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-rw-r--r--docs/source/conf.py3
-rw-r--r--docs/source/devel/codebase.rst (renamed from docs/source/siteadmin/codebase.rst)125
-rw-r--r--docs/source/devel/originaldesigndecisions.rst336
-rw-r--r--docs/source/devel/storage.rst43
-rw-r--r--docs/source/index.rst18
-rw-r--r--docs/source/plugindocs/raven.rst2
-rw-r--r--docs/source/pluginwriter/api.rst24
-rw-r--r--docs/source/pluginwriter/database.rst111
-rw-r--r--docs/source/siteadmin/deploying.rst4
-rw-r--r--docs/source/siteadmin/media-types.rst34
-rw-r--r--docs/source/siteadmin/production-deployments.rst13
-rw-r--r--docs/source/siteadmin/relnotes.rst67
12 files changed, 716 insertions, 64 deletions
diff --git a/docs/source/conf.py b/docs/source/conf.py
index 4209acc8..0b2bccac 100644
--- a/docs/source/conf.py
+++ b/docs/source/conf.py
@@ -26,7 +26,8 @@ sys.path.insert(0, os.path.abspath(os.path.join('..', '..')))
# Add any Sphinx extension module names here, as strings. They can be extensions
# coming with Sphinx (named 'sphinx.ext.*') or your custom ones.
-extensions = []
+extensions = ['sphinx.ext.autodoc', 'sphinx.ext.intersphinx']
+intersphinx_mapping = {'python': ('http://docs.python.org/2.7', None)}
# Add any paths that contain templates here, relative to this directory.
templates_path = ['source/_templates']
diff --git a/docs/source/siteadmin/codebase.rst b/docs/source/devel/codebase.rst
index 73e938e7..cd46242c 100644
--- a/docs/source/siteadmin/codebase.rst
+++ b/docs/source/devel/codebase.rst
@@ -34,7 +34,81 @@ various recipes for getting things done.
for where we hang out.
For more information on how to get started hacking on GNU MediaGoblin,
-see `the wiki <http://wiki.mediagoblin.org/>`_.
+see `the wiki <http://wiki.mediagoblin.org/>`_, and specifically, go
+through the
+`Hacking HOWTO <http://wiki.mediagoblin.org/HackingHowto>`_
+which explains generally how to get going with running an instance for
+development.
+
+
+What's where
+============
+
+After you've run checked out mediagoblin and followed the virtualenv
+instantiation instructions, you're faced with the following directory
+tree::
+
+ mediagoblin/
+ |- mediagoblin/ # source code
+ | |- db/ # database setup
+ | |- tools/ # various utilities
+ | |- init/ # "initialization" tools (arguably should be in tools/)
+ | |- tests/ # unit tests
+ | |- templates/ # templates for this application
+ | |- media_types/ # code for processing, displaying different media
+ | |- storage/ # different storage backends
+ | |- gmg_commands/ # command line tools (./bin/gmg)
+ | |- themes/ # pre-bundled themes
+ | |
+ | | # ... some submodules here as well for different sections
+ | | # of the application... here's just a few
+ | |- auth/ # authentication (login/registration) code
+ | |- user_dev/ # user pages (under /u/), including media pages
+ | \- submit/ # submitting media for processing
+ |
+ |- docs/ # documentation
+ |- devtools/ # some scripts for developer convenience
+ |
+ |- user_dev/ # local instance sessions, media, etc
+ |
+ | # the below directories are installed into your virtualenv checkout
+ |
+ |- bin/ # scripts
+ |- develop-eggs/
+ |- lib/ # python libraries installed into your virtualenv
+ |- include/
+ |- mediagoblin.egg-info/
+ \- parts/
+
+
+As you can see, all the code for GNU MediaGoblin is in the
+``mediagoblin`` directory.
+
+Here are some interesting files and what they do:
+
+:routing.py: maps url paths to views
+:views.py: views handle http requests
+:forms.py: wtforms stuff for this submodule
+
+You'll notice that there are several sub-directories: tests,
+templates, auth, submit, ...
