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1 files changed, 5 insertions, 5 deletions
diff --git a/readme.md b/readme.md
index 51aad352..d5110314 100644
--- a/readme.md
+++ b/readme.md
@@ -132,13 +132,13 @@ See [initialising](#initialising) for more information on advanced setups.
You can use our CDN (provided by [Fastly](https://www.fastly.com/)) for the JavaScript. There's 2 versions; one with and one without [polyfills](#polyfills). My recommendation would be to manage polyfills seperately as part of your application but to make life easier you can use the polyfilled build.
```html
-<script src="https://cdn.plyr.io/3.3.16/plyr.js"></script>
+<script src="https://cdn.plyr.io/3.3.21/plyr.js"></script>
```
...or...
```html
-<script src="https://cdn.plyr.io/3.3.16/plyr.polyfilled.js"></script>
+<script src="https://cdn.plyr.io/3.3.21/plyr.polyfilled.js"></script>
```
### CSS
@@ -152,13 +152,13 @@ Include the `plyr.css` stylsheet into your `<head>`
If you want to use our CDN (provided by [Fastly](https://www.fastly.com/)) for the default CSS, you can use the following:
```html
-<link rel="stylesheet" href="https://cdn.plyr.io/3.3.16/plyr.css">
+<link rel="stylesheet" href="https://cdn.plyr.io/3.3.21/plyr.css">
```
### SVG Sprite
The SVG sprite is loaded automatically from our CDN (provided by [Fastly](https://www.fastly.com/)). To change this, see the [options](#options) below. For
-reference, the CDN hosted SVG sprite can be found at `https://cdn.plyr.io/3.3.16/plyr.svg`.
+reference, the CDN hosted SVG sprite can be found at `https://cdn.plyr.io/3.3.21/plyr.svg`.
## Ads
@@ -286,7 +286,7 @@ Note the single quotes encapsulating the JSON and double quotes on the object ke
| `debug` | Boolean | `false` | Display debugging information in the console |
| `controls` | Array, Function or Element | `['play-large', 'play', 'progress', 'current-time', 'mute', 'volume', 'captions', 'settings', 'pip', 'airplay', 'fullscreen']` | If a function is passed, it is assumed your method will return either an element or HTML string for the controls. Three arguments will be passed to your function; `id` (the unique id for the player), `seektime` (the seektime step in seconds), and `title` (the media title). See [controls.md](controls.md) for more info on how the html needs to be structured. |
| `settings` | Array | `['captions', 'quality', 'speed', 'loop']` | If you're using the default controls are used then you can specify which settings to show in the menu |
-| `i18n` | Object | See [defaults.js](/src/js/defaults.js) | Used for internationalization (i18n) of the text within the UI. |
+| `i18n` | Object | See [defaults.js](/src/js/config/defaults.js) | Used for internationalization (i18n) of the text within the UI. |
| `loadSprite` | Boolean | `true` | Load the SVG sprite specified as the `iconUrl` option (if a URL). If `false`, it is assumed you are handling sprite loading yourself. |
| `iconUrl` | String | `null` | Specify a URL or path to the SVG sprite. See the [SVG section](#svg) for more info. |
| `iconPrefix` | String | `plyr` | Specify the id prefix for the icons used in the default controls (e.g. "plyr-play" would be "plyr"). This is to prevent clashes if you're using your own SVG sprite but with the default controls. Most people can ignore this option. |