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authorSam Potts <sam@potts.es>2019-01-29 21:34:40 +1100
committerSam Potts <sam@potts.es>2019-01-29 21:34:40 +1100
commitb1da599b5d5891dc1dca44bd6aa9d8d03872fdcb (patch)
treec799fb2b444482f6d99dcdf3f16a957b290888c0 /src/js/listeners.js
parentafc969bac322f9b17dc0554a65fa848eb998c8e6 (diff)
parentb798368ba68853558819d79a995aa0deec27f95e (diff)
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Merge branch 'develop' into beta
Diffstat (limited to 'src/js/listeners.js')
-rw-r--r--src/js/listeners.js826
1 files changed, 528 insertions, 298 deletions
diff --git a/src/js/listeners.js b/src/js/listeners.js
index f4e9ade3..68a83d0b 100644
--- a/src/js/listeners.js
+++ b/src/js/listeners.js
@@ -4,23 +4,30 @@
import controls from './controls';
import ui from './ui';
-import utils from './utils';
-
-// Sniff out the browser
-const browser = utils.getBrowser();
+import { repaint } from './utils/animation';
+import browser from './utils/browser';
+import { getElement, getElements, matches, toggleClass, toggleHidden } from './utils/elements';
+import { off, on, once, toggleListener, triggerEvent } from './utils/events';
+import is from './utils/is';
+import { setAspectRatio } from './utils/style';
class Listeners {
constructor(player) {
this.player = player;
this.lastKey = null;
+ this.focusTimer = null;
+ this.lastKeyDown = null;
this.handleKey = this.handleKey.bind(this);
this.toggleMenu = this.toggleMenu.bind(this);
+ this.setTabFocus = this.setTabFocus.bind(this);
this.firstTouch = this.firstTouch.bind(this);
}
// Handle key presses
handleKey(event) {
+ const { player } = this;
+ const { elements } = player;
const code = event.keyCode ? event.keyCode : event.which;
const pressed = event.type === 'keydown';
const repeat = pressed && code === this.lastKey;
@@ -32,52 +39,39 @@ class Listeners {
// If the event is bubbled from the media element
// Firefox doesn't get the keycode for whatever reason
- if (!utils.is.number(code)) {
+ if (!is.number(code)) {
return;
}
// Seek by the number keys
const seekByKey = () => {
// Divide the max duration into 10th's and times by the number value
- this.player.currentTime = this.player.duration / 10 * (code - 48);
+ player.currentTime = (player.duration / 10) * (code - 48);
};
// Handle the key on keydown
// Reset on keyup
if (pressed) {
- // Which keycodes should we prevent default
- const preventDefault = [
- 48,
- 49,
- 50,
- 51,
- 52,
- 53,
- 54,
- 56,
- 57,
- 32,
- 75,
- 38,
- 40,
- 77,
- 39,
- 37,
- 70,
- 67,
- 73,
- 76,
- 79,
- ];
-
// Check focused element
// and if the focused element is not editable (e.g. text input)
// and any that accept key input http://webaim.org/techniques/keyboard/
- const focused = utils.getFocusElement();
- if (utils.is.element(focused) && utils.matches(focused, this.player.config.selectors.editable)) {
- return;
+ const focused = document.activeElement;
+ if (is.element(focused)) {
+ const { editable } = player.config.selectors;
+ const { seek } = elements.inputs;
+
+ if (focused !== seek && matches(focused, editable)) {
+ return;
+ }
+
+ if (event.which === 32 && matches(focused, 'button, [role^="menuitem"]')) {
+ return;
+ }
}
+ // Which keycodes should we prevent default
+ const preventDefault = [32, 37, 38, 39, 40, 48, 49, 50, 51, 52, 53, 54, 56, 57, 67, 70, 73, 75, 76, 77, 79];
+
// If the code is found prevent default (e.g. prevent scrolling for arrows)
if (preventDefault.includes(code)) {
event.preventDefault();
@@ -105,55 +99,55 @@ class Listeners {
case 75:
// Space and K key
if (!repeat) {
- this.player.togglePlay();
+ player.togglePlay();
}
break;
case 38:
// Arrow up
- this.player.increaseVolume(0.1);
+ player.increaseVolume(0.1);
break;
case 40:
// Arrow down
- this.player.decreaseVolume(0.1);
+ player.decreaseVolume(0.1);
break;
case 77:
// M key
if (!repeat) {
- this.player.muted = !this.player.muted;
+ player.muted = !player.muted;
}
break;
case 39:
// Arrow forward
- this.player.forward();
+ player.forward();
break;
case 37:
// Arrow back
- this.player.rewind();
+ player.rewind();
break;
case 70:
// F key
- this.player.fullscreen.toggle();
+ player.fullscreen.toggle();
break;
case 67:
// C key
if (!repeat) {
- this.player.toggleCaptions();
+ player.toggleCaptions();
}
break;
case 76:
// L key
- this.player.loop = !this.player.loop;
+ player.loop = !player.loop;
break;
- /* case 73:
+ /* case 73:
this.setLoop('start');