+
+``tests`` holds the unit test code.
+
+``templates`` holds all the templates for the output.
+
+``auth`` and ``submit`` are modules that enacpsulate authentication
+and media item submission. If you look in these directories, you'll
+see they have their own ``routing.py``, ``view.py``, and forms.py in
+addition to some other code.
+
+You'll also notice that mediagoblin/db/ contains quite a few things,
+including the following:
+
+:models.py: This is where the database is set up
+:mixin.py: Certain functions appended to models from here
+:migrations.py: When creating a new migration (a change to the
+ database structure), we put it here
Software Stack
@@ -107,52 +181,3 @@ Software Stack
* `JQuery <http://jquery.com/>`_: for groovy JavaScript things
-
-What's where
-============
-
-After you've run checked out mediagoblin and followed the virtualenv
-instantiation instructions, you're faced with the following directory
-tree::
-
- mediagoblin/
- |- mediagoblin/ # source code
- | |- tests/
- | |- templates/
- | |- auth/
- | \- submit/
- |- docs/ # documentation
- |- devtools/ # some scripts for developer convenience
- |
- | # the below directories are installed into your virtualenv checkout
- |
- |- bin/ # scripts
- |- develop-eggs/
- |- lib/ # python libraries installed into your virtualenv
- |- include/
- |- mediagoblin.egg-info/
- |- parts/
- |- user_dev/ # sessions, etc
-
-
-As you can see, all the code for GNU MediaGoblin is in the
-``mediagoblin`` directory.
-
-Here are some interesting files and what they do:
-
-:routing.py: maps url paths to views
-:views.py: views handle http requests
-:models.py: holds the sqlalchemy schemas---these are the data structures
- we're working with
-
-You'll notice that there are several sub-directories: tests,
-templates, auth, submit, ...
-
-``tests`` holds the unit test code.
-
-``templates`` holds all the templates for the output.
-
-``auth`` and ``submit`` are modules that enacpsulate authentication
-and media item submission. If you look in these directories, you'll
-see they have their own ``routing.py``, ``view.py``, and
-``models.py`` in addition to some other code.
diff --git a/docs/source/devel/originaldesigndecisions.rst b/docs/source/devel/originaldesigndecisions.rst
new file mode 100644
index 00000000..2843870c
--- /dev/null
+++ b/docs/source/devel/originaldesigndecisions.rst
@@ -0,0 +1,336 @@
+.. _original-design-decisions-chapter:
+
+===========================
+ Original Design Decisions
+===========================
+
+.. contents:: Sections
+ :local:
+
+
+This chapter talks a bit about design decisions.
+
+Note: This is an outdated document. It's more or less the historical
+reasons for a lot of things. That doesn't mean these decisions have
+stayed the same or we haven't changed our minds on some things!
+
+
+Why GNU MediaGoblin?
+====================
+
+Chris and Will on "Why GNU MediaGoblin":
+
+ Chris came up with the name MediaGoblin. The name is pretty fun.
+ It merges the idea that this is a Media hosting project with
+ Goblin which sort of sounds like gobbling. Here's a piece of
+ software that gobbles up your media for all to see.
+
+ `According to Wikipedia <http://en.wikipedia.org/wiki/Goblin>`_, a
+ goblin is:
+
+ a legendary evil or mischievous illiterate creature, described
+ as grotesquely evil or evil-like phantom
+
+ So are we evil? No. Are we mischievous or illiterate? Not
+ really. So what kind of goblin are we thinking about? We're
+ thinking about these goblins:
+
+ .. figure:: ../_static/goblin.png
+ :alt: Cute goblin with a beret.
+
+ *Figure 1: Cute goblin with a beret. llustrated by Chris
+ Webber*
+
+ .. figure:: ../_static/snugglygoblin.png
+ :scale: 50%
+ :alt: Snuggly goblin with a beret.
+
+ *Figure 2: Snuggly goblin. Illustrated by Karen Rustad*
+
+ Those are pretty cute goblins. Those are the kinds of goblins
+ we're thinking about.
