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authorSam Potts <sam@potts.es>2018-07-15 19:23:28 +1000
committerSam Potts <sam@potts.es>2018-07-15 19:23:28 +1000
commite63ad7c74bd763043344fd2bd568a64e7ea18622 (patch)
tree2367ed9ff7d5d14fd6a5d207550a4a3bdc5d7502 /src/js/listeners.js
parentead660139489d3b0cf082d97117f735929adaf49 (diff)
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Keyboard and focus improvements
Diffstat (limited to 'src/js/listeners.js')
-rw-r--r--src/js/listeners.js456
1 files changed, 350 insertions, 106 deletions
diff --git a/src/js/listeners.js b/src/js/listeners.js
index ffcd81fa..0b803454 100644
--- a/src/js/listeners.js
+++ b/src/js/listeners.js
@@ -5,7 +5,13 @@
import controls from './controls';
import ui from './ui';
import browser from './utils/browser';
-import { getElement, getElements, getFocusElement, matches, toggleClass, toggleHidden } from './utils/elements';
+import {
+ getElement,
+ getElements,
+ matches,
+ toggleClass,
+ toggleHidden,
+} from './utils/elements';
import { on, once, toggleListener, triggerEvent } from './utils/events';
import is from './utils/is';
@@ -13,9 +19,12 @@ class Listeners {
constructor(player) {
this.player = player;
this.lastKey = null;
+ this.focusTimer = null;
+ this.lastKeyDown = null;
this.handleKey = this.handleKey.bind(this);
this.toggleMenu = this.toggleMenu.bind(this);
+ this.setTabFocus = this.setTabFocus.bind(this);
this.firstTouch = this.firstTouch.bind(this);
}
@@ -45,21 +54,51 @@ class Listeners {
// Handle the key on keydown
// Reset on keyup
if (pressed) {
- // Which keycodes should we prevent default
- const preventDefault = [32, 37, 38, 39, 40, 48, 49, 50, 51, 52, 53, 54, 56, 57, 67, 70, 73, 75, 76, 77, 79];
-
// Check focused element
// and if the focused element is not editable (e.g. text input)
// and any that accept key input http://webaim.org/techniques/keyboard/
- const focused = getFocusElement();
- if (
- is.element(focused) &&
- (focused !== this.player.elements.inputs.seek &&
- matches(focused, this.player.config.selectors.editable))
- ) {
- return;
+ const focused = document.activeElement;
+ if (is.element(focused)) {
+ const { editable } = this.player.config.selectors;
+ const { seek } = this.player.elements.inputs;
+
+ if (focused !== seek && matches(focused, editable)) {
+ return;
+ }
+
+ if (
+ event.which === 32 &&
+ matches(focused, 'button, [role^="menuitem"]')
+ ) {
+ return;
+ }
}
+ // Which keycodes should we prevent default
+ const preventDefault = [
+ 32,
+ 37,
+ 38,
+ 39,
+ 40,
+ 48,
+ 49,
+ 50,
+ 51,
+ 52,
+ 53,
+ 54,
+ 56,
+ 57,
+ 67,
+ 70,
+ 73,
+ 75,
+ 76,
+ 77,
+ 79,
+ ];
+
// If the code is found prevent default (e.g. prevent scrolling for arrows)
if (preventDefault.includes(code)) {
event.preventDefault();
@@ -153,7 +192,11 @@ class Listeners {
// Escape is handle natively when in full screen
// So we only need to worry about non native
- if (!this.player.fullscreen.enabled && this.player.fullscreen.active && code === 27) {
+ if (
+ !this.player.fullscreen.enabled &&
+ this.player.fullscreen.active &&
+ code === 27
+ ) {
this.player.fullscreen.toggle();
}
@@ -174,48 +217,117 @@ class Listeners {
this.player.touch = true;
// Add touch class
- toggleClass(this.player.elements.container, this.player.config.classNames.isTouch, true);
+ toggleClass(
+ this.player.elements.container,
+ this.player.config.classNames.isTouch,
+ true,
+ );
+ }
+
+ setTabFocus(event) {
+ clearTimeout(this.focusTimer);
+
+ // Ignore any key other than tab
+ if (event.type === 'keydown' && event.code !== 'Tab') {
+ return;
+ }
+
+ // Store reference to event timeStamp
+ if (event.type === 'keydown') {
+ this.lastKeyDown = event.timeStamp;
+ }
+
+ // Remove current classes
+ const removeCurrent = () => {
+ const className = this.player.config.classNames.tabFocus;
+ const current = getElements.call(this.player, `.${className}`);