break;
@@ -171,8 +165,8 @@ class Listeners {
// Escape is handle natively when in full screen
// So we only need to worry about non native
- if (!this.player.fullscreen.enabled && this.player.fullscreen.active && code === 27) {
- this.player.fullscreen.toggle();
+ if (code === 27 && !player.fullscreen.usingNative && player.fullscreen.active) {
+ player.fullscreen.toggle();
}
// Store last code for next cycle
@@ -189,149 +183,289 @@ class Listeners {
// Device is touch enabled
firstTouch() {
- this.player.touch = true;
+ const { player } = this;
+ const { elements } = player;
+
+ player.touch = true;
// Add touch class
- utils.toggleClass(this.player.elements.container, this.player.config.classNames.isTouch, true);
+ toggleClass(elements.container, player.config.classNames.isTouch, true);
+ }
+
+ setTabFocus(event) {
+ const { player } = this;
+ const { elements } = player;
+
+ clearTimeout(this.focusTimer);
+
+ // Ignore any key other than tab
+ if (event.type === 'keydown' && event.which !== 9) {
+ return;
+ }
+
+ // Store reference to event timeStamp
+ if (event.type === 'keydown') {
+ this.lastKeyDown = event.timeStamp;
+ }
+
+ // Remove current classes
+ const removeCurrent = () => {
+ const className = player.config.classNames.tabFocus;
+ const current = getElements.call(player, `.${className}`);
+ toggleClass(current, className, false);
+ };
+
+ // Determine if a key was pressed to trigger this event
+ const wasKeyDown = event.timeStamp - this.lastKeyDown <= 20;
+
+ // Ignore focus events if a key was pressed prior
+ if (event.type === 'focus' && !wasKeyDown) {
+ return;
+ }
- // Clean up
- utils.off(document.body, 'touchstart', this.firstTouch);
+ // Remove all current
+ removeCurrent();
+
+ // Delay the adding of classname until the focus has changed
+ // This event fires before the focusin event
+ this.focusTimer = setTimeout(() => {
+ const focused = document.activeElement;
+
+ // Ignore if current focus element isn't inside the player
+ if (!elements.container.contains(focused)) {
+ return;
+ }
+
+ toggleClass(document.activeElement, player.config.classNames.tabFocus, true);
+ }, 10);
}
// Global window & document listeners
global(toggle = true) {
+ const { player } = this;
+
// Keyboard shortcuts
- if (this.player.config.keyboard.global) {
- utils.toggleListener(window, 'keydown keyup', this.handleKey, toggle, false);
+ if (player.config.keyboard.global) {
+ toggleListener.call(player, window, 'keydown keyup', this.handleKey, toggle, false);
}
// Click anywhere closes menu
- utils.toggleListener(document.body, 'click', this.toggleMenu, toggle);
+ toggleListener.call(player, document.body, 'click', this.toggleMenu, toggle);
// Detect touch by events
- utils.on(document.body, 'touchstart', this.firstTouch);
+ once.call(player, document.body, 'touchstart', this.firstTouch);
+
+ // Tab focus detection
+ toggleListener.call(player, document.body, 'keydown focus blur', this.setTabFocus, toggle, false, true);
}
// Container listeners
container() {
+ const { player } = this;
+ const { config, elements, timers } = player;
+
// Keyboard shortcuts
- if (!this.player.config.keyboard.global && this.player.config.keyboard.focused) {
- utils.on(this.player.elements.container, 'keydown keyup', this.handleKey, false);
+ if (!config.keyboard.global && config.keyboard.focused) {
+ on.call(player, elements.container, 'keydown keyup', this.handleKey, false);
}
- // Detect tab focus
- // Remove class on blur/focusout
- utils.on(this.player.elements.container, 'focusout', event => {
- utils.toggleClass(event.target, this.player.config.classNames.tabFocus, false);
- });
+ // Toggle controls on mouse events and entering fullscreen
+ on.call(
+ player,
+ elements.container,
+ 'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen',
+ event => {
+ const { controls } = elements;
+
+ // Remove button states for fullscreen
+ if (controls && event.type === 'enterfullscreen') {
+ controls.pressed = false;
+ controls.hover = false;
+ }
+
+ // Show, then hide after a timeout unless another control event occurs
+ const show = ['touchstart', 'touchmove', 'mousemove'].includes(event.type);
- // Add classname to tabbed elements
- utils.on(this.player.elements.container, 'keydown', event => {
- if (event.keyCode !== 9) {
+ let delay = 0;
+
+ if (show) {
+ ui.toggleControls.call(player, true);
+ // Use longer timeout for touch devices
+ delay = player.touch ? 3000 : 2000;
