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author | e_palm <epalmans@gmail.com> | 2018-10-16 14:48:10 +0200 |
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committer | e_palm <epalmans@gmail.com> | 2018-10-16 14:48:10 +0200 |
commit | 5c78ecc15da28b4f86ceb02bc109d5a1e73a2628 (patch) | |
tree | eafdd822a7f9440d07edcc8d171c369045f54b05 | |
parent | de4707125638dc1b04da0b4cf690fb2259fefd63 (diff) | |
download | plyr-5c78ecc15da28b4f86ceb02bc109d5a1e73a2628.tar.lz plyr-5c78ecc15da28b4f86ceb02bc109d5a1e73a2628.tar.xz plyr-5c78ecc15da28b4f86ceb02bc109d5a1e73a2628.zip |
typo
-rw-r--r-- | readme.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -175,7 +175,7 @@ Any questions regarding the ads can be sent straight to vi.ai and any issues wit ### SASS You can use `bundle.scss` file included in `/src` as part of your build and change variables to suit your design. The SASS require you to -use the [autoprefixer](https://www.npmjs.com/package/gulp-autoprefixer) plugin (you be should already!) as all declarations use the W3C definitions. +use the [autoprefixer](https://www.npmjs.com/package/gulp-autoprefixer) plugin (you should be already!) as all declarations use the W3C definitions. The HTML markup uses the BEM methodology with `plyr` as the block, e.g. `.plyr__controls`. You can change the class hooks in the options to match any custom CSS you write. Check out the JavaScript source for more on this. |