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author | Sam Potts <sam@potts.es> | 2018-07-15 19:23:28 +1000 |
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committer | Sam Potts <sam@potts.es> | 2018-07-15 19:23:28 +1000 |
commit | e63ad7c74bd763043344fd2bd568a64e7ea18622 (patch) | |
tree | 2367ed9ff7d5d14fd6a5d207550a4a3bdc5d7502 /src/js/listeners.js | |
parent | ead660139489d3b0cf082d97117f735929adaf49 (diff) | |
download | plyr-e63ad7c74bd763043344fd2bd568a64e7ea18622.tar.lz plyr-e63ad7c74bd763043344fd2bd568a64e7ea18622.tar.xz plyr-e63ad7c74bd763043344fd2bd568a64e7ea18622.zip |
Keyboard and focus improvements
Diffstat (limited to 'src/js/listeners.js')
-rw-r--r-- | src/js/listeners.js | 456 |
1 files changed, 350 insertions, 106 deletions
diff --git a/src/js/listeners.js b/src/js/listeners.js index ffcd81fa..0b803454 100644 --- a/src/js/listeners.js +++ b/src/js/listeners.js @@ -5,7 +5,13 @@ import controls from './controls'; import ui from './ui'; import browser from './utils/browser'; -import { getElement, getElements, getFocusElement, matches, toggleClass, toggleHidden } from './utils/elements'; +import { + getElement, + getElements, + matches, + toggleClass, + toggleHidden, +} from './utils/elements'; import { on, once, toggleListener, triggerEvent } from './utils/events'; import is from './utils/is'; @@ -13,9 +19,12 @@ class Listeners { constructor(player) { this.player = player; this.lastKey = null; + this.focusTimer = null; + this.lastKeyDown = null; this.handleKey = this.handleKey.bind(this); this.toggleMenu = this.toggleMenu.bind(this); + this.setTabFocus = this.setTabFocus.bind(this); this.firstTouch = this.firstTouch.bind(this); } @@ -45,21 +54,51 @@ class Listeners { // Handle the key on keydown // Reset on keyup if (pressed) { - // Which keycodes should we prevent default - const preventDefault = [32, 37, 38, 39, 40, 48, 49, 50, 51, 52, 53, 54, 56, 57, 67, 70, 73, 75, 76, 77, 79]; - // Check focused element // and if the focused element is not editable (e.g. text input) // and any that accept key input http://webaim.org/techniques/keyboard/ - const focused = getFocusElement(); - if ( - is.element(focused) && - (focused !== this.player.elements.inputs.seek && - matches(focused, this.player.config.selectors.editable)) - ) { - return; + const focused = document.activeElement; + if (is.element(focused)) { + const { editable } = this.player.config.selectors; + const { seek } = this.player.elements.inputs; + + if (focused !== seek && matches(focused, editable)) { + return; + } + + if ( + event.which === 32 && + matches(focused, 'button, [role^="menuitem"]') + ) { + return; + } } + // Which keycodes should we prevent default + const preventDefault = [ + 32, + 37, + 38, + 39, + 40, + 48, + 49, + 50, + 51, + 52, + 53, + 54, + 56, + 57, + 67, + 70, + 73, + 75, + 76, + 77, + 79, + ]; + // If the code is found prevent default (e.g. prevent scrolling for arrows) if (preventDefault.includes(code)) { event.preventDefault(); @@ -153,7 +192,11 @@ class Listeners { // Escape is handle natively when in full screen // So we only need to worry about non native - if (!this.player.fullscreen.enabled && this.player.fullscreen.active && code === 27) { + if ( + !this.player.fullscreen.enabled && + this.player.fullscreen.active && + code === 27 + ) { this.player.fullscreen.toggle(); } @@ -174,48 +217,117 @@ class Listeners { this.player.touch = true; // Add touch class - toggleClass(this.player.elements.container, this.player.config.classNames.isTouch, true); + toggleClass( + this.player.elements.container, + this.player.config.classNames.isTouch, + true, + ); + } + + setTabFocus(event) { + clearTimeout(this.focusTimer); + + // Ignore any key other than tab + if (event.type === 'keydown' && event.code !== 'Tab') { + return; + } + + // Store reference to event timeStamp + if (event.type === 'keydown') { + this.lastKeyDown = event.timeStamp; + } + + // Remove current classes + const removeCurrent = () => { + const className = this.player.config.classNames.tabFocus; + const current = getElements.call(this.player, `.