+ }
+
+ // Clear timer
+ clearTimeout(timers.controls);
+
+ // Set new timer to prevent flicker when seeking
+ timers.controls = setTimeout(() => ui.toggleControls.call(player, false), delay);
+ },
+ );
+
+ // Force edge to repaint on exit fullscreen
+ // TODO: Fix weird bug where Edge doesn't re-draw when exiting fullscreen
+ /* if (browser.isEdge) {
+ on.call(player, elements.container, 'exitfullscreen', () => {
+ setTimeout(() => repaint(elements.container), 100);
+ });
+ } */
+
+ // Set a gutter for Vimeo
+ const setGutter = (ratio, padding, toggle) => {
+ if (!player.isVimeo) {
return;
}
- // Delay the adding of classname until the focus has changed
- // This event fires before the focusin event
- setTimeout(() => {
- utils.toggleClass(utils.getFocusElement(), this.player.config.classNames.tabFocus, true);
- }, 0);
- });
+ const target = player.elements.wrapper.firstChild;
+ const [, height] = ratio.split(':').map(Number);
+ const [videoWidth, videoHeight] = player.embed.ratio.split(':').map(Number);
- // Toggle controls visibility based on mouse movement
- if (this.player.config.hideControls) {
- // Toggle controls on mouse events and entering fullscreen
- utils.on(this.player.elements.container, 'mouseenter mouseleave mousemove touchstart touchend touchmove enterfullscreen exitfullscreen', event => {
- this.player.toggleControls(event);
- });
- }
+ target.style.maxWidth = toggle ? `${(height / videoHeight) * videoWidth}px` : null;
+ target.style.margin = toggle ? '0 auto' : null;
+ };
+
+ // Resize on fullscreen change
+ const setPlayerSize = measure => {
+ // If we don't need to measure the viewport
+ if (!measure) {
+ return setAspectRatio.call(player);
+ }
+
+ const rect = elements.container.getBoundingClientRect();
+ const { width, height } = rect;
+
+ return setAspectRatio.call(player, `${width}:${height}`);
+ };
+
+ const resized = () => {
+ window.clearTimeout(timers.resized);
+ timers.resized = window.setTimeout(setPlayerSize, 50);
+ };
+
+ on.call(player, elements.container, 'enterfullscreen exitfullscreen', event => {
+ const { target, usingNative } = player.fullscreen;
+
+ // Ignore for iOS native
+ if (!player.isEmbed || target !== elements.container) {
+ return;
+ }
+
+ const isEnter = event.type === 'enterfullscreen';
+
+ // Set the player size when entering fullscreen to viewport size
+ const { padding, ratio } = setPlayerSize(isEnter);
+
+ // Set Vimeo gutter
+ setGutter(ratio, padding, isEnter);
+
+ // If not using native fullscreen, we need to check for resizes of viewport
+ if (!usingNative) {
+ if (isEnter) {
+ on.call(player, window, 'resize', resized);
+ } else {
+ off.call(player, window, 'resize', resized);
+ }
+ }
+ });
}
// Listen for media events
media() {
+ const { player } = this;
+ const { elements } = player;
+
// Time change on media
- utils.on(this.player.media, 'timeupdate seeking', event => ui.timeUpdate.call(this.player, event));
+ on.call(player, player.media, 'timeupdate seeking seeked', event => controls.timeUpdate.call(player, event));
// Display duration
- utils.on(this.player.media, 'durationchange loadeddata loadedmetadata', event => ui.durationUpdate.call(this.player, event));
+ on.call(player, player.media, 'durationchange loadeddata loadedmetadata', event =>
+ controls.durationUpdate.call(player, event),
+ );
// Check for audio tracks on load
// We can't use `loadedmetadata` as it doesn't seem to have audio tracks at that point
- utils.on(this.player.media, 'loadeddata', () => {
- utils.toggleHidden(this.player.elements.volume, !this.player.hasAudio);
- utils.toggleHidden(this.player.elements.buttons.mute, !this.player.hasAudio);
+ on.call(player, player.media, 'canplay loadeddata', () => {
+ toggleHidden(elements.volume, !player.hasAudio);
+ toggleHidden(elements.buttons.mute, !player.hasAudio);
});
// Handle the media finishing
- utils.on(this.player.media, 'ended', () => {
+ on.call(player, player.media, 'ended', () => {
// Show poster on end
- if (this.player.isHTML5 && this.player.isVideo && this.player.config.resetOnEnd) {
+ if (player.isHTML5 && player.isVideo && player.config.resetOnEnd) {
// Restart
- this.player.restart();
+ player.restart();
}
});
// Check for buffer progress
- utils.on(this.player.media, 'progress playing', event => ui.updateProgress.call(this.player, event));
+ on.call(player, player.media, 'progress playing seeking seeked', event =>
+ controls.updateProgress.call(player, event),