+ toggleClass(current, className, false);
+ };
+
+ // Determine if a key was pressed to trigger this event
+ const wasKeyDown = event.timeStamp - this.lastKeyDown <= 20;
+
+ // Ignore focus events if a key was pressed prior
+ if (event.type === 'focus' && !wasKeyDown) {
+ return;
+ }
+
+ // Remove all current
+ removeCurrent();
+
+ // Delay the adding of classname until the focus has changed
+ // This event fires before the focusin event
+
+ this.focusTimer = setTimeout(() => {
+ const focused = document.activeElement;
+
+ // Ignore if current focus element isn't inside the player
+ if (!this.player.elements.container.contains(focused)) {
+ return;
+ }
+
+ toggleClass(
+ document.activeElement,
+ this.player.config.classNames.tabFocus,
+ true,
+ );
+ }, 10);
}
// Global window & document listeners
global(toggle = true) {
// Keyboard shortcuts
if (this.player.config.keyboard.global) {
- toggleListener.call(this.player, window, 'keydown keyup', this.handleKey, toggle, false);
+ toggleListener.call(
+ this.player,
+ window,
+ 'keydown keyup',
+ this.handleKey,
+ toggle,
+ false,
+ );
}
// Click anywhere closes menu
- toggleListener.call(this.player, document.body, 'click', this.toggleMenu, toggle);
+ toggleListener.call(
+ this.player,
+ document.body,
+ 'click',
+ this.toggleMenu,
+ toggle,
+ );
// Detect touch by events
once.call(this.player, document.body, 'touchstart', this.firstTouch);
+
+ // Tab focus detection
+ toggleListener.call(
+ this.player,
+ document.body,
+ 'keydown focus blur',
+ this.setTabFocus,
+ toggle,
+ false,
+ true,
+ );
}
// Container listeners
container() {
// Keyboard shortcuts
- if (!this.player.config.keyboard.global && this.player.config.keyboard.focused) {
- on.call(this.player, this.player.elements.container, 'keydown keyup', this.handleKey, false);
+ if (
+ !this.player.config.keyboard.global &&
+ this.player.config.keyboard.focused
+ ) {
+ on.call(
+ this.player,
+ this.player.elements.container,
+ 'keydown keyup',
+ this.handleKey,
+ false,
+ );
}
- // Detect tab focus
- // Remove class on blur/focusout
- on.call(this.player, this.player.elements.container, 'focusout', event => {
- toggleClass(event.target, this.player.config.classNames.tabFocus, false);
- });
- // Add classname to tabbed elements
- on.call(this.player, this.player.elements.container, 'keydown', event => {
- if (event.keyCode !== 9) {
- return;
- }
-
- // Delay the adding of classname until the focus has changed
- // This event fires before the focusin event
- setTimeout(() => {
- toggleClass(getFocusElement(), this.player.config.classNames.tabFocus, true);
- }, 0);
- });
-
// Toggle controls on mouse events and entering fullscreen
on.call(
this.player,
@@ -231,7 +343,9 @@ class Listeners {
}
// Show, then hide after a timeout unless another control event occurs
- const show = ['touchstart', 'touchmove', 'mousemove'].includes(event.type);
+ const show = ['touchstart', 'touchmove', 'mousemove'].includes(
+ event.type,
+ );
let delay = 0;
@@ -245,7 +359,10 @@ class Listeners {
clearTimeout(this.player.timers.controls);
// Set new timer to prevent flicker when seeking
- this.player.timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay);
+ this.player.timers.controls = setTimeout(
+ () => ui.toggleControls.call(this.player, false),
+ delay,
+ );
},
);
}
@@ -253,34 +370,50 @@ class Listeners {
// Listen for media events
media() {
// Time change on media
- on.call(this.player, this.player.media, 'timeupdate seeking seeked', event =>
- controls.timeUpdate.call(this.player, event),
+ on.call(
+ this.player,
+ this.player.media,
+ 'timeupdate seeking seeked',
+ event => controls.timeUpdate.call(this.player, event),
);
// Display duration
- on.call(this.player, this.player.media, 'durationchange loadeddata loadedmetadata', event =>
- controls.durationUpdate.call(this.player, event),
