player;
var code = event.keyCode ? event.keyCode : event.which;
var pressed = event.type === 'keydown';
@@ -4339,7 +4344,7 @@ typeof navigator === "object" && (function (global, factory) {
// Seek by the number keys
var seekByKey = function seekByKey() {
// Divide the max duration into 10th's and times by the number value
- _this.player.currentTime = _this.player.duration / 10 * (code - 48);
+ player.currentTime = player.duration / 10 * (code - 48);
};
// Handle the key on keydown
@@ -4350,8 +4355,8 @@ typeof navigator === "object" && (function (global, factory) {
// and any that accept key input http://webaim.org/techniques/keyboard/
var focused = document.activeElement;
if (is.element(focused)) {
- var editable = this.player.config.selectors.editable;
- var seek = this.player.elements.inputs.seek;
+ var editable = player.config.selectors.editable;
+ var seek = player.elements.inputs.seek;
if (focused !== seek && matches(focused, editable)) {
@@ -4393,52 +4398,52 @@ typeof navigator === "object" && (function (global, factory) {
case 75:
// Space and K key
if (!repeat) {
- this.player.togglePlay();
+ player.togglePlay();
}
break;
case 38:
// Arrow up
- this.player.increaseVolume(0.1);
+ player.increaseVolume(0.1);
break;
case 40:
// Arrow down
- this.player.decreaseVolume(0.1);
+ player.decreaseVolume(0.1);
break;
case 77:
// M key
if (!repeat) {
- this.player.muted = !this.player.muted;
+ player.muted = !player.muted;
}
break;
case 39:
// Arrow forward
- this.player.forward();
+ player.forward();
break;
case 37:
// Arrow back
- this.player.rewind();
+ player.rewind();
break;
case 70:
// F key
- this.player.fullscreen.toggle();
+ player.fullscreen.toggle();
break;
case 67:
// C key
if (!repeat) {
- this.player.toggleCaptions();
+ player.toggleCaptions();
}
break;
case 76:
// L key
- this.player.loop = !this.player.loop;
+ player.loop = !player.loop;
break;
/* case 73:
@@ -4457,8 +4462,8 @@ typeof navigator === "object" && (function (global, factory) {
// Escape is handle natively when in full screen
// So we only need to worry about non native
- if (!this.player.fullscreen.enabled && this.player.fullscreen.active && code === 27) {
- this.player.fullscreen.toggle();
+ if (!player.fullscreen.enabled && player.fullscreen.active && code === 27) {
+ player.fullscreen.toggle();
}
// Store last code for next cycle
@@ -4481,15 +4486,19 @@ typeof navigator === "object" && (function (global, factory) {
}, {
key: 'firstTouch',
value: function firstTouch() {
- this.player.touch = true;
+ var player = this.player;
+
+
+ player.touch = true;
// Add touch class
- toggleClass(this.player.elements.container, this.player.config.classNames.isTouch, true);
+ toggleClass(player.elements.container, player.config.classNames.isTouch, true);
}
}, {
key: 'setTabFocus',
value: function setTabFocus(event) {
- var _this2 = this;
+ var player = this.player;
+
clearTimeout(this.focusTimer);
@@ -4505,8 +4514,8 @@ typeof navigator === "object" && (function (global, factory) {
// Remove current classes
var removeCurrent = function removeCurrent() {
- var className = _this2.player.config.classNames.tabFocus;
- var current = getElements.call(_this2.player, '.' + className);
+ var className = player.config.classNames.tabFocus;
+ var current = getElements.call(player, '.' + className);
toggleClass(current, className, false);
};
@@ -4523,16 +4532,15 @@ typeof navigator === "object" && (function (global, factory) {
// Delay the adding of classname until the focus has changed
// This event fires before the focusin event
-
this.focusTimer = setTimeout(function () {
var focused = document.activeElement;
// Ignore if current focus element isn't inside the player
- if (!_this2.player.elements.container.contains(focused)) {
+ if (!player.elements.container.contains(focused)) {
return;
}
- toggleClass(document.activeElement, _this2.player.config.classNames.tabFocus, true);
+ toggleClass(document.activeElement, player.config.classNames.tabFocus, true);
}, 10);
}
@@ -4542,20 +4550,22 @@ typeof navigator === "object" && (function (global, factory) {
key: 'global',
value: function global() {
