diff options
Diffstat (limited to 'extlib/leaflet/src/geometry')
-rw-r--r-- | extlib/leaflet/src/geometry/Bounds.js | 48 | ||||
-rw-r--r-- | extlib/leaflet/src/geometry/LineUtil.js | 159 | ||||
-rw-r--r-- | extlib/leaflet/src/geometry/Point.js | 66 | ||||
-rw-r--r-- | extlib/leaflet/src/geometry/PolyUtil.js | 55 | ||||
-rw-r--r-- | extlib/leaflet/src/geometry/Transformation.js | 31 |
5 files changed, 0 insertions, 359 deletions
diff --git a/extlib/leaflet/src/geometry/Bounds.js b/extlib/leaflet/src/geometry/Bounds.js deleted file mode 100644 index 73448ceb..00000000 --- a/extlib/leaflet/src/geometry/Bounds.js +++ /dev/null @@ -1,48 +0,0 @@ -/*
- * L.Bounds represents a rectangular area on the screen in pixel coordinates.
- */
-
-L.Bounds = L.Class.extend({
- initialize: function(min, max) { //(Point, Point) or Point[]
- if (!min) return;
- var points = (min instanceof Array ? min : [min, max]);
- for (var i = 0, len = points.length; i < len; i++) {
- this.extend(points[i]);
- }
- },
-
- // extend the bounds to contain the given point
- extend: function(/*Point*/ point) {
- if (!this.min && !this.max) {
- this.min = new L.Point(point.x, point.y);
- this.max = new L.Point(point.x, point.y);
- } else {
- this.min.x = Math.min(point.x, this.min.x);
- this.max.x = Math.max(point.x, this.max.x);
- this.min.y = Math.min(point.y, this.min.y);
- this.max.y = Math.max(point.y, this.max.y);
- }
- },
-
- getCenter: function(round)/*->Point*/ {
- return new L.Point(
- (this.min.x + this.max.x) / 2,
- (this.min.y + this.max.y) / 2, round);
- },
-
- contains: function(/*Bounds or Point*/ obj)/*->Boolean*/ {
- var min, max;
-
- if (obj instanceof L.Bounds) {
- min = obj.min;
- max = obj.max;
- } else {
- max = max = obj;
- }
-
- return (min.x >= this.min.x) &&
- (max.x <= this.max.x) &&
- (min.y >= this.min.y) &&
- (max.y <= this.max.y);
- }
-});
\ No newline at end of file diff --git a/extlib/leaflet/src/geometry/LineUtil.js b/extlib/leaflet/src/geometry/LineUtil.js deleted file mode 100644 index 72a80855..00000000 --- a/extlib/leaflet/src/geometry/LineUtil.js +++ /dev/null @@ -1,159 +0,0 @@ -/*
- * L.LineUtil contains different utility functions for line segments
- * and polylines (clipping, simplification, distances, etc.)
- */
-
-L.LineUtil = {
- /*
- * Simplify polyline with vertex reduction and Douglas-Peucker simplification.
- * Improves rendering performance dramatically by lessening the number of points to draw.
- */
- simplify: function(/*Point[]*/ points, /*Number*/ tolerance) {
- if (!tolerance) return points.slice();
-
- // stage 1: vertex reduction
- points = this.reducePoints(points, tolerance);
-
- // stage 2: Douglas-Peucker simplification
- points = this.simplifyDP(points, tolerance);
-
- return points;
- },
-
- // distance from a point to a segment between two points
- pointToSegmentDistance: function(/*Point*/ p, /*Point*/ p1, /*Point*/ p2) {
- return Math.sqrt(this._sqPointToSegmentDist(p, p1, p2));
- },
-
- // Douglas-Peucker simplification, see http://en.wikipedia.org/wiki/Douglas-Peucker_algorithm
- simplifyDP: function(points, tol) {
- var maxDist2 = 0,
- index = 0,
- t2 = tol * tol;
-
- for (var i = 1, len = points.length, dist2; i < len - 1; i++) {
- dist2 = this._sqPointToSegmentDist(points[i], points[0], points[len - 1]);
- if (dist2 > maxDist2) {
- index = i;
- maxDist2 = dist2;
- }
- }
-
- if (maxDist2 >= t2) {
- var part1 = points.slice(0, index),
- part2 = points.slice(index),
- simplifiedPart1 = this.simplifyDP(part1, tol).slice(0, len - 2),
- simplifiedPart2 = this.simplifyDP(part2, tol);
-
- return simplifiedPart1.concat(simplifiedPart2);
- } else {
- return [points[0], points[len - 1]];
- }
- },
-
- // reduce points that are too close to each other to a single point
- reducePoints: function(points, tol) {
- var reducedPoints = [points[0]],
- t2 = tol * tol;
-
- for (var i = 1, prev = 0, len = points.length; i < len; i++) {
- if (this._sqDist(points[i], points[prev]) < t2) continue;
- reducedPoints.push(points[i]);
- prev = i;
- }
- if (prev < len - 1) {
- reducedPoints.push(points[len - 1]);
- }
- return reducedPoints;
- },
-
- /*
- * Cohen-Sutherland line clipping algorithm.
