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-rw-r--r--python/gevent/_threading.py515
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diff --git a/python/gevent/_threading.py b/python/gevent/_threading.py
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+"""A clone of threading module (version 2.7.2) that always
+targets real OS threads. (Unlike 'threading' which flips between
+green and OS threads based on whether the monkey patching is in effect
+or not).
+
+This module is missing 'Thread' class, but includes 'Queue'.
+"""
+from __future__ import absolute_import
+try:
+ from Queue import Full, Empty
+except ImportError:
+ from queue import Full, Empty # pylint:disable=import-error
+from collections import deque
+import heapq
+from time import time as _time, sleep as _sleep
+
+from gevent import monkey
+from gevent._compat import PY3
+
+
+__all__ = ['Condition',
+ 'Event',
+ 'Lock',
+ 'RLock',
+ 'Semaphore',
+ 'BoundedSemaphore',
+ 'Queue',
+ 'local',
+ 'stack_size']
+
+
+thread_name = '_thread' if PY3 else 'thread'
+start_new_thread, Lock, get_ident, local, stack_size = monkey.get_original(thread_name, [
+ 'start_new_thread', 'allocate_lock', 'get_ident', '_local', 'stack_size'])
+
+
+class RLock(object):
+
+ def __init__(self):
+ self.__block = Lock()
+ self.__owner = None
+ self.__count = 0
+
+ def __repr__(self):
+ owner = self.__owner
+ return "<%s owner=%r count=%d>" % (
+ self.__class__.__name__, owner, self.__count)
+
+ def acquire(self, blocking=1):
+ me = get_ident()
+ if self.__owner == me:
+ self.__count = self.__count + 1
+ return 1
+ rc = self.__block.acquire(blocking)
+ if rc:
+ self.__owner = me
+ self.__count = 1
+ return rc
+
+ __enter__ = acquire
+
+ def release(self):
+ if self.__owner != get_ident():
+ raise RuntimeError("cannot release un-acquired lock")
+ self.__count = count = self.__count - 1
+ if not count:
+ self.__owner = None
+ self.__block.release()
+
+ def __exit__(self, t, v, tb):
+ self.release()
+
+ # Internal methods used by condition variables
+
+ def _acquire_restore(self, count_owner):
+ count, owner = count_owner
+ self.__block.acquire()
+ self.__count = count
+ self.__owner = owner
+
+ def _release_save(self):
+ count = self.__count
+ self.__count = 0
+ owner = self.__owner
+ self.__owner = None
+ self.__block.release()
+ return (count, owner)
+
+ def _is_owned(self):
+ return self.__owner == get_ident()
+
+
+class Condition(object):
+ # pylint:disable=method-hidden
+
+ def __init__(self, lock=None):
+ if lock is None:
+ lock = RLock()
+ self.__lock = lock
+ # Export the lock's acquire() and release() methods
+ self.acquire = lock.acquire
+ self.release = lock.release
+ # If the lock defines _release_save() and/or _acquire_restore(),
+ # these override the default implementations (which just call
+ # release() and acquire() on the lock). Ditto for _is_owned().
+ try:
+ self._release_save = lock._release_save
+ except AttributeError:
+ pass
+ try:
+ self._acquire_restore = lock._acquire_restore
+ except AttributeError:
+ pass
+ try:
+ self._is_owned = lock._is_owned
+ except AttributeError:
+ pass
+ self.__waiters = []
+
+ def __enter__(self):
+ return self.__lock.__enter__()
+
+ def __exit__(self, *args):
+ return self.__lock.__exit__(*args)
+
+ def __repr__(self):
+ return "<Condition(%s, %d)>" % (self.__lock, len(self.__waiters))
+
+ def _release_save(self):
+ self.__lock.release() # No state to save
+
+ def _acquire_restore(self, x): # pylint:disable=unused-argument
+ self.__lock.acquire() # Ignore saved state
+
+ def _is_owned(self):
+ # Return True if lock is owned by current_thread.
+ # This method is called only if __lock doesn't have _is_owned().
+ if self.__lock.acquire(0):
+ self.__lock.release()
+ return False
+ return True
+
+ def wait(self, timeout=None):
+ if not self._is_owned():
+ raise RuntimeError("cannot wait on un-acquired lock")
+ waiter = Lock()
+ waiter.acquire()
+ self.__waiters.append(waiter)
+ saved_state = self._release_save()
+ try: # restore state no matter what (e.g., KeyboardInterrupt)
+ if timeout is None:
+ waiter.acquire()
+ else:
+ # Balancing act: We can't afford a pure busy loop, so we
+ # have to sleep; but if we sleep the whole timeout time,
+ # we'll be unresponsive. The scheme here sleeps very
+ # little at first, longer as time goes on, but never longer
+ # than 20 times per second (or the timeout time remaining).