var toggle = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : true;
+ var player = this.player;
// Keyboard shortcuts
- if (this.player.config.keyboard.global) {
- toggleListener.call(this.player, window, 'keydown keyup', this.handleKey, toggle, false);
+
+ if (player.config.keyboard.global) {
+ toggleListener.call(player, window, 'keydown keyup', this.handleKey, toggle, false);
}
// Click anywhere closes menu
- toggleListener.call(this.player, document.body, 'click', this.toggleMenu, toggle);
+ toggleListener.call(player, document.body, 'click', this.toggleMenu, toggle);
// Detect touch by events
- once.call(this.player, document.body, 'touchstart', this.firstTouch);
+ once.call(player, document.body, 'touchstart', this.firstTouch);
// Tab focus detection
- toggleListener.call(this.player, document.body, 'keydown focus blur', this.setTabFocus, toggle, false, true);
+ toggleListener.call(player, document.body, 'keydown focus blur', this.setTabFocus, toggle, false, true);
}
// Container listeners
@@ -4563,16 +4573,17 @@ typeof navigator === "object" && (function (global, factory) {
}, {
key: 'container',
value: function container() {
- var _this3 = this;
+ var player = this.player;
// Keyboard shortcuts
- if (!this.player.config.keyboard.global && this.player.config.keyboard.focused) {
- on.call(this.player, this.player.elements.container, 'keydown keyup', this.handleKey, false);
+
+ if (!player.config.keyboard.global && player.config.keyboard.focused) {
+ on.call(player, player.elements.container, 'keydown keyup', this.handleKey, false);
}
// Toggle controls on mouse events and entering fullscreen
- on.call(this.player, this.player.elements.container, 'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen', function (event) {
- var controls$$1 = _this3.player.elements.controls;
+ on.call(player, player.elements.container, 'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen', function (event) {
+ var controls$$1 = player.elements.controls;
// Remove button states for fullscreen
@@ -4587,17 +4598,17 @@ typeof navigator === "object" && (function (global, factory) {
var delay = 0;
if (show) {
- ui.toggleControls.call(_this3.player, true);
+ ui.toggleControls.call(player, true);
// Use longer timeout for touch devices
- delay = _this3.player.touch ? 3000 : 2000;
+ delay = player.touch ? 3000 : 2000;
}
// Clear timer
- clearTimeout(_this3.player.timers.controls);
+ clearTimeout(player.timers.controls);
// Set new timer to prevent flicker when seeking
- _this3.player.timers.controls = setTimeout(function () {
- return ui.toggleControls.call(_this3.player, false);
+ player.timers.controls = setTimeout(function () {
+ return ui.toggleControls.call(player, false);
}, delay);
});
}
@@ -4607,76 +4618,77 @@ typeof navigator === "object" && (function (global, factory) {
}, {
key: 'media',
value: function media() {
- var _this4 = this;
+ var player = this.player;
// Time change on media
- on.call(this.player, this.player.media, 'timeupdate seeking seeked', function (event) {
- return controls.timeUpdate.call(_this4.player, event);
+
+ on.call(player, player.media, 'timeupdate seeking seeked', function (event) {
+ return controls.timeUpdate.call(player, event);
});
// Display duration
- on.call(this.player, this.player.media, 'durationchange loadeddata loadedmetadata', function (event) {
- return controls.durationUpdate.call(_this4.player, event);
+ on.call(player, player.media, 'durationchange loadeddata loadedmetadata', function (event) {
+ return controls.durationUpdate.call(player, event);
});
// Check for audio tracks on load
// We can't use `loadedmetadata` as it doesn't seem to have audio tracks at that point
- on.call(this.player, this.player.media, 'canplay', function () {
- toggleHidden(_this4.player.elements.volume, !_this4.player.hasAudio);
- toggleHidden(_this4.player.elements.buttons.mute, !_this4.player.hasAudio);
+ on.call(player, player.media, 'canplay', function () {
+ toggleHidden(player.elements.volume, !player.hasAudio);
+ toggleHidden(player.elements.buttons.mute, !player.hasAudio);
});
// Handle the media finishing
