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-rw-r--r--readme.md2
-rw-r--r--src/js/listeners.js92
-rw-r--r--src/js/plyr.js123
-rw-r--r--src/js/ui.js18
4 files changed, 100 insertions, 135 deletions
diff --git a/readme.md b/readme.md
index 7a853229..8a433475 100644
--- a/readme.md
+++ b/readme.md
@@ -357,7 +357,7 @@ player.fullscreen.enter(); // Enter fullscreen
| `fullscreen.exit()` | - | Exit fullscreen. |
| `fullscreen.toggle()` | - | Toggle fullscreen. |
| `airplay()` | - | Trigger the airplay dialog on supported devices. |
-| `toggleControls(toggle)` | Boolean | Toggle the controls based on the specified boolean (video only). |
+| `toggleControls(toggle)` | Boolean | Toggle the controls (video only). Takes optional truthy value to force it on/off. |
| `on(event, function)` | String, Function | Add an event listener for the specified event. |
| `off(event, function)` | String, Function | Remove an event listener for the specified event. |
| `supports(type)` | String | Check support for a mime type. |
diff --git a/src/js/listeners.js b/src/js/listeners.js
index ebcc5f06..d095bc03 100644
--- a/src/js/listeners.js
+++ b/src/js/listeners.js
@@ -238,13 +238,36 @@ class Listeners {
}, 0);
});
- // Toggle controls visibility based on mouse movement
- if (this.player.config.hideControls) {
- // Toggle controls on mouse events and entering fullscreen
- utils.on(this.player.elements.container, 'mouseenter mouseleave mousemove touchstart touchend touchmove enterfullscreen exitfullscreen', event => {
- this.player.toggleControls(event);
- });
- }
+ // Toggle controls on mouse events and entering fullscreen
+ utils.on(this.player.elements.container, 'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen', event => {
+ const { controls } = this.player.elements;
+
+ // Remove button states for fullscreen
+ if (event.type === 'enterfullscreen') {
+ controls.pressed = false;
+ controls.hover = false;
+ }
+
+ // Show, then hide after a timeout unless another control event occurs
+ const show = [
+ 'touchstart',
+ 'touchmove',
+ 'mousemove',
+ ].includes(event.type);
+
+ let delay = 0;
+
+ if (show) {
+ ui.toggleControls.call(this.player, true);
+ // Use longer timeout for touch devices
+ delay = this.player.touch ? 3000 : 2000;
+ }
+
+ // Clear timer
+ clearTimeout(this.player.timers.controls);
+ // Timer to prevent flicker when seeking
+ this.player.timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay);
+ });
}
// Listen for media events
@@ -570,26 +593,45 @@ class Listeners {
// Seek tooltip
on(this.player.elements.progress, 'mouseenter mouseleave mousemove', event => controls.updateSeekTooltip.call(this.player, event));
- // Toggle controls visibility based on mouse movement
- if (this.player.config.hideControls) {
- // Watch for cursor over controls so they don't hide when trying to interact
- on(this.player.elements.controls, 'mouseenter mouseleave', event => {
- this.player.elements.controls.hover = !this.player.touch && event.type === 'mouseenter';
- });
+ // Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting)
+ on(this.player.elements.controls, 'mouseenter mouseleave', event => {
+ this.player.elements.controls.hover = !this.player.touch && event.type === 'mouseenter';
+ });
- // Watch for cursor over controls so they don't hide when trying to interact
- on(this.player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => {
- this.player.elements.controls.pressed = [
- 'mousedown',
- 'touchstart',
- ].includes(event.type);
- });
+ // Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)
+ on(this.player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => {
+ this.player.elements.controls.pressed = [
+ 'mousedown',
+ 'touchstart',
+ ].includes(event.type);
+ });
- // Focus in/out on controls
- on(this.player.elements.controls, 'focusin focusout', event => {
- this.player.toggleControls(event);
- });
- }
+ // Focus in/out on controls
+ on(this.player.elements.controls, 'focusin focusout', event => {
+ const { config, elements, timers } = this.player;
+
+ // Skip transition to prevent focus from scrolling the parent element
+ utils.toggleClass(elements.controls, config.classNames.noTransition, event.type === 'focusin');
+
+ // Toggle
+ ui.toggleControls.call(this.player, event.type === 'focusin');
+
+ // If focusin, hide again after delay
+ if (event.type === 'focusin') {
+ // Restore transition
+ setTimeout(() => {
+ utils.toggleClass(elements.controls, config.classNames.noTransition, false);
+ }, 0);
+
+ // Delay a little more for keyboard users
+ const delay = this.touch ? 3000 : 4000;
+
+ // Clear timer
+ clearTimeout(timers.controls);
+ // Hide
+ timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay);
+ }
+ });
// Mouse wheel for volume
on(
diff --git a/src/js/plyr.js b/src/js/plyr.js
index bed09827..ffd2a1e3 100644
--- a/src/js/plyr.js
+++ b/src/js/plyr.js
@@ -971,119 +971,32 @@ class Plyr {
/**
* Toggle the player controls
- * @param {boolean} toggle - Whether to show the controls
+ * @param {boolean} [toggle] - Whether to show the controls
*/
toggleControls(toggle) {
- // We need controls of course...