${className}`); + toggleClass(current, className, false); + }; + + // Determine if a key was pressed to trigger this event + const wasKeyDown = event.timeStamp - this.lastKeyDown <= 20; + + // Ignore focus events if a key was pressed prior + if (event.type === 'focus' && !wasKeyDown) { + return; + } + + // Remove all current + removeCurrent(); + + // Delay the adding of classname until the focus has changed + // This event fires before the focusin event + + this.focusTimer = setTimeout(() => { + const focused = document.activeElement; + + // Ignore if current focus element isn't inside the player + if (!this.player.elements.container.contains(focused)) { + return; + } + + toggleClass( + document.activeElement, + this.player.config.classNames.tabFocus, + true, + ); + }, 10); } // Global window & document listeners global(toggle = true) { // Keyboard shortcuts if (this.player.config.keyboard.global) { - toggleListener.call(this.player, window, 'keydown keyup', this.handleKey, toggle, false); + toggleListener.call( + this.player, + window, + 'keydown keyup', + this.handleKey, + toggle, + false, + ); } // Click anywhere closes menu - toggleListener.call(this.player, document.body, 'click', this.toggleMenu, toggle); + toggleListener.call( + this.player, + document.body, + 'click', + this.toggleMenu, + toggle, + ); // Detect touch by events once.call(this.player, document.body, 'touchstart', this.firstTouch); + + // Tab focus detection + toggleListener.call( + this.player, + document.body, + 'keydown focus blur', + this.setTabFocus, + toggle, + false, + true, + ); } // Container listeners container() { // Keyboard shortcuts - if (!this.player.config.keyboard.global && this.player.config.keyboard.focused) { - on.call(this.player, this.player.elements.container, 'keydown keyup', this.handleKey, false); + if ( + !this.player.config.keyboard.global && + this.player.config.keyboard.focused + ) { + on.call( + this.player, + this.player.elements.container, + 'keydown keyup', + this.handleKey, + false, + ); } - // Detect tab focus - // Remove class on blur/focusout - on.call(this.player, this.player.elements.container, 'focusout', event => { - toggleClass(event.target, this.player.config.classNames.tabFocus, false); - }); - // Add classname to tabbed elements - on.call(this.player, this.player.elements.container, 'keydown', event => { - if (event.keyCode !== 9) { - return; - } - - // Delay the adding of classname until the focus has changed - // This event fires before the focusin event - setTimeout(() => { - toggleClass(getFocusElement(), this.player.config.classNames.tabFocus, true); - }, 0); - }); - // Toggle controls on mouse events and entering fullscreen on.call( this.player, @@ -231,7 +343,9 @@ class Listeners { } // Show, then hide after a timeout unless another control event occurs - const show = ['touchstart', 'touchmove', 'mousemove'].includes(event.type); + const show = ['touchstart', 'touchmove', 'mousemove'].includes( + event.type, + ); let delay = 0; @@ -245,7 +359,10 @@ class Listeners { clearTimeout(this.player.timers.controls); // Set new timer to prevent flicker when seeking - this.player.timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay); + this.player.timers.controls = setTimeout( + () => ui.toggleControls.call(this.player, false), + delay, + ); }, ); } @@ -253,34 +370,50 @@ class Listeners { // Listen for media events media() { // Time change on media - on.call(this.player, this.player.media, 'timeupdate seeking seeked', event => - controls.timeUpdate.call(this.player, event), + on.call( + this.player, + this.player.media, + 'timeupdate seeking seeked', + event => controls.timeUpdate.call(this.player, event), ); // Display duration - on.call(this.player, this.player.media, 'durationchange loadeddata loadedmetadata', event => - controls.durationUpdate.call(this.player, event), + on.call( + this.player, + this.player.media, + 'durationchange loadeddata loadedmetadata', + event => controls.durationUpdate.call(this.player, event), ); // Check for audio tracks