- on.call(this.player, this.player.media, 'ended', function () {
+ on.call(player, player.media, 'ended', function () {
// Show poster on end
- if (_this4.player.isHTML5 && _this4.player.isVideo && _this4.player.config.resetOnEnd) {
+ if (player.isHTML5 && player.isVideo && player.config.resetOnEnd) {
// Restart
- _this4.player.restart();
+ player.restart();
}
});
// Check for buffer progress
- on.call(this.player, this.player.media, 'progress playing seeking seeked', function (event) {
- return controls.updateProgress.call(_this4.player, event);
+ on.call(player, player.media, 'progress playing seeking seeked', function (event) {
+ return controls.updateProgress.call(player, event);
});
// Handle volume changes
- on.call(this.player, this.player.media, 'volumechange', function (event) {
- return controls.updateVolume.call(_this4.player, event);
+ on.call(player, player.media, 'volumechange', function (event) {
+ return controls.updateVolume.call(player, event);
});
// Handle play/pause
- on.call(this.player, this.player.media, 'playing play pause ended emptied timeupdate', function (event) {
- return ui.checkPlaying.call(_this4.player, event);
+ on.call(player, player.media, 'playing play pause ended emptied timeupdate', function (event) {
+ return ui.checkPlaying.call(player, event);
});
// Loading state
- on.call(this.player, this.player.media, 'waiting canplay seeked playing', function (event) {
- return ui.checkLoading.call(_this4.player, event);
+ on.call(player, player.media, 'waiting canplay seeked playing', function (event) {
+ return ui.checkLoading.call(player, event);
});
// If autoplay, then load advertisement if required
// TODO: Show some sort of loading state while the ad manager loads else there's a delay before ad shows
- on.call(this.player, this.player.media, 'playing', function () {
- if (!_this4.player.ads) {
+ on.call(player, player.media, 'playing', function () {
+ if (!player.ads) {
return;
}
// If ads are enabled, wait for them first
- if (_this4.player.ads.enabled && !_this4.player.ads.initialized) {
+ if (player.ads.enabled && !player.ads.initialized) {
// Wait for manager response
- _this4.player.ads.managerPromise.then(function () {
- return _this4.player.ads.play();
+ player.ads.managerPromise.then(function () {
+ return player.ads.play();
}).catch(function () {
- return _this4.player.play();
+ return player.play();
});
}
});
// Click video
- if (this.player.supported.ui && this.player.config.clickToPlay && !this.player.isAudio) {
+ if (player.supported.ui && player.config.clickToPlay && !player.isAudio) {
// Re-fetch the wrapper
- var wrapper = getElement.call(this.player, '.' + this.player.config.classNames.video);
+ var wrapper = getElement.call(player, '.' + player.config.classNames.video);
// Bail if there's no wrapper (this should never happen)
if (!is.element(wrapper)) {
@@ -4684,75 +4696,81 @@ typeof navigator === "object" && (function (global, factory) {
}
// On click play, pause ore restart
- on.call(this.player, wrapper, 'click', function () {
- // Touch devices will just show controls (if we're hiding controls)
- if (_this4.player.config.hideControls && _this4.player.touch && !_this4.player.paused) {
+ on.call(player, player.elements.container, 'click touchstart', function (event) {
+ var targets = [player.elements.container, wrapper];
+
+ // Ignore if click if not container or in video wrapper
+ if (!targets.includes(event.target) && !wrapper.contains(event.target)) {
+ return;
+ }
+
+ // First touch on touch devices will just show controls (if we're hiding controls)
+ // If controls are shown then it'll toggle like a pointer device
+ if (player.config.hideControls && player.touch && hasClass(player.elements.container, player.config.classNames.hideControls)) {
return;
}
- if (_this4.player.paused) {
- _this4.player.play();
- } else if (_this4.player.ended) {
- _this4.player.restart();
- _this4.player.play();
+ if (player.ended) {
+ player.restart();
+ player.play();
} else {
- _this4.player.pause();
+ player.togglePlay();
}
});
}
// Disable right click
- if (this.player.supported.ui && this.player.config.disableContextMenu) {
