diff options
-rw-r--r-- | readme.md | 6 | ||||
-rw-r--r-- | src/js/listeners.js | 2 |
2 files changed, 4 insertions, 4 deletions
@@ -1,6 +1,6 @@ Plyr is a simple, lightweight, accessible and customizable HTML5, YouTube and Vimeo media player that supports [_modern_](#browser-support) browsers. -[Checkout the demo](https://plyr.io) - [Donate](#donate) - [Slack](https://bit.ly/plyr-chat) - [](https://badge.fury.io/js/plyr) +[Checkout the demo](https://plyr.io) - [Donate](#donate) - [Slack](https://bit.ly/plyr--chat) - [](https://badge.fury.io/js/plyr) [](https://plyr.io) @@ -8,7 +8,7 @@ Plyr is a simple, lightweight, accessible and customizable HTML5, YouTube and Vi - 📼 **HTML Video & Audio, YouTube & Vimeo** - support for the major formats - 💪 **Accessible** - full support for VTT captions and screen readers -- 🔧 **[Customisable](#html)** - make the player look how you want with the markup you want +- 🔧 **[Customizable](#html)** - make the player look how you want with the markup you want - 😎 **Clean HTML** - uses the _right_ elements. `<input type="range">` for volume and `<progress>` for progress and well, `<button>`s for buttons. There's no `<span>` or `<a href="#">` button hacks - 📱 **Responsive** - works with any screen size @@ -276,7 +276,7 @@ Note the single quotes encapsulating the JSON and double quotes on the object ke | `enabled` | Boolean | `true` | Completely disable Plyr. This would allow you to do a User Agent check or similar to programmatically enable or disable Plyr for a certain UA. Example below. | | `debug` | Boolean | `false` | Display debugging information in the console | | `controls` | Array, Function or Element | `['play-large', 'play', 'progress', 'current-time', 'mute', 'volume', 'captions', 'settings', 'pip', 'airplay', 'fullscreen']` | If a function is passed, it is assumed your method will return either an element or HTML string for the controls. Three arguments will be passed to your function; `id` (the unique id for the player), `seektime` (the seektime step in seconds), and `title` (the media title). See [controls.md](controls.md) for more info on how the html needs to be structured. | -| `settings` | Array | `['captions', 'quality', 'speed', 'loop']` | If you're using the default controls are used then you can specify which settings to show in the menu | +| `settings` | Array | `['captions', 'quality', 'speed', 'loop']` | If the default controls are used, you can specify which settings to show in the menu | | `i18n` | Object | See [defaults.js](/src/js/config/defaults.js) | Used for internationalization (i18n) of the text within the UI. | | `loadSprite` | Boolean | `true` | Load the SVG sprite specified as the `iconUrl` option (if a URL). If `false`, it is assumed you are handling sprite loading yourself. | | `iconUrl` | String | `null` | Specify a URL or path to the SVG sprite. See the [SVG section](#svg) for more info. | diff --git a/src/js/listeners.js b/src/js/listeners.js index c5076ff3..354dc605 100644 --- a/src/js/listeners.js +++ b/src/js/listeners.js @@ -513,7 +513,7 @@ class Listeners { } // Only call default handler if not prevented in custom handler - if (returned && is.function(defaultHandler)) { + if (returned !== false && is.function(defaultHandler)) { defaultHandler.call(player, event); } } |