+ on.call(
+ this.player,
+ this.player.media,
+ 'durationchange loadeddata loadedmetadata',
+ event => controls.durationUpdate.call(this.player, event),
);
// Check for audio tracks on load
// We can't use `loadedmetadata` as it doesn't seem to have audio tracks at that point
on.call(this.player, this.player.media, 'canplay', () => {
toggleHidden(this.player.elements.volume, !this.player.hasAudio);
- toggleHidden(this.player.elements.buttons.mute, !this.player.hasAudio);
+ toggleHidden(
+ this.player.elements.buttons.mute,
+ !this.player.hasAudio,
+ );
});
// Handle the media finishing
on.call(this.player, this.player.media, 'ended', () => {
// Show poster on end
- if (this.player.isHTML5 && this.player.isVideo && this.player.config.resetOnEnd) {
+ if (
+ this.player.isHTML5 &&
+ this.player.isVideo &&
+ this.player.config.resetOnEnd
+ ) {
// Restart
this.player.restart();
}
});
// Check for buffer progress
- on.call(this.player, this.player.media, 'progress playing seeking seeked', event =>
- controls.updateProgress.call(this.player, event),
+ on.call(
+ this.player,
+ this.player.media,
+ 'progress playing seeking seeked',
+ event => controls.updateProgress.call(this.player, event),
);
// Handle volume changes
@@ -289,13 +422,19 @@ class Listeners {
);
// Handle play/pause
- on.call(this.player, this.player.media, 'playing play pause ended emptied timeupdate', event =>
- ui.checkPlaying.call(this.player, event),
+ on.call(
+ this.player,
+ this.player.media,
+ 'playing play pause ended emptied timeupdate',
+ event => ui.checkPlaying.call(this.player, event),
);
// Loading state
- on.call(this.player, this.player.media, 'waiting canplay seeked playing', event =>
- ui.checkLoading.call(this.player, event),
+ on.call(
+ this.player,
+ this.player.media,
+ 'waiting canplay seeked playing',
+ event => ui.checkLoading.call(this.player, event),
);
// If autoplay, then load advertisement if required
@@ -308,14 +447,23 @@ class Listeners {
// If ads are enabled, wait for them first
if (this.player.ads.enabled && !this.player.ads.initialized) {
// Wait for manager response
- this.player.ads.managerPromise.then(() => this.player.ads.play()).catch(() => this.player.play());
+ this.player.ads.managerPromise
+ .then(() => this.player.ads.play())
+ .catch(() => this.player.play());
}
});
// Click video
- if (this.player.supported.ui && this.player.config.clickToPlay && !this.player.isAudio) {
+ if (
+ this.player.supported.ui &&
+ this.player.config.clickToPlay &&
+ !this.player.isAudio
+ ) {
// Re-fetch the wrapper
- const wrapper = getElement.call(this.player, `.${this.player.config.classNames.video}`);
+ const wrapper = getElement.call(
+ this.player,
+ `.${this.player.config.classNames.video}`,
+ );
// Bail if there's no wrapper (this should never happen)
if (!is.element(wrapper)) {
@@ -325,7 +473,11 @@ class Listeners {
// On click play, pause ore restart
on.call(this.player, wrapper, 'click', () => {
// Touch devices will just show controls (if we're hiding controls)
- if (this.player.config.hideControls && this.player.touch && !this.player.paused) {
+ if (
+ this.player.config.hideControls &&
+ this.player.touch &&
+ !this.player.paused
+ ) {
return;
}
@@ -356,7 +508,10 @@ class Listeners {
// Volume change
on.call(this.player, this.player.media, 'volumechange', () => {
// Save to storage
- this.player.storage.set({ volume: this.player.volume, muted: this.player.muted });
+ this.player.storage.set({
+ volume: this.player.volume,
+ muted: this.player.muted,
+ });
});
// Speed change
@@ -377,12 +532,20 @@ class Listeners {
// Quality change
on.call(this.player, this.player.media, 'qualitychange', event => {
// Update UI
- controls.updateSetting.call(this.player, 'quality', null, event.detail.quality);
+ controls.updateSetting.call(
+ this.player,
+ 'quality',
+ null,
+ event.detail.quality,
+ );