+ );
// Handle volume changes
- utils.on(this.player.media, 'volumechange', event => ui.updateVolume.call(this.player, event));
+ on.call(player, player.media, 'volumechange', event => controls.updateVolume.call(player, event));
// Handle play/pause
- utils.on(this.player.media, 'playing play pause ended emptied timeupdate', event => ui.checkPlaying.call(this.player, event));
+ on.call(player, player.media, 'playing play pause ended emptied timeupdate', event =>
+ ui.checkPlaying.call(player, event),
+ );
// Loading state
- utils.on(this.player.media, 'waiting canplay seeked playing', event => ui.checkLoading.call(this.player, event));
-
- // Check if media failed to load
- // utils.on(this.player.media, 'play', event => ui.checkFailed.call(this.player, event));
+ on.call(player, player.media, 'waiting canplay seeked playing', event => ui.checkLoading.call(player, event));
// If autoplay, then load advertisement if required
// TODO: Show some sort of loading state while the ad manager loads else there's a delay before ad shows
- utils.on(this.player.media, 'playing', () => {
- if (!this.player.ads) {
+ on.call(player, player.media, 'playing', () => {
+ if (!player.ads) {
return;
}
// If ads are enabled, wait for them first
- if (this.player.ads.enabled && !this.player.ads.initialized) {
+ if (player.ads.enabled && !player.ads.initialized) {
// Wait for manager response
- this.player.ads.managerPromise.then(() => this.player.ads.play()).catch(() => this.player.play());
+ player.ads.managerPromise.then(() => player.ads.play()).catch(() => player.play());
}
});
// Click video
- if (this.player.supported.ui && this.player.config.clickToPlay && !this.player.isAudio) {
+ if (player.supported.ui && player.config.clickToPlay && !player.isAudio) {
// Re-fetch the wrapper
- const wrapper = utils.getElement.call(this.player, `.${this.player.config.classNames.video}`);
+ const wrapper = getElement.call(player, `.${player.config.classNames.video}`);
// Bail if there's no wrapper (this should never happen)
- if (!utils.is.element(wrapper)) {
+ if (!is.element(wrapper)) {
return;
}
- // On click play, pause ore restart
- utils.on(wrapper, 'click', () => {
- // Touch devices will just show controls (if we're hiding controls)
- if (this.player.config.hideControls && this.player.touch && !this.player.paused) {
+ // On click play, pause or restart
+ on.call(player, elements.container, 'click', event => {
+ const targets = [elements.container, wrapper];
+
+ // Ignore if click if not container or in video wrapper
+ if (!targets.includes(event.target) && !wrapper.contains(event.target)) {
+ return;
+ }
+
+ // Touch devices will just show controls (if hidden)
+ if (player.touch && player.config.hideControls) {
return;
}
- if (this.player.paused) {
- this.player.play();
- } else if (this.player.ended) {
- this.player.restart();
- this.player.play();
+ if (player.ended) {
+ this.proxy(event, player.restart, 'restart');
+ this.proxy(event, player.play, 'play');
} else {
- this.player.pause();
+ this.proxy(event, player.togglePlay, 'play');
}
});
}
// Disable right click
- if (this.player.supported.ui && this.player.config.disableContextMenu) {
- utils.on(
- this.player.elements.wrapper,
+ if (player.supported.ui && player.config.disableContextMenu) {
+ on.call(
+ player,
+ elements.wrapper,
'contextmenu',
event => {
event.preventDefault();
@@ -341,294 +475,395 @@ class Listeners {
}
// Volume change
- utils.on(this.player.media, 'volumechange', () => {
+ on.call(player, player.media, 'volumechange', () => {
// Save to storage
- this.player.storage.set({ volume: this.player.volume, muted: this.player.muted });
+ player.storage.set({
+ volume: player.volume,
+ muted: player.muted,
+ });
});
// Speed change
- utils.on(this.player.media, 'ratechange', () => {
+ on.call(player, player.media, 'ratechange', () => {
// Update UI
- controls.updateSetting.call(this.player, 'speed');
+ controls.updateSetting.call(player, 'speed');
// Save to storage
- this.player.storage.set({ speed: this.player.speed });
- });
-
- // Quality request
- utils.on(this.player.media, 'qualityrequested', event => {
- // Save to storage
- this.player.storage.set({ quality: event.detail.quality });
+ player.storage.set({ speed: player.speed });
});
// Quality change
- utils.on(this.player.media, 'qualitychange', event => {
- // Update UI
- controls.updateSetting.call(this.player, 'quality', null, event.detail.quality);