- on.call(this.player, this.player.elements.wrapper, 'contextmenu', function (event) {
+ if (player.supported.ui && player.config.disableContextMenu) {
+ on.call(player, player.elements.wrapper, 'contextmenu', function (event) {
event.preventDefault();
}, false);
}
// Volume change
- on.call(this.player, this.player.media, 'volumechange', function () {
+ on.call(player, player.media, 'volumechange', function () {
// Save to storage
- _this4.player.storage.set({
- volume: _this4.player.volume,
- muted: _this4.player.muted
+ player.storage.set({
+ volume: player.volume,
+ muted: player.muted
});
});
// Speed change
- on.call(this.player, this.player.media, 'ratechange', function () {
+ on.call(player, player.media, 'ratechange', function () {
// Update UI
- controls.updateSetting.call(_this4.player, 'speed');
+ controls.updateSetting.call(player, 'speed');
// Save to storage
- _this4.player.storage.set({ speed: _this4.player.speed });
+ player.storage.set({ speed: player.speed });
});
// Quality request
- on.call(this.player, this.player.media, 'qualityrequested', function (event) {
+ on.call(player, player.media, 'qualityrequested', function (event) {
// Save to storage
- _this4.player.storage.set({ quality: event.detail.quality });
+ player.storage.set({ quality: event.detail.quality });
});
// Quality change
- on.call(this.player, this.player.media, 'qualitychange', function (event) {
+ on.call(player, player.media, 'qualitychange', function (event) {
// Update UI
- controls.updateSetting.call(_this4.player, 'quality', null, event.detail.quality);
+ controls.updateSetting.call(player, 'quality', null, event.detail.quality);
});
// Proxy events to container
// Bubble up key events for Edge
- var proxyEvents = this.player.config.events.concat(['keyup', 'keydown']).join(' ');
+ var proxyEvents = player.config.events.concat(['keyup', 'keydown']).join(' ');
- on.call(this.player, this.player.media, proxyEvents, function (event) {
+ on.call(player, player.media, proxyEvents, function (event) {
var _event$detail = event.detail,
detail = _event$detail === undefined ? {} : _event$detail;
// Get error details from media
if (event.type === 'error') {
- detail = _this4.player.media.error;
+ detail = player.media.error;
}
- triggerEvent.call(_this4.player, _this4.player.elements.container, event.type, true, detail);
+ triggerEvent.call(player, player.elements.container, event.type, true, detail);
});
}
@@ -4761,18 +4779,20 @@ typeof navigator === "object" && (function (global, factory) {
}, {
key: 'proxy',
value: function proxy(event, defaultHandler, customHandlerKey) {
- var customHandler = this.player.config.listeners[customHandlerKey];
+ var player = this.player;
+
+ var customHandler = player.config.listeners[customHandlerKey];
var hasCustomHandler = is.function(customHandler);
var returned = true;
// Execute custom handler
if (hasCustomHandler) {
- returned = customHandler.call(this.player, event);
+ returned = customHandler.call(player, event);
}
// Only call default handler if not prevented in custom handler
if (returned && is.function(defaultHandler)) {
- defaultHandler.call(this.player, event);
+ defaultHandler.call(player, event);
}
}
@@ -4781,15 +4801,16 @@ typeof navigator === "object" && (function (global, factory) {
}, {
key: 'bind',
value: function bind(element, type, defaultHandler, customHandlerKey) {
- var _this5 = this;
+ var _this = this;
var passive = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : true;
+ var player = this.player;
- var customHandler = this.player.config.listeners[customHandlerKey];
+ var customHandler = player.config.listeners[customHandlerKey];
var hasCustomHandler = is.function(customHandler);
- on.call(this.player, element, type, function (event) {
- return _this5.proxy(event, defaultHandler, customHandlerKey);
+ on.call(player, element, type, function (event) {
+ return _this.proxy(event, defaultHandler, customHandlerKey);
}, passive && !hasCustomHandler);
}
@@ -4798,57 +4819,60 @@ typeof navigator === "object" && (function (global, factory) {
}, {
key: 'controls',
value: function controls$$1() {