});
// Proxy events to container
// Bubble up key events for Edge
- const proxyEvents = this.player.config.events.concat(['keyup', 'keydown']).join(' ');
+ const proxyEvents = this.player.config.events
+ .concat(['keyup', 'keydown'])
+ .join(' ');
+
on.call(this.player, this.player.media, proxyEvents, event => {
let { detail = {} } = event;
@@ -391,7 +554,13 @@ class Listeners {
detail = this.player.media.error;
}
- triggerEvent.call(this.player, this.player.elements.container, event.type, true, detail);
+ triggerEvent.call(
+ this.player,
+ this.player.elements.container,
+ event.type,
+ true,
+ detail,
+ );
});
}
@@ -439,13 +608,28 @@ class Listeners {
}
// Pause
- this.bind(this.player.elements.buttons.restart, 'click', this.player.restart, 'restart');
+ this.bind(
+ this.player.elements.buttons.restart,
+ 'click',
+ this.player.restart,
+ 'restart',
+ );
// Rewind
- this.bind(this.player.elements.buttons.rewind, 'click', this.player.rewind, 'rewind');
+ this.bind(
+ this.player.elements.buttons.rewind,
+ 'click',
+ this.player.rewind,
+ 'rewind',
+ );
// Rewind
- this.bind(this.player.elements.buttons.fastForward, 'click', this.player.forward, 'fastForward');
+ this.bind(
+ this.player.elements.buttons.fastForward,
+ 'click',
+ this.player.forward,
+ 'fastForward',
+ );
// Mute toggle
this.bind(
@@ -458,7 +642,9 @@ class Listeners {
);
// Captions toggle
- this.bind(this.player.elements.buttons.captions, 'click', () => this.player.toggleCaptions());
+ this.bind(this.player.elements.buttons.captions, 'click', () =>
+ this.player.toggleCaptions(),
+ );
// Fullscreen toggle
this.bind(
@@ -481,7 +667,12 @@ class Listeners {
);
// Airplay
- this.bind(this.player.elements.buttons.airplay, 'click', this.player.airplay, 'airplay');
+ this.bind(
+ this.player.elements.buttons.airplay,
+ 'click',
+ this.player.airplay,
+ 'airplay',
+ );
// Settings menu - click toggle
this.bind(this.player.elements.buttons.settings, 'click', event => {
@@ -512,37 +703,51 @@ class Listeners {
);
// Set range input alternative "value", which matches the tooltip time (#954)
- this.bind(this.player.elements.inputs.seek, 'mousedown mousemove', event => {
- const clientRect = this.player.elements.progress.getBoundingClientRect();
- const percent = 100 / clientRect.width * (event.pageX - clientRect.left);
- event.currentTarget.setAttribute('seek-value', percent);
- });
+ this.bind(
+ this.player.elements.inputs.seek,
+ 'mousedown mousemove',
+ event => {
+ const clientRect = this.player.elements.progress.getBoundingClientRect();
+ const percent =
+ 100 / clientRect.width * (event.pageX - clientRect.left);
+ event.currentTarget.setAttribute('seek-value', percent);
+ },
+ );
// Pause while seeking
- this.bind(this.player.elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', event => {
- const seek = event.currentTarget;
+ this.bind(
+ this.player.elements.inputs.seek,
+ 'mousedown mouseup keydown keyup touchstart touchend',
+ event => {
+ const seek = event.currentTarget;
- const code = event.keyCode ? event.keyCode : event.which;
- const eventType = event.type;
+ const code = event.keyCode ? event.keyCode : event.which;
+ const eventType = event.type;
- if ((eventType === 'keydown' || eventType === 'keyup') && (code !== 39 && code !== 37)) {
- return;
- }
- // Was playing before?
- const play = seek.hasAttribute('play-on-seeked');
-
- // Done seeking
- const done = ['mouseup', 'touchend', 'keyup'].includes(event.type);
-
- // If we're done seeking and it was playing, resume playback
- if (play && done) {
- seek.removeAttribute('play-on-seeked');
- this.player.play();
- } else if (!done && this.player.playing) {
- seek.setAttribute('play-on-seeked', '');
- this.player.pause();
- }
- });
+ if (
+ (eventType === 'keydown' || eventType === 'keyup') &&
+ (code !== 39 && code !== 37)
+ ) {
+ return;
+ }
+ // Was playing before?