- });
-
- // Caption language change
- utils.on(this.player.media, 'languagechange', () => {
+ on.call(player, player.media, 'qualitychange', event => {
// Update UI
- controls.updateSetting.call(this.player, 'captions');
-
- // Save to storage
- this.player.storage.set({ language: this.player.language });
+ controls.updateSetting.call(player, 'quality', null, event.detail.quality);
});
- // Captions toggle
- utils.on(this.player.media, 'captionsenabled captionsdisabled', () => {
- // Update UI
- controls.updateSetting.call(this.player, 'captions');
-
- // Save to storage
- this.player.storage.set({ captions: this.player.captions.active });
+ // Update download link when ready and if quality changes
+ on.call(player, player.media, 'ready qualitychange', () => {
+ controls.setDownloadLink.call(player);
});
// Proxy events to container
// Bubble up key events for Edge
- utils.on(this.player.media, this.player.config.events.concat([
- 'keyup',
- 'keydown',
- ]).join(' '), event => {
- let detail = {};
+ const proxyEvents = player.config.events.concat(['keyup', 'keydown']).join(' ');
+
+ on.call(player, player.media, proxyEvents, event => {
+ let { detail = {} } = event;
// Get error details from media
if (event.type === 'error') {
- detail = this.player.media.error;
+ detail = player.media.error;
}
- utils.dispatchEvent.call(this.player, this.player.elements.container, event.type, true, detail);
+ triggerEvent.call(player, elements.container, event.type, true, detail);
});
}
- // Listen for control events
- controls() {
- // IE doesn't support input event, so we fallback to change
- const inputEvent = browser.isIE ? 'change' : 'input';
+ // Run default and custom handlers
+ proxy(event, defaultHandler, customHandlerKey) {
+ const { player } = this;
+ const customHandler = player.config.listeners[customHandlerKey];
+ const hasCustomHandler = is.function(customHandler);
+ let returned = true;
- // Run default and custom handlers
- const proxy = (event, defaultHandler, customHandlerKey) => {
- const customHandler = this.player.config.listeners[customHandlerKey];
- const hasCustomHandler = utils.is.function(customHandler);
- let returned = true;
+ // Execute custom handler
+ if (hasCustomHandler) {
+ returned = customHandler.call(player, event);
+ }
- // Execute custom handler
- if (hasCustomHandler) {
- returned = customHandler.call(this.player, event);
- }
+ // Only call default handler if not prevented in custom handler
+ if (returned && is.function(defaultHandler)) {
+ defaultHandler.call(player, event);
+ }
+ }
- // Only call default handler if not prevented in custom handler
- if (returned && utils.is.function(defaultHandler)) {
- defaultHandler.call(this.player, event);
- }
- };
+ // Trigger custom and default handlers
+ bind(element, type, defaultHandler, customHandlerKey, passive = true) {
+ const { player } = this;
+ const customHandler = player.config.listeners[customHandlerKey];
+ const hasCustomHandler = is.function(customHandler);
+
+ on.call(
+ player,
+ element,
+ type,
+ event => this.proxy(event, defaultHandler, customHandlerKey),
+ passive && !hasCustomHandler,
+ );
+ }
- // Trigger custom and default handlers
- const on = (element, type, defaultHandler, customHandlerKey, passive = true) => {
- const customHandler = this.player.config.listeners[customHandlerKey];
- const hasCustomHandler = utils.is.function(customHandler);
+ // Listen for control events
+ controls() {
+ const { player } = this;
+ const { elements } = player;
- utils.on(element, type, event => proxy(event, defaultHandler, customHandlerKey), passive && !hasCustomHandler);
- };
+ // IE doesn't support input event, so we fallback to change
+ const inputEvent = browser.isIE ? 'change' : 'input';
// Play/pause toggle
- on(this.player.elements.buttons.play, 'click', this.player.togglePlay, 'play');
+ if (elements.buttons.play) {
+ Array.from(elements.buttons.play).forEach(button => {
+ this.bind(button, 'click', player.togglePlay, 'play');
+ });
+ }
// Pause
- on(this.player.elements.buttons.restart, 'click', this.player.restart, 'restart');
+ this.bind(elements.buttons.restart, 'click', player.restart, 'restart');
// Rewind
- on(this.player.elements.buttons.rewind, 'click', this.player.rewind, 'rewind');
+ this.bind(elements.buttons.rewind, 'click', player.rewind, 'rewind');
// Rewind
- on(this.player.elements.buttons.fastForward, 'click', this.player.forward, 'fastForward');