- if (!utils.is.element(this.elements.controls)) {
- return;
- }
-
- // Don't hide if no UI support or it's audio
- if (!this.supported.ui || this.isAudio) {
- return;
- }
-
- let delay = 0;
- let show = toggle;
- let isEnterFullscreen = false;
-
- // Get toggle state if not set
- if (!utils.is.boolean(toggle)) {
- if (utils.is.event(toggle)) {
- // Is the enter fullscreen event
- isEnterFullscreen = toggle.type === 'enterfullscreen';
-
- // Events that show the controls
- const showEvents = [
- 'touchstart',
- 'touchmove',
- 'mouseenter',
- 'mousemove',
- 'focusin',
- ];
-
- // Events that delay hiding
- const delayEvents = [
- 'touchmove',
- 'touchend',
- 'mousemove',
- ];
-
- // Whether to show controls
- show = showEvents.includes(toggle.type);
-
- // Delay hiding on move events
- if (delayEvents.includes(toggle.type)) {
- delay = 2000;
- }
-
- // Delay a little more for keyboard users
- if (!this.touch && toggle.type === 'focusin') {
- delay = 3000;
- utils.toggleClass(this.elements.controls, this.config.classNames.noTransition, true);
- }
- } else {
- show = utils.hasClass(this.elements.container, this.config.classNames.hideControls);
- }
- }
+ // Don't toggle if missing UI support or if it's audio
+ if (this.supported.ui && !this.isAudio) {
+ // Get state before change
+ const isHidden = utils.hasClass(this.elements.container, this.config.classNames.hideControls);
- // Clear timer on every call
- clearTimeout(this.timers.controls);
+ // Negate the argument if not undefined since adding the class to hides the controls
+ const force = typeof toggle === 'undefined' ? undefined : !toggle;
- // If the mouse is not over the controls, set a timeout to hide them
- if (show || this.paused || this.loading) {
- // Check if controls toggled
- const toggled = utils.toggleClass(this.elements.container, this.config.classNames.hideControls, false);
-
- // Trigger event
- if (toggled) {
- utils.dispatchEvent.call(this, this.media, 'controlsshown');
- }
+ // Apply and get updated state
+ const hiding = utils.toggleClass(this.elements.container, this.config.classNames.hideControls, force);
- // Always show controls when paused or if touch
- if (this.paused || this.loading) {
- return;
+ // Close menu
+ if (hiding && this.config.controls.includes('settings') && !utils.is.empty(this.config.settings)) {
+ controls.toggleMenu.call(this, false);
}
-
- // Delay for hiding on touch
- if (this.touch) {
- delay = 3000;
+ // Trigger event on change
+ if (hiding !== isHidden) {
+ const eventName = hiding ? 'controlshidden' : 'controlsshown';
+ utils.dispatchEvent.call(this, this.media, eventName);
}
+ return !hiding;
}
-
- // If toggle is false or if we're playing (regardless of toggle),
- // then set the timer to hide the controls
- if (!show || this.playing) {
- this.timers.controls = setTimeout(() => {
- // We need controls of course...
- if (!utils.is.element(this.elements.controls)) {
- return;
- }
-
- // If the mouse is over the controls (and not entering fullscreen), bail
- if ((this.elements.controls.pressed || this.elements.controls.hover) && !isEnterFullscreen) {
- return;
- }
-
- // Restore transition behaviour
- if (!utils.hasClass(this.elements.container, this.config.classNames.hideControls)) {
- utils.toggleClass(this.elements.controls, this.config.classNames.noTransition, false);
- }
-
- // Set hideControls class
- const toggled = utils.toggleClass(this.elements.container, this.config.classNames.hideControls, this.config.hideControls);
-
- // Trigger event and close menu
- if (toggled) {
- utils.dispatchEvent.call(this, this.media, 'controlshidden');
-
- if (this.config.controls.includes('settings') && !utils.is.empty(this.config.settings)) {
- controls.toggleMenu.call(this, false);
- }
- }
- }, delay);
- }
+ return false;
}
/**
diff --git a/src/js/ui.js b/src/js/ui.js
index ea592d82..557599da 100644
--- a/src/js/ui.js
+++ b/src/js/ui.js
@@ -173,7 +173,7 @@ const ui = {
}
// Toggle controls
- this.toggleControls(!this.playing);
+ ui.toggleControls.call(this);
},
// Check if media is loading
@@ -188,14 +188,24 @@ const ui = {
// Timer to prevent flicker when seeking
this.timers.loading = setTimeout(() => {
- // Toggle container class hook
+ // Update progress bar loading class state
utils.toggleClass(this.elements.container, this.config.classNames.loading, this.loading);
- // Show controls if loading, hide if done
- this.toggleControls(this.loading);
+ // Update controls visibility
+ ui.toggleControls.call(this);
}, this.loading ? 250 : 0);
},
+ // Toggle controls based on state and `force` argument
+ toggleControls(force) {
+ const { controls } = this.elements;
+
+ if (controls && this.config.hideControls) {
+ // Show controls if force, loading, paused, or button interaction, otherwise hide
+ this.toggleControls(Boolean(force || this.loading || this.paused || controls.pressed || controls.hover));
+ }
+ },
+
// Update volume UI and storage
updateVolume() {
if (!this.supported.ui) {