- var _this6 = this;
+ var _this2 = this;
+
+ var player = this.player;
// IE doesn't support input event, so we fallback to change
+
var inputEvent = browser.isIE ? 'change' : 'input';
// Play/pause toggle
- if (this.player.elements.buttons.play) {
- Array.from(this.player.elements.buttons.play).forEach(function (button) {
- _this6.bind(button, 'click', _this6.player.togglePlay, 'play');
+ if (player.elements.buttons.play) {
+ Array.from(player.elements.buttons.play).forEach(function (button) {
+ _this2.bind(button, 'click', player.togglePlay, 'play');
});
}
// Pause
- this.bind(this.player.elements.buttons.restart, 'click', this.player.restart, 'restart');
+ this.bind(player.elements.buttons.restart, 'click', player.restart, 'restart');
// Rewind
- this.bind(this.player.elements.buttons.rewind, 'click', this.player.rewind, 'rewind');
+ this.bind(player.elements.buttons.rewind, 'click', player.rewind, 'rewind');
// Rewind
- this.bind(this.player.elements.buttons.fastForward, 'click', this.player.forward, 'fastForward');
+ this.bind(player.elements.buttons.fastForward, 'click', player.forward, 'fastForward');
// Mute toggle
- this.bind(this.player.elements.buttons.mute, 'click', function () {
- _this6.player.muted = !_this6.player.muted;
+ this.bind(player.elements.buttons.mute, 'click', function () {
+ player.muted = !player.muted;
}, 'mute');
// Captions toggle
- this.bind(this.player.elements.buttons.captions, 'click', function () {
- return _this6.player.toggleCaptions();
+ this.bind(player.elements.buttons.captions, 'click', function () {
+ return player.toggleCaptions();
});
// Fullscreen toggle
- this.bind(this.player.elements.buttons.fullscreen, 'click', function () {
- _this6.player.fullscreen.toggle();
+ this.bind(player.elements.buttons.fullscreen, 'click', function () {
+ player.fullscreen.toggle();
}, 'fullscreen');
// Picture-in-Picture
- this.bind(this.player.elements.buttons.pip, 'click', function () {
- _this6.player.pip = 'toggle';
+ this.bind(player.elements.buttons.pip, 'click', function () {
+ player.pip = 'toggle';
}, 'pip');
// Airplay
- this.bind(this.player.elements.buttons.airplay, 'click', this.player.airplay, 'airplay');
+ this.bind(player.elements.buttons.airplay, 'click', player.airplay, 'airplay');
// Settings menu - click toggle
- this.bind(this.player.elements.buttons.settings, 'click', function (event) {
- controls.toggleMenu.call(_this6.player, event);
+ this.bind(player.elements.buttons.settings, 'click', function (event) {
+ controls.toggleMenu.call(player, event);
});
// Settings menu - keyboard toggle
- this.bind(this.player.elements.buttons.settings, 'keydown', function (event) {
+ this.bind(player.elements.buttons.settings, 'keydown', function (event) {
// We only care about space
if (event.which !== 32) {
return;
@@ -4861,44 +4885,44 @@ typeof navigator === "object" && (function (global, factory) {
event.stopPropagation();
// Toggle menu
- controls.toggleMenu.call(_this6.player, event);
+ controls.toggleMenu.call(player, event);
}, null, false);
// Set range input alternative "value", which matches the tooltip time (#954)
- this.bind(this.player.elements.inputs.seek, 'mousedown mousemove', function (event) {
- var clientRect = _this6.player.elements.progress.getBoundingClientRect();
- var percent = 100 / clientRect.width * (event.pageX - clientRect.left);
+ this.bind(player.elements.inputs.seek, 'mousedown mousemove', function (event) {
+ var rect = player.elements.progress.getBoundingClientRect();
+ var percent = 100 / rect.width * (event.pageX - rect.left);
event.currentTarget.setAttribute('seek-value', percent);
});
// Pause while seeking
- this.bind(this.player.elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', function (event) {
+ this.bind(player.elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', function (event) {
var seek = event.currentTarget;
-
var code = event.keyCode ? event.keyCode : event.which;
var eventType = event.type;
+ var attribute = 'play-on-seeked';
if ((eventType === 'keydown' || eventType === 'keyup') && code !== 39 && code !== 37) {
return;
}
// Was playing before?