+ this.bind(elements.buttons.fastForward, 'click', player.forward, 'fastForward');
// Mute toggle
- on(
- this.player.elements.buttons.mute,
+ this.bind(
+ elements.buttons.mute,
'click',
() => {
- this.player.muted = !this.player.muted;
+ player.muted = !player.muted;
},
'mute',
);
// Captions toggle
- on(this.player.elements.buttons.captions, 'click', this.player.toggleCaptions);
+ this.bind(elements.buttons.captions, 'click', () => player.toggleCaptions());
+
+ // Download
+ this.bind(
+ elements.buttons.download,
+ 'click',
+ () => {
+ triggerEvent.call(player, player.media, 'download');
+ },
+ 'download',
+ );
// Fullscreen toggle
- on(
- this.player.elements.buttons.fullscreen,
+ this.bind(
+ elements.buttons.fullscreen,
'click',
() => {
- this.player.fullscreen.toggle();
+ player.fullscreen.toggle();
},
'fullscreen',
);
// Picture-in-Picture
- on(
- this.player.elements.buttons.pip,
+ this.bind(
+ elements.buttons.pip,
'click',
() => {
- this.player.pip = 'toggle';
+ player.pip = 'toggle';
},
'pip',
);
// Airplay
- on(this.player.elements.buttons.airplay, 'click', this.player.airplay, 'airplay');
+ this.bind(elements.buttons.airplay, 'click', player.airplay, 'airplay');
- // Settings menu
- on(this.player.elements.buttons.settings, 'click', event => {
- controls.toggleMenu.call(this.player, event);
+ // Settings menu - click toggle
+ this.bind(elements.buttons.settings, 'click', event => {
+ // Prevent the document click listener closing the menu
+ event.stopPropagation();
+
+ controls.toggleMenu.call(player, event);
});
- // Settings menu
- on(this.player.elements.settings.form, 'click', event => {
- event.stopPropagation();
+ // Settings menu - keyboard toggle
+ // We have to bind to keyup otherwise Firefox triggers a click when a keydown event handler shifts focus
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=1220143
+ this.bind(
+ elements.buttons.settings,
+ 'keyup',
+ event => {
+ const code = event.which;
+
+ // We only care about space and return
+ if (![13, 32].includes(code)) {
+ return;
+ }
- // Go back to home tab on click
- const showHomeTab = () => {
- const id = `plyr-settings-${this.player.id}-home`;
- controls.showTab.call(this.player, id);
- };
-
- // Settings menu items - use event delegation as items are added/removed
- if (utils.matches(event.target, this.player.config.selectors.inputs.language)) {
- proxy(
- event,
- () => {
- this.player.language = event.target.value;
- showHomeTab();
- },
- 'language',
- );
- } else if (utils.matches(event.target, this.player.config.selectors.inputs.quality)) {
- proxy(
- event,
- () => {
- this.player.quality = event.target.value;
- showHomeTab();
- },
- 'quality',
- );
- } else if (utils.matches(event.target, this.player.config.selectors.inputs.speed)) {
- proxy(
- event,
- () => {
- this.player.speed = parseFloat(event.target.value);
- showHomeTab();
- },
- 'speed',
- );
- } else {
- const tab = event.target;
- controls.showTab.call(this.player, tab.getAttribute('aria-controls'));
+ // Because return triggers a click anyway, all we need to do is set focus
+ if (code === 13) {
+ controls.focusFirstMenuItem.call(player, null, true);
+ return;
+ }
+
+ // Prevent scroll
+ event.preventDefault();
+
+ // Prevent playing video (Firefox)
+ event.stopPropagation();
+
+ // Toggle menu
+ controls.toggleMenu.call(player, event);
+ },
+ null,
+ false, // Can't be passive as we're preventing default
+ );
+
+ // Escape closes menu
+ this.bind(elements.settings.menu, 'keydown', event => {
+ if (event.which === 27) {
+ controls.toggleMenu.call(player, event);
+ }
+ });
+
+ // Set range input alternative "value", which matches the tooltip time (#954)
+ this.bind(elements.inputs.seek, 'mousedown mousemove', event => {
+ const rect = elements.progress.getBoundingClientRect();
+ const percent = (100 / rect.width) * (event.pageX - rect.left);
+ event.currentTarget.setAttribute('seek-value', percent);
+ });
+
+ // Pause while seeking
+ this.bind(elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', event => {
+ const seek = event.currentTarget;
+ const code = event.keyCode ? event.keyCode : event.which;
+ const attribute = 'play-on-seeked';
+
+ if (is.keyboardEvent(event) && (code !== 39 && code !== 37)) {
+ return;
+ }
+
+ // Record seek time so we can prevent hiding controls for a few seconds after seek
+ player.lastSeekTime = Date.now();
+
+ // Was playing before?