on load // We can't use `loadedmetadata` as it doesn't seem to have audio tracks at that point on.call(this.player, this.player.media, 'canplay', () => { toggleHidden(this.player.elements.volume, !this.player.hasAudio); - toggleHidden(this.player.elements.buttons.mute, !this.player.hasAudio); + toggleHidden( + this.player.elements.buttons.mute, + !this.player.hasAudio, + ); }); // Handle the media finishing on.call(this.player, this.player.media, 'ended', () => { // Show poster on end - if (this.player.isHTML5 && this.player.isVideo && this.player.config.resetOnEnd) { + if ( + this.player.isHTML5 && + this.player.isVideo && + this.player.config.resetOnEnd + ) { // Restart this.player.restart(); } }); // Check for buffer progress - on.call(this.player, this.player.media, 'progress playing seeking seeked', event => - controls.updateProgress.call(this.player, event), + on.call( + this.player, + this.player.media, + 'progress playing seeking seeked', + event => controls.updateProgress.call(this.player, event), ); // Handle volume changes @@ -289,13 +422,19 @@ class Listeners { ); // Handle play/pause - on.call(this.player, this.player.media, 'playing play pause ended emptied timeupdate', event => - ui.checkPlaying.call(this.player, event), + on.call( + this.player, + this.player.media, + 'playing play pause ended emptied timeupdate', + event => ui.checkPlaying.call(this.player, event), ); // Loading state - on.call(this.player, this.player.media, 'waiting canplay seeked playing', event => - ui.checkLoading.call(this.player, event), + on.call( + this.player, + this.player.media, + 'waiting canplay seeked playing', + event => ui.checkLoading.call(this.player, event), ); // If autoplay, then load advertisement if required @@ -308,14 +447,23 @@ class Listeners { // If ads are enabled, wait for them first if (this.player.ads.enabled && !this.player.ads.initialized) { // Wait for manager response - this.player.ads.managerPromise.then(() => this.player.ads.play()).catch(() => this.player.play()); + this.player.ads.managerPromise + .then(() => this.player.ads.play()) + .catch(() => this.player.play()); } }); // Click video - if (this.player.supported.ui && this.player.config.clickToPlay && !this.player.isAudio) { + if ( + this.player.supported.ui && + this.player.config.clickToPlay && + !this.player.isAudio + ) { // Re-fetch the wrapper - const wrapper = getElement.call(this.player, `.${this.player.config.classNames.video}`); + const wrapper = getElement.call( + this.player, + `.${this.player.config.classNames.video}`, + ); // Bail if there's no wrapper (this should never happen) if (!is.element(wrapper)) { @@ -325,7 +473,11 @@ class Listeners { // On click play, pause ore restart on.call(this.player, wrapper, 'click', () => { // Touch devices will just show controls (if we're hiding controls) - if (this.player.config.hideControls && this.player.touch && !this.player.paused) { + if ( + this.player.config.hideControls && + this.player.touch && + !this.player.paused + ) { return; } @@ -356,7 +508,10 @@ class Listeners { // Volume change on.call(this.player, this.player.media, 'volumechange', () => { // Save to storage - this.player.storage.set({ volume: this.player.volume, muted: this.player.muted }); + this.player.storage.set({ + volume: this.player.volume, + muted: this.player.muted, + }); }); // Speed change @@ -377,12 +532,20 @@ class Listeners { // Quality change on.call(this.player, this.player.media, 'qualitychange', event => { // Update UI - controls.updateSetting.call(this.player, 'quality', null, event.detail.quality); + controls.updateSetting.call( + this.player, + 'quality', + null, + event.detail.quality, + ); }); // Proxy events to container // Bubble up key events for Edge - const proxyEvents = this.player.config.events.concat(['keyup', 'keydown']).join(' '); + const proxyEvents = this.player.config.events + .concat(['keyup', 'keydown']) + .join(' '); + on.call(this.player, this.player.media, proxyEvents, event => { let { detail = {} } = event; @@ -391,7 +554,13 @@ class Listeners { detail = this.player.media.error; } - triggerEvent.call(this.player, this.player.elements.container, event.type, true, detail); + triggerEvent.call( + this.player, + this.player.elements.container, + event.type, + true, + detail, + ); }); } @@ -439,13 +608,28 @@ class Listeners { } // Pause - this.bind(this.player.elements.buttons.restart, 'click', this.player.restart, 'restart'); + this.bind( + this.player.elements.buttons.restart, + 'click', + this.player.restart, + 'restart', + ); // Rewind - this.bind(this.player.elements.buttons.rewind, 'click', this.player.rewind, 'rewind'); + this.bind( + this.player.elements.buttons.rewind, + 'click', + this.player.rewind, + 'rewind', + ); // Rewind - this.bind(this.player.elements.buttons.fastForward, 'click', this.player.forward, 'fastForward'); + this.bind( + this.player.elements.buttons.fastForward, + 'click', + this.player.forward, + 'fastForward', + ); // Mute toggle this.bind( @@ -458,7 +642,9 @@ class Listeners { ); // Captions toggle - this.bind(this.player.elements.buttons.captions, 'click', () => this.player.toggleCaptions()); + this.bind(this.player.elements.buttons.captions, 'click', () => + this.player.toggleCaptions(), + ); // Fullscreen toggle this.bind( @@ -481,7 +667,12 @@ class Listeners { ); // Airplay - this.bind(this.player.elements.buttons.airplay, 'click', this.player.airplay, 'airplay'); + this.bind( + this.player.elements.buttons.airplay, + 'click', + this.player.airplay, + 'airplay', + ); // Settings menu - click toggle this.bind(this.player.elements.buttons.settings, 'click', event => { @@ -512,37 +703,51 @@ class Listeners { ); // Set range input alternative "value", which matches the tooltip time (#954) - this.bind(this.player.elements.inputs.seek, 'mousedown mousemove', event => { - const clientRect = this.player.elements.progress.getBoundingClientRect(); - const percent = 100 / clientRect.width * (event.pageX - clientRect.left); - event.currentTarget.setAttribute('seek-value', percent); - }); + this.bind( + this.player.elements.inputs.seek, + 'mousedown mousemove', + event => { + const clientRect = this.player.elements.progress.getBoundingClientRect(); + const percent = + 100 / clientRect.width * (event.pageX - clientRect.left); + event.currentTarget.setAttribute('seek-value', percent); + }, + ); // Pause while seeking - this.bind(this.player.elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', event => { - const seek = event.currentTarget; + this.bind( + this.player.elements.inputs.seek, + 'mousedown mouseup keydown keyup touchstart touchend', + event => { + const seek = event.currentTarget; - const code = event.keyCode ? event.keyCode : event.which; - const eventType = event.type; + const code = event.keyCode ? event.keyCode : event.which; + const eventType = event.type; - if ((eventType === 'keydown' || eventType === 'keyup') && (code !== 39 && code !== 37)) { - return; - } - // Was playing before? - const play = seek.hasAttribute('play-on-seeked'); - - // Done seeking - const done = ['mouseup', 'touchend', 'keyup'].includes(event.type); - - // If we're done seeking and it was playing, resume playback - if (play && done) { - seek.removeAttribute('play-on-seeked'); - this.player.play(); - } else if (!done && this.player.playing) { - seek.setAttribute('play-on-seeked', ''); - this.player.pause(); - } - }); + if ( + (eventType === 'keydown' || eventType === 'keyup') && + (code !== 39 && code !== 37) + ) { + return; + } + // Was playing before? + const play = seek.hasAttribute('play-on-seeked'); + + // Done seeking + const done = ['mouseup', 'touchend', 'keyup'].includes( + event.type, + ); + + // If we're done seeking and it was playing, resume playback + if (play && done) { + seek.removeAttribute('play-on-seeked'); + this.player.play(); + } else if (!done && this.player.playing) { + seek.setAttribute('play-on-seeked', ''); + this.player.pause(); + } + }, + ); // Seek this.bind( @@ -560,14 +765,18 @@ class Listeners { seek.removeAttribute('seek-value'); - this.player.currentTime = seekTo / seek.max * this.player.duration; + this.player.currentTime = + seekTo / seek.max * this.player.duration; }, 'seek', ); // Current time invert // Only if one time element is used for both currentTime and duration - if (this.player.config.toggleInvert && !is.element(this.player.elements.display.duration)) { + if ( + this.player.config.toggleInvert && + !is.element(this.player.elements.display.duration) + ) { this.bind(this.player.elements.display.currentTime, 'click', () => { // Do nothing if we're at the start if (this.player.currentTime === 0) { @@ -592,32 +801,54 @@ class Listeners { // Polyfill for lower fill in <input type="range"> for webkit if (browser.isWebkit) { - Array.from(getElements.call(this.player, 'input[type="range"]')).forEach(element => { - this.bind(element, 'input', event => controls.updateRangeFill.call(this.player, event.target)); + Array.from( + getElements.call(this.player, 'input[type="range"]'), + ).forEach(element => { + this.bind(element, 'input', event => + controls.updateRangeFill.call(this.player, event.target), + ); }); } // Seek tooltip - this.bind(this.player.elements.progress, 'mouseenter mouseleave mousemove', event => - controls.updateSeekTooltip.call(this.player, event), + this.bind( + this.player.elements.progress, + 'mouseenter mouseleave mousemove', + event => controls.updateSeekTooltip.call(this.player, event), ); // Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting) - this.bind(this.player.elements.controls, 'mouseenter mouseleave', event => { - this.player.elements.controls.hover = !this.player.touch && event.type === 'mouseenter'; - }); + this.bind( + this.player.elements.controls, + 'mouseenter mouseleave', + event => { + this.player.elements.controls.hover = + !this.player.touch && event.type === 'mouseenter'; + }, + ); // Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting) - this.bind(this.player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => { - this.player.elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type); - }); + this.bind( + this.player.elements.controls, + 'mousedown mouseup touchstart touchend touchcancel', + event => { + this.player.elements.controls.pressed = [ + 'mousedown', + 'touchstart', + ].includes(event.type); + }, + ); // Focus in/out on controls this.bind(this.player.elements.controls, 'focusin focusout', event => { const { config, elements, timers } = this.player; // Skip transition to prevent focus from scrolling the parent element - toggleClass(elements.controls, config.classNames.noTransition, event.type === 'focusin'); + toggleClass( + elements.controls, + config.classNames.noTransition, + event.type === 'focusin', + ); // Toggle ui.toggleControls.call(this.player, event.type === 'focusin'); @@ -626,7 +857,11 @@ class Listeners { if (event.type === 'focusin') { // Restore transition setTimeout(() => { - toggleClass(elements.controls, config.classNames.noTransition, false); + toggleClass( + elements.controls, + config.classNames.noTransition, + false, + ); }, 0); // Delay a little more for keyboard users @@ -634,8 +869,12 @@ class Listeners { // Clear timer clearTimeout(timers.controls); + // Hide - timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay); + timers.controls = setTimeout( + () => ui.toggleControls.call(this.player, false), + delay, + ); } }); @@ -649,7 +888,9 @@ class Listeners { const inverted = event.webkitDirectionInvertedFromDevice; // Get delta from event. Invert if `inverted` is true - const [x, y] = [event.deltaX, -event.deltaY].map(value => (inverted ? -value : value)); + const [x, y] = [event.deltaX, -event.deltaY].map( + value => (inverted ? -value : value), + ); // Using the biggest delta, normalize to 1 or -1 (or 0 if no delta) const direction = Math.sign(Math.abs(x) > Math.abs(y) ? x : y); @@ -659,7 +900,10 @@ class Listeners { // Don't break page scrolling at max and min const { volume } = this.player.media; - if ((direction === 1 && volume < 1) || (direction === -1 && volume > 0)) { + if ( + (direction === 1 && volume < 1) || + (direction === -1 && volume > 0) + ) { event.preventDefault(); } }, |