- var play = seek.hasAttribute('play-on-seeked');
+ var play = seek.hasAttribute(attribute);
// Done seeking
var done = ['mouseup', 'touchend', 'keyup'].includes(event.type);
// If we're done seeking and it was playing, resume playback
if (play && done) {
- seek.removeAttribute('play-on-seeked');
- _this6.player.play();
- } else if (!done && _this6.player.playing) {
- seek.setAttribute('play-on-seeked', '');
- _this6.player.pause();
+ seek.removeAttribute(attribute);
+ player.play();
+ } else if (!done && player.playing) {
+ seek.setAttribute(attribute, '');
+ player.pause();
}
});
// Seek
- this.bind(this.player.elements.inputs.seek, inputEvent, function (event) {
+ this.bind(player.elements.inputs.seek, inputEvent, function (event) {
var seek = event.currentTarget;
// If it exists, use seek-value instead of "value" for consistency with tooltip time (#954)
@@ -4910,89 +4934,95 @@ typeof navigator === "object" && (function (global, factory) {
seek.removeAttribute('seek-value');
- _this6.player.currentTime = seekTo / seek.max * _this6.player.duration;
+ // Super weird iOS bug where after you interact with an <input type="range">,
+ // it takes over further interactions on the page. This is a hack
+ if (browser.isIos) {
+ repaint(seek);
+ }
+
+ player.currentTime = seekTo / seek.max * player.duration;
}, 'seek');
// Current time invert
// Only if one time element is used for both currentTime and duration
- if (this.player.config.toggleInvert && !is.element(this.player.elements.display.duration)) {
- this.bind(this.player.elements.display.currentTime, 'click', function () {
+ if (player.config.toggleInvert && !is.element(player.elements.display.duration)) {
+ this.bind(player.elements.display.currentTime, 'click', function () {
// Do nothing if we're at the start
- if (_this6.player.currentTime === 0) {
+ if (player.currentTime === 0) {
return;
}
- _this6.player.config.invertTime = !_this6.player.config.invertTime;
+ player.config.invertTime = !player.config.invertTime;
- controls.timeUpdate.call(_this6.player);
+ controls.timeUpdate.call(player);
});
}
// Volume
- this.bind(this.player.elements.inputs.volume, inputEvent, function (event) {
- _this6.player.volume = event.target.value;
+ this.bind(player.elements.inputs.volume, inputEvent, function (event) {
+ player.volume = event.target.value;
}, 'volume');
// Polyfill for lower fill in <input type="range"> for webkit
if (browser.isWebkit) {
- Array.from(getElements.call(this.player, 'input[type="range"]')).forEach(function (element) {
- _this6.bind(element, 'input', function (event) {
- return controls.updateRangeFill.call(_this6.player, event.target);
+ Array.from(getElements.call(player, 'input[type="range"]')).forEach(function (element) {
+ _this2.bind(element, 'input', function (event) {
+ return controls.updateRangeFill.call(player, event.target);
});
});
}
// Seek tooltip
- this.bind(this.player.elements.progress, 'mouseenter mouseleave mousemove', function (event) {
- return controls.updateSeekTooltip.call(_this6.player, event);
+ this.bind(player.elements.progress, 'mouseenter mouseleave mousemove', function (event) {
+ return controls.updateSeekTooltip.call(player, event);
});
// Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting)
- this.bind(this.player.elements.controls, 'mouseenter mouseleave', function (event) {
- _this6.player.elements.controls.hover = !_this6.player.touch && event.type === 'mouseenter';
+ this.bind(player.elements.controls, 'mouseenter mouseleave', function (event) {
+ player.elements.controls.hover = !player.touch && event.type === 'mouseenter';
});
// Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)
- this.bind(this.player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', function (event) {
- _this6.player.elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type);