+ const play = seek.hasAttribute(attribute);
+
+ // Done seeking
+ const done = ['mouseup', 'touchend', 'keyup'].includes(event.type);
+
+ // If we're done seeking and it was playing, resume playback
+ if (play && done) {
+ seek.removeAttribute(attribute);
+ player.play();
+ } else if (!done && player.playing) {
+ seek.setAttribute(attribute, '');
+ player.pause();
}
});
+ // Fix range inputs on iOS
+ // Super weird iOS bug where after you interact with an <input type="range">,
+ // it takes over further interactions on the page. This is a hack
+ if (browser.isIos) {
+ const inputs = getElements.call(player, 'input[type="range"]');
+ Array.from(inputs).forEach(input => this.bind(input, inputEvent, event => repaint(event.target)));
+ }
+
// Seek
- on(
- this.player.elements.inputs.seek,
+ this.bind(
+ elements.inputs.seek,
inputEvent,
event => {
- this.player.currentTime = event.target.value / event.target.max * this.player.duration;
+ const seek = event.currentTarget;
+
+ // If it exists, use seek-value instead of "value" for consistency with tooltip time (#954)
+ let seekTo = seek.getAttribute('seek-value');
+
+ if (is.empty(seekTo)) {
+ seekTo = seek.value;
+ }
+
+ seek.removeAttribute('seek-value');
+
+ player.currentTime = (seekTo / seek.max) * player.duration;
},
'seek',
);
+ // Seek tooltip
+ this.bind(elements.progress, 'mouseenter mouseleave mousemove', event =>
+ controls.updateSeekTooltip.call(player, event),
+ );
+
+ // Preview thumbnails plugin
+ // TODO: Really need to work on some sort of plug-in wide event bus or pub-sub for this
+ this.bind(elements.progress, 'mousemove touchmove', event => {
+ const { previewThumbnails } = player;
+
+ if (previewThumbnails && previewThumbnails.loaded) {
+ previewThumbnails.startMove(event);
+ }
+ });
+
+ // Hide thumbnail preview - on mouse click, mouse leave, and video play/seek. All four are required, e.g., for buffering
+ this.bind(elements.progress, 'mouseleave click', () => {
+ const { previewThumbnails } = player;
+
+ if (previewThumbnails && previewThumbnails.loaded) {
+ previewThumbnails.endMove(false, true);
+ }
+ });
+
+ // Show scrubbing preview
+ this.bind(elements.progress, 'mousedown touchstart', event => {
+ const { previewThumbnails } = player;
+
+ if (previewThumbnails && previewThumbnails.loaded) {
+ previewThumbnails.startScrubbing(event);
+ }
+ });
+
+ this.bind(elements.progress, 'mouseup touchend', event => {
+ const { previewThumbnails } = player;
+
+ if (previewThumbnails && previewThumbnails.loaded) {
+ previewThumbnails.endScrubbing(event);
+ }
+ });
+
+ // Polyfill for lower fill in <input type="range"> for webkit
+ if (browser.isWebkit) {
+ Array.from(getElements.call(player, 'input[type="range"]')).forEach(element => {
+ this.bind(element, 'input', event => controls.updateRangeFill.call(player, event.target));
+ });
+ }
+
// Current time invert
// Only if one time element is used for both currentTime and duration
- if (this.player.config.toggleInvert && !utils.is.element(this.player.elements.display.duration)) {
- on(this.player.elements.display.currentTime, 'click', () => {
+ if (player.config.toggleInvert && !is.element(elements.display.duration)) {
+ this.bind(elements.display.currentTime, 'click', () => {
// Do nothing if we're at the start
- if (this.player.currentTime === 0) {
+ if (player.currentTime === 0) {
return;
}
- this.player.config.invertTime = !this.player.config.invertTime;
- ui.timeUpdate.call(this.player);
+ player.config.invertTime = !player.config.invertTime;
+
+ controls.timeUpdate.call(player);
});
}
// Volume
- on(
- this.player.elements.inputs.volume,
+ this.bind(
+ elements.inputs.volume,
inputEvent,
event => {
- this.player.volume = event.target.value;
+ player.volume = event.target.value;
},
'volume',
);
- // Polyfill for lower fill in <input type="range"> for webkit
- if (browser.isWebkit) {
