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authorSam Potts <sam@potts.es>2020-01-13 15:56:27 +0000
committerGitHub <noreply@github.com>2020-01-13 15:56:27 +0000
commit93963d39152ff3595ffc8e5c9b63042e70a854b0 (patch)
tree0e73854a439c7ea0a969755521b7a64cf8c81d2a
parentc15bdabf0c45bc44c2db619de79f3b57f9b7696f (diff)
parent80a077c50af3090e1f71361ef30d286f6eb9f3b0 (diff)
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Merge pull request #1630 from pjbaert/patch-1
Typo in readme
-rw-r--r--readme.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/readme.md b/readme.md
index bd1007d6..9a00c921 100644
--- a/readme.md
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@@ -276,7 +276,7 @@ Note the single quotes encapsulating the JSON and double quotes on the object ke
| `enabled` | Boolean | `true` | Completely disable Plyr. This would allow you to do a User Agent check or similar to programmatically enable or disable Plyr for a certain UA. Example below. |
| `debug` | Boolean | `false` | Display debugging information in the console |
| `controls` | Array, Function or Element | `['play-large', 'play', 'progress', 'current-time', 'mute', 'volume', 'captions', 'settings', 'pip', 'airplay', 'fullscreen']` | If a function is passed, it is assumed your method will return either an element or HTML string for the controls. Three arguments will be passed to your function; `id` (the unique id for the player), `seektime` (the seektime step in seconds), and `title` (the media title). See [controls.md](controls.md) for more info on how the html needs to be structured. |
-| `settings` | Array | `['captions', 'quality', 'speed', 'loop']` | If you're using the default controls are used then you can specify which settings to show in the menu |
+| `settings` | Array | `['captions', 'quality', 'speed', 'loop']` | If the default controls are used, you can specify which settings to show in the menu |
| `i18n` | Object | See [defaults.js](/src/js/config/defaults.js) | Used for internationalization (i18n) of the text within the UI. |
| `loadSprite` | Boolean | `true` | Load the SVG sprite specified as the `iconUrl` option (if a URL). If `false`, it is assumed you are handling sprite loading yourself. |
| `iconUrl` | String | `null` | Specify a URL or path to the SVG sprite. See the [SVG section](#svg) for more info. |