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/*
* L.Point represents a point with x and y coordinates.
*/
L.Point = function(/*Number*/ x, /*Number*/ y, /*Boolean*/ round) {
this.x = (round ? Math.round(x) : x);
this.y = (round ? Math.round(y) : y);
};
L.Point.prototype = {
add: function(point) {
return this.clone()._add(point);
},
_add: function(point) {
this.x += point.x;
this.y += point.y;
return this;
},
subtract: function(point) {
return this.clone()._subtract(point);
},
// destructive subtract (faster)
_subtract: function(point) {
this.x -= point.x;
this.y -= point.y;
return this;
},
divideBy: function(num, round) {
return new L.Point(this.x/num, this.y/num, round);
},
multiplyBy: function(num) {
return new L.Point(this.x * num, this.y * num);
},
distanceTo: function(point) {
var x = point.x - this.x,
y = point.y - this.y;
return Math.sqrt(x*x + y*y);
},
round: function() {
return this.clone()._round();
},
// destructive round
_round: function() {
this.x = Math.round(this.x);
this.y = Math.round(this.y);
return this;
},
clone: function() {
return new L.Point(this.x, this.y);
},
toString: function() {
return 'Point(' +
L.Util.formatNum(this.x) + ', ' +
L.Util.formatNum(this.y) + ')';
}
};
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