+ endtime = _time() + timeout
+ delay = 0.0005 # 500 us -> initial delay of 1 ms
+ while True:
+ gotit = waiter.acquire(0)
+ if gotit:
+ break
+ remaining = endtime - _time()
+ if remaining <= 0:
+ break
+ delay = min(delay * 2, remaining, .05)
+ _sleep(delay)
+ if not gotit:
+ try:
+ self.__waiters.remove(waiter)
+ except ValueError:
+ pass
+ finally:
+ self._acquire_restore(saved_state)
+
+ def notify(self, n=1):
+ if not self._is_owned():
+ raise RuntimeError("cannot notify on un-acquired lock")
+ __waiters = self.__waiters
+ waiters = __waiters[:n]
+ if not waiters:
+ return
+ for waiter in waiters:
+ waiter.release()
+ try:
+ __waiters.remove(waiter)
+ except ValueError:
+ pass
+
+ def notify_all(self):
+ self.notify(len(self.__waiters))
+
+
+class Semaphore(object):
+
+ # After Tim Peters' semaphore class, but not quite the same (no maximum)
+
+ def __init__(self, value=1):
+ if value < 0:
+ raise ValueError("semaphore initial value must be >= 0")
+ self.__cond = Condition(Lock())
+ self.__value = value
+
+ def acquire(self, blocking=1):
+ rc = False
+ self.__cond.acquire()
+ while self.__value == 0:
+ if not blocking:
+ break
+ self.__cond.wait()
+ else:
+ self.__value = self.__value - 1
+ rc = True
+ self.__cond.release()
+ return rc
+
+ __enter__ = acquire
+
+ def release(self):
+ self.__cond.acquire()
+ self.__value = self.__value + 1
+ self.__cond.notify()
+ self.__cond.release()
+
+ def __exit__(self, t, v, tb):
+ self.release()
+
+
+class BoundedSemaphore(Semaphore):
+ """Semaphore that checks that # releases is <= # acquires"""
+ def __init__(self, value=1):
+ Semaphore.__init__(self, value)
+ self._initial_value = value
+
+ def release(self):
+ if self.Semaphore__value >= self._initial_value: # pylint:disable=no-member
+ raise ValueError("Semaphore released too many times")
+ return Semaphore.release(self)
+
+
+class Event(object):
+
+ # After Tim Peters' event class (without is_posted())
+
+ def __init__(self):
+ self.__cond = Condition(Lock())
+ self.__flag = False
+
+ def _reset_internal_locks(self):
+ # private! called by Thread._reset_internal_locks by _after_fork()
+ self.__cond.__init__()
+
+ def is_set(self):
+ return self.__flag
+
+ def set(self):
+ self.__cond.acquire()
+ try:
+ self.__flag = True
+ self.__cond.notify_all()
+ finally:
+ self.__cond.release()
+
+ def clear(self):
+ self.__cond.acquire()
+ try:
+ self.__flag = False
+ finally:
+ self.__cond.release()
+
+ def wait(self, timeout=None):
+ self.__cond.acquire()
+ try:
+ if not self.__flag:
+ self.__cond.wait(timeout)
+ return self.__flag
+ finally:
+ self.__cond.release()
+
+
+class Queue: # pylint:disable=old-style-class
+ """Create a queue object with a given maximum size.
+
+ If maxsize is <= 0, the queue size is infinite.
+ """
+ def __init__(self, maxsize=0):
+ self.maxsize = maxsize
+ self._init(maxsize)
+ # mutex must be held whenever the queue is mutating. All methods
+ # that acquire mutex must release it before returning. mutex
+ # is shared between the three conditions, so acquiring and
+ # releasing the conditions also acquires and releases mutex.
+ self.mutex = Lock()
+ # Notify not_empty whenever an item is added to the queue; a
+ # thread waiting to get is notified then.
+ self.not_empty = Condition(self.mutex)
+ # Notify not_full whenever an item is removed from the queue;
+ # a thread waiting to put is notified then.
+ self.not_full = Condition(self.mutex)
+ # Notify all_tasks_done whenever the number of unfinished tasks
+ # drops to zero; thread waiting to join() is notified to resume
+ self.all_tasks_done = Condition(self.mutex)
+ self.unfinished_tasks = 0
+
+ def task_done(self):
+ """Indicate that a formerly enqueued task is complete.
+
+ Used by Queue consumer threads. For each get() used to fetch a task,
+ a subsequent call to task_done() tells the queue that the processing
+ on the task is complete.
+
+ If a join() is currently blocking, it will resume when all items
+ have been processed (meaning that a task_done() call was received
+ for every item that had been put() into the queue).
+
+ Raises a ValueError if called more times than there were items
+ placed in the queue.
+ """
+ self.all_tasks_done.acquire()
+ try:
+ unfinished = self.unfinished_tasks - 1
+ if unfinished <= 0:
+ if unfinished < 0:
+ raise ValueError('task_done() called too many times')
+ self.all_tasks_done.notify_all()
+ self.unfinished_tasks = unfinished
+ finally:
+ self.all_tasks_done.release()
+
+ def join(self):
+ """Blocks until all items in the Queue have been gotten and processed.
+
+ The count of unfinished tasks goes up whenever an item is added to the
+ queue. The count goes down whenever a consumer thread calls task_done()
+ to indicate the item was retrieved and all work on it is complete.
+
+ When the count of unfinished tasks drops to zero, join() unblocks.