- * Used to avoid rendering parts of a polyline that are not currently visible.
- */
- clipSegment: function(a, b, bounds, useLastCode) {
- var min = bounds.min,
- max = bounds.max;
-
- var codeA = useLastCode ? this._lastCode : this._getBitCode(a, bounds),
- codeB = this._getBitCode(b, bounds);
-
- // save 2nd code to avoid calculating it on the next segment
- this._lastCode = codeB;
-
- while (true) {
- // if a,b is inside the clip window (trivial accept)
- if (!(codeA | codeB)) {
- return [a, b];
- // if a,b is outside the clip window (trivial reject)
- } else if (codeA & codeB) {
- return false;
- // other cases
- } else {
- var codeOut = codeA || codeB,
- p = this._getEdgeIntersection(a, b, codeOut, bounds),
- newCode = this._getBitCode(p, bounds);
-
- if (codeOut == codeA) {
- a = p;
- codeA = newCode;
- } else {
- b = p;
- codeB = newCode;
- }
- }
- }
- },
-
- _getEdgeIntersection: function(a, b, code, bounds) {
- var dx = b.x - a.x,
- dy = b.y - a.y,
- min = bounds.min,
- max = bounds.max;
-
- if (code & 8) { // top
- return new L.Point(a.x + dx * (max.y - a.y) / dy, max.y);
- } else if (code & 4) { // bottom
- return new L.Point(a.x + dx * (min.y - a.y) / dy, min.y);
- } else if (code & 2){ // right
- return new L.Point(max.x, a.y + dy * (max.x - a.x) / dx);
- } else if (code & 1) { // left
- return new L.Point(min.x, a.y + dy * (min.x - a.x) / dx);
- }
- },
-
- _getBitCode: function(/*Point*/ p, bounds) {
- var code = 0;
-
- if (p.x < bounds.min.x) code |= 1; // left
- else if (p.x > bounds.max.x) code |= 2; // right
- if (p.y < bounds.min.y) code |= 4; // bottom
- else if (p.y > bounds.max.y) code |= 8; // top
-
- return code;
- },
-
- // square distance (to avoid unnecessary Math.sqrt calls)
- _sqDist: function(p1, p2) {
- var dx = p2.x - p1.x,
- dy = p2.y - p1.y;
- return dx * dx + dy * dy;
- },
-
- // square distance from point to a segment
- _sqPointToSegmentDist: function(p, p1, p2) {
- var x2 = p2.x - p1.x,
- y2 = p2.y - p1.y;
-
- if (!x2 && !y2) return this._sqDist(p, p1);
-
- var dot = (p.x - p1.x) * x2 + (p.y - p1.y) * y2,
- t = dot / this._sqDist(p1, p2);
-
- if (t < 0) return this._sqDist(p, p1);
- if (t > 1) return this._sqDist(p, p2);
-
- var proj = new L.Point(p1.x + x2 * t, p1.y + y2 * t);
- return this._sqDist(p, proj);
- }
-};
\ No newline at end of file diff --git a/extlib/leaflet/src/geometry/Point.js b/extlib/leaflet/src/geometry/Point.js deleted file mode 100644 index d031ffe1..00000000 --- a/extlib/leaflet/src/geometry/Point.js +++ /dev/null @@ -1,66 +0,0 @@ -/*
- * L.Point represents a point with x and y coordinates.