+
+ Chris started doing work on the project after thinking about it
+ for a year. Then, after talking with Matt and Rob, it became an
+ official GNU project. Thus we now call it GNU MediaGoblin.
+
+ That's a lot of letters, though, so in the interest of brevity and
+ facilitating easier casual conversation and balancing that with
+ what's important to us, we have the following rules:
+
+ 1. "GNU MediaGoblin" is the name we're going to use in all official
+ capacities: web site, documentation, press releases, ...
+
+ 2. In casual conversation, it's ok to use more casual names.
+
+ 3. If you're writing about the project, we ask that you call it GNU
+ MediaGoblin.
+
+ 4. If you don't like the name, we kindly ask you to take a deep
+ breath, think a happy thought about cute little goblins playing
+ on a playground and taking cute pictures of themselves, and let
+ it go. (Will added this one.)
+
+
+Why Python
+==========
+
+Chris Webber on "Why Python":
+
+ Because I know Python, love Python, am capable of actually making
+ this thing happen in Python (I've worked on a lot of large free
+ software web applications before in Python, including `Miro
+ Community`_, the `Miro Guide`_, a large portion of `Creative
+ Commons`_, and a whole bunch of things while working at `Imaginary
+ Landscape`_). Me starting a project like this makes sense if it's
+ done in Python.
+
+ You might say that PHP is way more deployable, that Rails has way
+ more cool developers riding around on fixie bikes---and all of
+ those things are true. But I know Python, like Python, and think
+ that Python is pretty great. I do think that deployment in Python
+ is not as good as with PHP, but I think the days of shared hosting
+ are (thankfully) coming to an end, and will probably be replaced
+ by cheap virtual machines spun up on the fly for people who want
+ that sort of stuff, and Python will be a huge part of that future,
+ maybe even more than PHP will. The deployment tools are getting
+ better. Maybe we can use something like Silver Lining. Maybe we
+ can just distribute as ``.debs`` or ``.rpms``. We'll figure it
+ out when we get there.
+
+ Regardless, if I'm starting this project, which I am, it's gonna
+ be in Python.
+
+.. _Miro Community: http://mirocommunity.org/
+.. _Miro Guide: http://miroguide.org/
+.. _Creative Commons: http://creativecommons.org/
+.. _Imaginary Landscape: http://www.imagescape.com/
+
+
+Why WSGI Minimalism
+===================
+
+Chris Webber on "Why WSGI Minimalism":
+
+ If you notice in the technology list I list a lot of components
+ that are very "django-like", but not actually `Django`_
+ components. What can I say, I really like a lot of the ideas in
+ Django! Which leads to the question: why not just use Django?
+
+ While I really like Django's ideas and a lot of its components, I
+ also feel that most of the best ideas in Django I want have been
+ implemented as good or even better outside of Django. I could
+ just use Django and replace the templating system with Jinja2, and
+ the form system with wtforms, and the database with MongoDB and
+ MongoKit, but at that point, how much of Django is really left?
+
+ I also am sometimes saddened and irritated by how coupled all of
+ Django's components are. Loosely coupled yes, but still coupled.
+ WSGI has done a good job of providing a base layer for running
+ applications on and if you know how to do it yourself [1]_, it's
+ not hard or many lines of code at all to bind them together
+ without any framework at all (not even say `Pylons`_, `Pyramid`_
+ or `Flask`_ which I think are still great projects, especially for
+ people who want this sort of thing but have no idea how to get
+ started). And even at this already really early stage of writing
+ MediaGoblin, that glue work is mostly done.
+
+ Not to say I don't think Django isn't great for a lot of things.
+ For a lot of stuff, it's still the best, but not for MediaGoblin,
+ I think.
+
+ One thing that Django does super well though is documentation. It
+ still has some faults, but even with those considered I can hardly
+ think of any other project in Python that has as nice of
+ documentation as Django. It may be worth learning some lessons on
+ documentation from Django [2]_, on that note.
+
+ I'd really like to have a good, thorough hacking-howto and
+ deployment-howto, especially in the former making some notes on
+ how to make it easier for Django hackers to get started.