- on(utils.getElements.call(this.player, 'input[type="range"]'), 'input', event => {
- controls.updateRangeFill.call(this.player, event.target);
- });
- }
+ // Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting)
+ this.bind(elements.controls, 'mouseenter mouseleave', event => {
+ elements.controls.hover = !player.touch && event.type === 'mouseenter';
+ });
- // Seek tooltip
- on(this.player.elements.progress, 'mouseenter mouseleave mousemove', event => controls.updateSeekTooltip.call(this.player, event));
+ // Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)
+ this.bind(elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => {
+ elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type);
+ });
- // Toggle controls visibility based on mouse movement
- if (this.player.config.hideControls) {
- // Watch for cursor over controls so they don't hide when trying to interact
- on(this.player.elements.controls, 'mouseenter mouseleave', event => {
- this.player.elements.controls.hover = !this.player.touch && event.type === 'mouseenter';
- });
+ // Show controls when they receive focus (e.g., when using keyboard tab key)
+ this.bind(elements.controls, 'focusin', () => {
+ const { config, elements, timers } = player;
- // Watch for cursor over controls so they don't hide when trying to interact
- on(this.player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => {
- this.player.elements.controls.pressed = [
- 'mousedown',
- 'touchstart',
- ].includes(event.type);
- });
+ // Skip transition to prevent focus from scrolling the parent element
+ toggleClass(elements.controls, config.classNames.noTransition, true);
- // Focus in/out on controls
- on(this.player.elements.controls, 'focusin focusout', event => {
- this.player.toggleControls(event);
- });
- }
+ // Toggle
+ ui.toggleControls.call(player, true);
+
+ // Restore transition
+ setTimeout(() => {
+ toggleClass(elements.controls, config.classNames.noTransition, false);
+ }, 0);
+
+ // Delay a little more for mouse users
+ const delay = this.touch ? 3000 : 4000;
+
+ // Clear timer
+ clearTimeout(timers.controls);
+
+ // Hide again after delay
+ timers.controls = setTimeout(() => ui.toggleControls.call(player, false), delay);
+ });
// Mouse wheel for volume
- on(
- this.player.elements.inputs.volume,
+ this.bind(
+ elements.inputs.volume,
'wheel',
event => {
// Detect "natural" scroll - suppored on OS X Safari only
// Other browsers on OS X will be inverted until support improves
const inverted = event.webkitDirectionInvertedFromDevice;
- const step = 1 / 50;
- let direction = 0;
-
- // Scroll down (or up on natural) to decrease
- if (event.deltaY < 0 || event.deltaX > 0) {
- if (inverted) {
- this.player.decreaseVolume(step);
- direction = -1;
- } else {
- this.player.increaseVolume(step);
- direction = 1;
- }
- }
- // Scroll up (or down on natural) to increase
- if (event.deltaY > 0 || event.deltaX < 0) {
- if (inverted) {
- this.player.increaseVolume(step);
- direction = 1;
- } else {
- this.player.decreaseVolume(step);
- direction = -1;
- }
- }
+ // Get delta from event. Invert if `inverted` is true
+ const [x, y] = [event.deltaX, -event.deltaY].map(value => (inverted ? -value : value));
+
+ // Using the biggest delta, normalize to 1 or -1 (or 0 if no delta)
+ const direction = Math.sign(Math.abs(x) > Math.abs(y) ? x : y);
+
+ // Change the volume by 2%
+ player.increaseVolume(direction / 50);
// Don't break page scrolling at max and min
- if ((direction === 1 && this.player.media.volume < 1) || (direction === -1 && this.player.media.volume > 0)) {
+ const { volume } = player.media;
+ if ((direction === 1 && volume < 1) || (direction === -1 && volume > 0)) {
event.preventDefault();
}
},
@@ -636,11 +871,6 @@ class Listeners {
false,
);
}
-
- // Reset on destroy
- clear() {
- this.global(false);
- }
}
export default Listeners;