+ """
+ self.all_tasks_done.acquire()
+ try:
+ while self.unfinished_tasks:
+ self.all_tasks_done.wait()
+ finally:
+ self.all_tasks_done.release()
+
+ def qsize(self):
+ """Return the approximate size of the queue (not reliable!)."""
+ self.mutex.acquire()
+ try:
+ return self._qsize()
+ finally:
+ self.mutex.release()
+
+ def empty(self):
+ """Return True if the queue is empty, False otherwise (not reliable!)."""
+ self.mutex.acquire()
+ try:
+ return not self._qsize()
+ finally:
+ self.mutex.release()
+
+ def full(self):
+ """Return True if the queue is full, False otherwise (not reliable!)."""
+ self.mutex.acquire()
+ try:
+ if self.maxsize <= 0:
+ return False
+ if self.maxsize >= self._qsize():
+ return True
+ finally:
+ self.mutex.release()
+
+ def put(self, item, block=True, timeout=None):
+ """Put an item into the queue.
+
+ If optional args 'block' is true and 'timeout' is None (the default),
+ block if necessary until a free slot is available. If 'timeout' is
+ a positive number, it blocks at most 'timeout' seconds and raises
+ the Full exception if no free slot was available within that time.
+ Otherwise ('block' is false), put an item on the queue if a free slot
+ is immediately available, else raise the Full exception ('timeout'
+ is ignored in that case).
+ """
+ self.not_full.acquire()
+ try:
+ if self.maxsize > 0:
+ if not block:
+ if self._qsize() >= self.maxsize:
+ raise Full
+ elif timeout is None:
+ while self._qsize() >= self.maxsize:
+ self.not_full.wait()
+ elif timeout < 0:
+ raise ValueError("'timeout' must be a positive number")
+ else:
+ endtime = _time() + timeout
+ while self._qsize() >= self.maxsize:
+ remaining = endtime - _time()
+ if remaining <= 0.0:
+ raise Full
+ self.not_full.wait(remaining)
+ self._put(item)
+ self.unfinished_tasks += 1
+ self.not_empty.notify()
+ finally:
+ self.not_full.release()
+
+ def put_nowait(self, item):
+ """Put an item into the queue without blocking.
+
+ Only enqueue the item if a free slot is immediately available.
+ Otherwise raise the Full exception.
+ """
+ return self.put(item, False)
+
+ def get(self, block=True, timeout=None):
+ """Remove and return an item from the queue.
+
+ If optional args 'block' is true and 'timeout' is None (the default),
+ block if necessary until an item is available. If 'timeout' is
+ a positive number, it blocks at most 'timeout' seconds and raises
+ the Empty exception if no item was available within that time.
+ Otherwise ('block' is false), return an item if one is immediately
+ available, else raise the Empty exception ('timeout' is ignored
+ in that case).
+ """
+ self.not_empty.acquire()
+ try:
+ if not block:
+ if not self._qsize():
+ raise Empty
+ elif timeout is None:
+ while not self._qsize():
+ self.not_empty.wait()
+ elif timeout < 0:
+ raise ValueError("'timeout' must be a positive number")
+ else:
+ endtime = _time() + timeout
+ while not self._qsize():
+ remaining = endtime - _time()
+ if remaining <= 0.0:
+ raise Empty
+ self.not_empty.wait(remaining)
+ item = self._get()
+ self.not_full.notify()
+ return item
+ finally:
+ self.not_empty.release()
+
+ def get_nowait(self):
+ """Remove and return an item from the queue without blocking.
+
+ Only get an item if one is immediately available. Otherwise
+ raise the Empty exception.
+ """
+ return self.get(False)
+
+ # Override these methods to implement other queue organizations
+ # (e.g. stack or priority queue).
+ # These will only be called with appropriate locks held
+
+ # Initialize the queue representation
+ def _init(self, maxsize):
+ # pylint:disable=unused-argument
+ self.queue = deque()
+
+ def _qsize(self, len=len):
+ return len(self.queue)
+
+ # Put a new item in the queue
+ def _put(self, item):
+ self.queue.append(item)
+
+ # Get an item from the queue
+ def _get(self):
+ return self.queue.popleft()
+
+
+class PriorityQueue(Queue):
+ '''Variant of Queue that retrieves open entries in priority order (lowest first).
+
+ Entries are typically tuples of the form: (priority number, data).
+ '''
+
+ def _init(self, maxsize):
+ self.queue = []
+
+ def _qsize(self, len=len):
+ return len(self.queue)
+
+ def _put(self, item, heappush=heapq.heappush):
+ # pylint:disable=arguments-differ
+ heappush(self.queue, item)
+
+ def _get(self, heappop=heapq.heappop):
+ # pylint:disable=arguments-differ
+ return heappop(self.queue)
+
+
+class LifoQueue(Queue):
+ '''Variant of Queue that retrieves most recently added entries first.'''
+
+ def _init(self, maxsize):
+ self.queue = []
+
+ def _qsize(self, len=len):
+ return len(self.queue)
+
+ def _put(self, item):
+ self.queue.append(item)
+
+ def _get(self):
+ return self.queue.pop()