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/*
* L.Bounds represents a rectangular area on the screen in pixel coordinates.
*/
L.Bounds = L.Class.extend({
initialize: function(min, max) { //(Point, Point) or Point[]
if (!min) return;
var points = (min instanceof Array ? min : [min, max]);
for (var i = 0, len = points.length; i < len; i++) {
this.extend(points[i]);
}
},
// extend the bounds to contain the given point
extend: function(/*Point*/ point) {
if (!this.min && !this.max) {
this.min = new L.Point(point.x, point.y);
this.max = new L.Point(point.x, point.y);
} else {
this.min.x = Math.min(point.x, this.min.x);
this.max.x = Math.max(point.x, this.max.x);
this.min.y = Math.min(point.y, this.min.y);
this.max.y = Math.max(point.y, this.max.y);
}
},
getCenter: function(round)/*->Point*/ {
return new L.Point(
(this.min.x + this.max.x) / 2,
(this.min.y + this.max.y) / 2, round);
},
contains: function(/*Bounds or Point*/ obj)/*->Boolean*/ {
var min, max;
if (obj instanceof L.Bounds) {
min = obj.min;
max = obj.max;
} else {
max = max = obj;
}
return (min.x >= this.min.x) &&
(max.x <= this.max.x) &&
(min.y >= this.min.y) &&
(max.y <= this.max.y);
}
});
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