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-rw-r--r--readme.md2
-rw-r--r--src/js/listeners.js2
2 files changed, 2 insertions, 2 deletions
diff --git a/readme.md b/readme.md
index d8eea393..06e532df 100644
--- a/readme.md
+++ b/readme.md
@@ -276,7 +276,7 @@ Note the single quotes encapsulating the JSON and double quotes on the object ke
| `enabled` | Boolean | `true` | Completely disable Plyr. This would allow you to do a User Agent check or similar to programmatically enable or disable Plyr for a certain UA. Example below. |
| `debug` | Boolean | `false` | Display debugging information in the console |
| `controls` | Array, Function or Element | `['play-large', 'play', 'progress', 'current-time', 'mute', 'volume', 'captions', 'settings', 'pip', 'airplay', 'fullscreen']` | If a function is passed, it is assumed your method will return either an element or HTML string for the controls. Three arguments will be passed to your function; `id` (the unique id for the player), `seektime` (the seektime step in seconds), and `title` (the media title). See [controls.md](controls.md) for more info on how the html needs to be structured. |
-| `settings` | Array | `['captions', 'quality', 'speed', 'loop']` | If you're using the default controls are used then you can specify which settings to show in the menu |
+| `settings` | Array | `['captions', 'quality', 'speed', 'loop']` | If the default controls are used, you can specify which settings to show in the menu |
| `i18n` | Object | See [defaults.js](/src/js/config/defaults.js) | Used for internationalization (i18n) of the text within the UI. |
| `loadSprite` | Boolean | `true` | Load the SVG sprite specified as the `iconUrl` option (if a URL). If `false`, it is assumed you are handling sprite loading yourself. |
| `iconUrl` | String | `null` | Specify a URL or path to the SVG sprite. See the [SVG section](#svg) for more info. |
diff --git a/src/js/listeners.js b/src/js/listeners.js
index c5076ff3..354dc605 100644
--- a/src/js/listeners.js
+++ b/src/js/listeners.js
@@ -513,7 +513,7 @@ class Listeners {
}
// Only call default handler if not prevented in custom handler
- if (returned && is.function(defaultHandler)) {
+ if (returned !== false && is.function(defaultHandler)) {
defaultHandler.call(player, event);
}
}