- */
-
-L.Point = function(/*Number*/ x, /*Number*/ y, /*Boolean*/ round) {
- this.x = (round ? Math.round(x) : x);
- this.y = (round ? Math.round(y) : y);
-};
-
-L.Point.prototype = {
- add: function(point) {
- return this.clone()._add(point);
- },
-
- _add: function(point) {
- this.x += point.x;
- this.y += point.y;
- return this;
- },
-
- subtract: function(point) {
- return this.clone()._subtract(point);
- },
-
- // destructive subtract (faster)
- _subtract: function(point) {
- this.x -= point.x;
- this.y -= point.y;
- return this;
- },
-
- divideBy: function(num, round) {
- return new L.Point(this.x/num, this.y/num, round);
- },
-
- multiplyBy: function(num) {
- return new L.Point(this.x * num, this.y * num);
- },
-
- distanceTo: function(point) {
- var x = point.x - this.x,
- y = point.y - this.y;
- return Math.sqrt(x*x + y*y);
- },
-
- round: function() {
- return this.clone()._round();
- },
-
- // destructive round
- _round: function() {
- this.x = Math.round(this.x);
- this.y = Math.round(this.y);
- return this;
- },
-
- clone: function() {
- return new L.Point(this.x, this.y);
- },
-
- toString: function() {
- return 'Point(' +
- L.Util.formatNum(this.x) + ', ' +
- L.Util.formatNum(this.y) + ')';
- }
-};
\ No newline at end of file diff --git a/extlib/leaflet/src/geometry/PolyUtil.js b/extlib/leaflet/src/geometry/PolyUtil.js deleted file mode 100644 index c5460709..00000000 --- a/extlib/leaflet/src/geometry/PolyUtil.js +++ /dev/null @@ -1,55 +0,0 @@ -/*
- * L.PolyUtil contains utilify functions for polygons (clipping, etc.).
- */
-
-L.PolyUtil = {};
-
-/*
- * Sutherland-Hodgeman polygon clipping algorithm.
- * Used to avoid rendering parts of a polygon that are not currently visible.
- */
-L.PolyUtil.clipPolygon = function(points, bounds) {
- var min = bounds.min,
- max = bounds.max,
- clippedPoints,
- edges = [1, 4, 2, 8],
- i, j, k,
- a, b,
- len, edge, p,
- lu = L.LineUtil;
-
- for (i = 0, len = points.length; i < len; i++) {
- points[i]._code = lu._getBitCode(points[i], bounds);
- }
-
- // for each edge (left, bottom, right, top)
- for (k = 0; k < 4; k++) {
- edge = edges[k];
- clippedPoints = [];
-
- for (i = 0, len = points.length, j = len - 1; i < len; j = i++) {
- a = points[i];
- b = points[j];
-
- // if a is inside the clip window
- if (!(a._code & edge)) {
- // if b is outside the clip window (a->b goes out of screen)
- if (b._code & edge) {
- p = lu._getEdgeIntersection(b, a, edge, bounds);
- p._code = lu._getBitCode(p, bounds);
- clippedPoints.push(p);
- }
- clippedPoints.push(a);
-
- // else if b is inside the clip window (a->b enters the screen)
- } else if (!(b._code & edge)) {
- p = lu._getEdgeIntersection(b, a, edge, bounds);
- p._code = lu._getBitCode(p, bounds);
- clippedPoints.push(p);
- }
- }
- points = clippedPoints;
- }
-
- return points;
-};
\ No newline at end of file diff --git a/extlib/leaflet/src/geometry/Transformation.js b/extlib/leaflet/src/geometry/Transformation.js deleted file mode 100644 index 37f40968..00000000 --- a/extlib/leaflet/src/geometry/Transformation.js +++ /dev/null @@ -1,31 +0,0 @@ -/*
- * L.Transformation is an utility class to perform simple point transformations through a 2d-matrix.
- */
-
-L.Transformation = L.Class.extend({
- initialize: function(/*Number*/ a, /*Number*/ b, /*Number*/ c, /*Number*/ d) {
- this._a = a;
- this._b = b;
- this._c = c;
- this._d = d;
- },
-
- transform: function(point, scale) {
- return this._transform(point.clone(), scale);
- },
-
- // destructive transform (faster)
- _transform: function(/*Point*/ point, /*Number*/ scale) /*-> Point*/ {
- scale = scale || 1;
- point.x = scale * (this._a * point.x + this._b);
- point.y = scale * (this._c * point.y + this._d);
- return point;
- },
-
- untransform: function(/*Point*/ point, /*Number*/ scale) /*-> Point*/ {
- scale = scale || 1;
- return new L.Point(
- (point.x/scale - this._b) / this._a,
- (point.y/scale - this._d) / this._c);
- }
-});
\ No newline at end of file |