+
+.. _Django: http://www.djangoproject.com/
+.. _Pylons: http://pylonshq.com/
+.. _Pyramid: http://docs.pylonsproject.org/projects/pyramid/dev/
+.. _Flask: http://flask.pocoo.org/
+
+.. [1] http://pythonpaste.org/webob/do-it-yourself.html
+.. [2] http://pycon.blip.tv/file/4881071/
+
+
+Why MongoDB
+===========
+
+(Note: We don't use MongoDB anymore. This is the original rationale,
+however.)
+
+Chris Webber on "Why MongoDB":
+
+ In case you were wondering, I am not a NOSQL fanboy, I do not go
+ around telling people that MongoDB is web scale. Actually my
+ choice for MongoDB isn't scalability, though scaling up really
+ nicely is a pretty good feature and sets us up well in case large
+ volume sites eventually do use MediaGoblin. But there's another
+ side of scalability, and that's scaling down, which is important
+ for federation, maybe even more important than scaling up in an
+ ideal universe where everyone ran servers out of their own
+ housing. As a memory-mapped database, MongoDB is pretty hungry,
+ so actually I spent a lot of time debating whether the inability
+ to scale down as nicely as something like SQL has with sqlite
+ meant that it was out.
+
+ But I decided in the end that I really want MongoDB, not for
+ scalability, but for flexibility. Schema evolution pains in SQL
+ are almost enough reason for me to want MongoDB, but not quite.
+ The real reason is because I want the ability to eventually handle
+ multiple media types through MediaGoblin, and also allow for
+ plugins, without the rigidity of tables making that difficult. In
+ other words, something like::
+
+ {"title": "Me talking until you are bored",
+ "description": "blah blah blah",
+ "media_type": "audio",
+ "media_data": {
+ "length": "2:30",
+ "codec": "OGG Vorbis"},
+ "plugin_data": {
+ "licensing": {
+ "license": "http://creativecommons.org/licenses/by-sa/3.0/"}}}
+
+
+ Being able to just dump media-specific information in a media_data
+ hashtable is pretty great, and even better is having a plugin
+ system where you can just let plugins have their own entire
+ key-value space cleanly inside the document that doesn't interfere
+ with anyone else's stuff. If we were to let plugins to deposit
+ their own information inside the database, either we'd let plugins
+ create their own tables which makes SQL migrations even harder
+ than they already are, or we'd probably end up creating a table
+ with a column for key, a column for value, and a column for type
+ in one huge table called "plugin_data" or something similar. (Yo
+ dawg, I heard you liked plugins, so I put a database in your
+ database so you can query while you query.) Gross.
+
+ I also don't want things to be too loose so that we forget or lose
+ the structure of things, and that's one reason why I want to use
+ MongoKit, because we can cleanly define a much structure as we
+ want and verify that documents match that structure generally
+ without adding too much bloat or overhead (MongoKit is a pretty
+ lightweight wrapper and doesn't inject extra MongoKit-specific
+ stuff into the database, which is nice and nicer than many other
+ ORMs in that way).
+
+
+Why Sphinx for documentation
+============================
+
+Will Kahn-Greene on "Why Sphinx":
+
+ `Sphinx`_ is a fantastic tool for organizing documentation for a
+ Python-based project that makes it pretty easy to write docs that
+ are readable in source form and can be "compiled" into HTML, LaTeX
+ and other formats.
+
+ There are other doc systems out there, but given that GNU
+ MediaGoblin is being written in Python and I've done a ton of
+ documentation using Sphinx, it makes sense to use Sphinx for now.
+
+.. _Sphinx: http://sphinx.pocoo.org/
+
+
+Why AGPLv3 and CC0?
+===================
+
+Chris, Brett, Will, Rob, Matt, et al curated into a story where
+everyone is the hero by Will on "Why AGPLv3 and CC0":
+
+ The `AGPL v3`_ preserves the freedoms guaranteed by the GPL v3 in
+ the context of software as a service. Using this license ensures
+ that users of the service have the ability to examine the source,
+ deploy their own instance, and implement their own version. This
+ is really important to us and a core mission component of this
+ project. Thus we decided that the software parts should be under
+ this license.
