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author | Sam Potts <me@sampotts.me> | 2015-02-28 12:48:33 +1100 |
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committer | Sam Potts <me@sampotts.me> | 2015-02-28 12:48:33 +1100 |
commit | 245a5ef3d75f0c8cebd31ad3dc70d5522ddf2418 (patch) | |
tree | f3eadccc7c1a086198e44cb9a385e19c9a933744 | |
parent | 5d858344f43976ec4b3086a06e5370daea15048b (diff) | |
download | plyr-245a5ef3d75f0c8cebd31ad3dc70d5522ddf2418.tar.lz plyr-245a5ef3d75f0c8cebd31ad3dc70d5522ddf2418.tar.xz plyr-245a5ef3d75f0c8cebd31ad3dc70d5522ddf2418.zip |
Fixed syntax highlighting
-rw-r--r-- | controls.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/controls.md b/controls.md index 8b29ef5c..8c9a27f9 100644 --- a/controls.md +++ b/controls.md @@ -20,7 +20,7 @@ Currently all buttons and inputs need to be present for Plyr to work but later w You can of course, just specify vanilla HTML. Here's an example snippet: -```javascript +```html var controls = [ '<div class="player-controls">', '<div class="player-progress">', |