+ const play = seek.hasAttribute('play-on-seeked');
+
+ // Done seeking
+ const done = ['mouseup', 'touchend', 'keyup'].includes(
+ event.type,
+ );
+
+ // If we're done seeking and it was playing, resume playback
+ if (play && done) {
+ seek.removeAttribute('play-on-seeked');
+ this.player.play();
+ } else if (!done && this.player.playing) {
+ seek.setAttribute('play-on-seeked', '');
+ this.player.pause();
+ }
+ },
+ );
// Seek
this.bind(
@@ -560,14 +765,18 @@ class Listeners {
seek.removeAttribute('seek-value');
- this.player.currentTime = seekTo / seek.max * this.player.duration;
+ this.player.currentTime =
+ seekTo / seek.max * this.player.duration;
},
'seek',
);
// Current time invert
// Only if one time element is used for both currentTime and duration
- if (this.player.config.toggleInvert && !is.element(this.player.elements.display.duration)) {
+ if (
+ this.player.config.toggleInvert &&
+ !is.element(this.player.elements.display.duration)
+ ) {
this.bind(this.player.elements.display.currentTime, 'click', () => {
// Do nothing if we're at the start
if (this.player.currentTime === 0) {
@@ -592,32 +801,54 @@ class Listeners {
// Polyfill for lower fill in <input type="range"> for webkit
if (browser.isWebkit) {
- Array.from(getElements.call(this.player, 'input[type="range"]')).forEach(element => {
- this.bind(element, 'input', event => controls.updateRangeFill.call(this.player, event.target));
+ Array.from(
+ getElements.call(this.player, 'input[type="range"]'),
+ ).forEach(element => {
+ this.bind(element, 'input', event =>
+ controls.updateRangeFill.call(this.player, event.target),
+ );
});
}
// Seek tooltip
- this.bind(this.player.elements.progress, 'mouseenter mouseleave mousemove', event =>
- controls.updateSeekTooltip.call(this.player, event),
+ this.bind(
+ this.player.elements.progress,
+ 'mouseenter mouseleave mousemove',
+ event => controls.updateSeekTooltip.call(this.player, event),
);
// Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting)
- this.bind(this.player.elements.controls, 'mouseenter mouseleave', event => {
- this.player.elements.controls.hover = !this.player.touch && event.type === 'mouseenter';
- });
+ this.bind(
+ this.player.elements.controls,
+ 'mouseenter mouseleave',
+ event => {
+ this.player.elements.controls.hover =
+ !this.player.touch && event.type === 'mouseenter';
+ },
+ );
// Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)
- this.bind(this.player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => {
- this.player.elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type);
- });
+ this.bind(
+ this.player.elements.controls,
+ 'mousedown mouseup touchstart touchend touchcancel',
+ event => {
+ this.player.elements.controls.pressed = [
+ 'mousedown',
+ 'touchstart',
+ ].includes(event.type);
+ },
+ );
// Focus in/out on controls
this.bind(this.player.elements.controls, 'focusin focusout', event => {
const { config, elements, timers } = this.player;
// Skip transition to prevent focus from scrolling the parent element
- toggleClass(elements.controls, config.classNames.noTransition, event.type === 'focusin');
+ toggleClass(
+ elements.controls,
+ config.classNames.noTransition,
+ event.type === 'focusin',
+ );
// Toggle
ui.toggleControls.call(this.player, event.type === 'focusin');
@@ -626,7 +857,11 @@ class Listeners {
if (event.type === 'focusin') {
// Restore transition
setTimeout(() => {
- toggleClass(elements.controls, config.classNames.noTransition, false);
+ toggleClass(
+ elements.controls,
+ config.classNames.noTransition,
+ false,
+ );
}, 0);
// Delay a little more for keyboard users
@@ -634,8 +869,12 @@ class Listeners {
// Clear timer
clearTimeout(timers.controls);
+
// Hide
- timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay);
+ timers.controls = setTimeout(
+ () => ui.toggleControls.call(this.player, false),
+ delay,
+ );
}
});
@@ -649,7 +888,9 @@ class Listeners {
const inverted = event.webkitDirectionInvertedFromDevice;
// Get delta from event. Invert if `inverted` is true
- const [x, y] = [event.deltaX, -event.deltaY].map(value => (inverted ? -value : value));
+ const [x, y] = [event.deltaX, -event.deltaY].map(
+ value => (inverted ? -value : value),
+ );
// Using the biggest delta, normalize to 1 or -1 (or 0 if no delta)
const direction = Math.sign(Math.abs(x) > Math.abs(y) ? x : y);
@@ -659,7 +900,10 @@ class Listeners {
// Don't break page scrolling at max and min
const { volume } = this.player.media;
- if ((direction === 1 && volume < 1) || (direction === -1 && volume > 0)) {
+ if (
+ (direction === 1 && volume < 1) ||
+ (direction === -1 && volume > 0)
+ ) {
event.preventDefault();
}
},