+ this.bind(player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', function (event) {
+ player.elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type);
});
// Focus in/out on controls
- this.bind(this.player.elements.controls, 'focusin focusout', function (event) {
- var _player = _this6.player,
- config = _player.config,
- elements = _player.elements,
- timers = _player.timers;
+ this.bind(player.elements.controls, 'focusin focusout', function (event) {
+ var config = player.config,
+ elements = player.elements,
+ timers = player.timers;
- // Skip transition to prevent focus from scrolling the parent element
+ var isFocusIn = event.type === 'focusin';
- toggleClass(elements.controls, config.classNames.noTransition, event.type === 'focusin');
+ // Skip transition to prevent focus from scrolling the parent element
+ toggleClass(elements.controls, config.classNames.noTransition, isFocusIn);
// Toggle
- ui.toggleControls.call(_this6.player, event.type === 'focusin');
+ ui.toggleControls.call(player, isFocusIn);
// If focusin, hide again after delay
- if (event.type === 'focusin') {
+ if (isFocusIn) {
// Restore transition
setTimeout(function () {
toggleClass(elements.controls, config.classNames.noTransition, false);
}, 0);
// Delay a little more for keyboard users
- var delay = _this6.touch ? 3000 : 4000;
+ var delay = _this2.touch ? 3000 : 4000;
// Clear timer
clearTimeout(timers.controls);
// Hide
timers.controls = setTimeout(function () {
- return ui.toggleControls.call(_this6.player, false);
+ return ui.toggleControls.call(player, false);
}, delay);
}
});
// Mouse wheel for volume
- this.bind(this.player.elements.inputs.volume, 'wheel', function (event) {
+ this.bind(player.elements.inputs.volume, 'wheel', function (event) {
// Detect "natural" scroll - suppored on OS X Safari only
// Other browsers on OS X will be inverted until support improves
var inverted = event.webkitDirectionInvertedFromDevice;
@@ -5012,10 +5042,10 @@ typeof navigator === "object" && (function (global, factory) {
var direction = Math.sign(Math.abs(x) > Math.abs(y) ? x : y);
// Change the volume by 2%
- _this6.player.increaseVolume(direction / 50);
+ player.increaseVolume(direction / 50);
// Don't break page scrolling at max and min
- var volume = _this6.player.media.volume;
+ var volume = player.media.volume;
if (direction === 1 && volume < 1 || direction === -1 && volume > 0) {
event.preventDefault();
@@ -7310,7 +7340,7 @@ typeof navigator === "object" && (function (global, factory) {
if (this.media.hasAttribute('autoplay')) {
this.config.autoplay = true;
}
- if (this.media.hasAttribute('playsinline')) {
+ if (this.media.hasAttribute('playsinline') || this.media.hasAttribute('webkit-playsinline')) {
this.config.playsinline = true;
}
if (this.media.hasAttribute('muted')) {
@@ -7382,7 +7412,9 @@ typeof navigator === "object" && (function (global, factory) {
this.fullscreen = new Fullscreen(this);
// Setup ads if provided
- this.ads = new Ads(this);
+ if (this.config.ads.enabled) {
+ this.ads = new Ads(this);
+ }
// Autoplay if required
if (this.config.autoplay) {
@@ -7588,13 +7620,16 @@ typeof navigator === "object" && (function (global, factory) {
if (hiding && this.config.controls.includes('settings') && !is.empty(this.config.settings)) {
controls.toggleMenu.call(this, false);
}
+
// Trigger event on change
if (hiding !== isHidden) {
var eventName = hiding ? 'controlshidden' : 'controlsshown';
triggerEvent.call(this, this.media, eventName);
}
+
return !hiding;
}
+
return false;
}
@@ -8084,7 +8119,9 @@ typeof navigator === "object" && (function (global, factory) {
}
// Trigger request event
- triggerEvent.call(this, this.media, 'qualityrequested', false, { quality: quality });
+ triggerEvent.call(this, this.media, 'qualityrequested', false, {
+ quality: quality
+ });
// Update config
config.selected = quality;