+
+ However, the project is made up of more than just software:
+ there's CSS, images, and other output-related things. We wanted
+ the templates/images/css side of the project all permissive and
+ permissive in the same absolutely permissive way. We're waiving
+ our copyrights to non-software things under the CC0 waiver.
+
+ That brings us to the templates where there's some code and some
+ output. The template engine we're using is called Jinja2. It
+ mixes HTML markup with Python code to render the output of the
+ software. We decided the templates are part of the output of the
+ software and not the software itself. We wanted the output of the
+ software to be licensed in a hassle-free way so that when someone
+ deploys their own GNU MediaGoblin instance with their own
+ templates, they don't have to deal with the copyleft aspects of
+ the AGPLv3 and we'd be fine with that because the changes they're
+ making are identity-related. So at first we decided to waive our
+ copyrights to the templates with a CC0 waiver and then add an
+ exception to the AGPLv3 for the software such that the templates
+ can make calls into the software and yet be a separately licensed
+ work. However, Brett brought up the question of whether this
+ allows some unscrupulous person to make changes to the software
+ through the templates in such a way that they're not bound by the
+ AGPLv3: i.e. a loophole. We thought about this loophole and
+ between this and the extra legalese involved in the exception to
+ the AGPLv3, we decided that it's just way simpler if the templates
+ were also licensed under the AGPLv3.
+
+ Then we have the licensing for the documentation. Given that the
+ documentation is tied to the software content-wise, we don't feel
+ like we have to worry about ensuring freedom of the documentation
+ or worry about attribution concerns. Thus we're waiving our
+ copyrights to the documentation under CC0 as well.
+
+ Lastly, we have branding. This covers logos and other things that
+ are distinctive to GNU MediaGoblin that we feel represents this
+ project. Since we don't currently have any branding, this is an
+ open issue, but we're thinking we'll go with a CC BY-SA license.
+
+ By licensing in this way, we make sure that users of the software
+ receive the freedoms that the AGPLv3 ensures regardless of what
+ fate befalls this project.
+
+ So to summarize:
+
+ * software (Python, JavaScript, HTML templates): licensed
+ under AGPLv3
+ * non-software things (CSS, images, video): copyrights waived
+ under CC0 because this is output of the software
+ * documentation: copyrights waived under CC0 because it's not part
+ of the software
+ * branding assets: we're kicking this can down the road, but
+ probably CC BY-SA
+
+ This is all codified in the ``COPYING`` file.
+
+.. _AGPL v3: http://www.gnu.org/licenses/agpl.html
+.. _CC0 v1: http://creativecommons.org/publicdomain/zero/1.0/
+
+
+Why (non-mandatory) copyright assignment?
+=========================================
+
+Chris Webber on "Why copyright assignment?":
+
+ GNU MediaGoblin is a GNU project with non-mandatory but heavily
+ encouraged copyright assignment to the FSF. Most, if not all, of
+ the core contributors to GNU MediaGoblin will have done a
+ copyright assignment, but unlike some other GNU projects, it isn't
+ required here. We think this is the best choice for GNU
+ MediaGoblin: it ensures that the Free Software Foundation may
+ protect the software by enforcing the AGPL if the FSF sees fit,
+ but it also means that we can immediately merge in changes from a
+ new contributor. It also means that some significant non-FSF
+ contributors might also be able to enforce the AGPL if seen fit.
+
+ Again, assignment is not mandatory, but it is heavily encouraged,
+ even incentivized: significant contributors who do a copyright
+ assignment to the FSF are eligible to have a unique goblin drawing
+ produced for them by the project's main founder, Christopher Allan
+ Webber. See `the wiki <http://wiki.mediagoblin.org/>`_ for details.
+
+
diff --git a/docs/source/devel/storage.rst b/docs/source/devel/storage.rst
new file mode 100644
index 00000000..52406c4e
--- /dev/null
+++ b/docs/source/devel/storage.rst
@@ -0,0 +1,43 @@
+=========
+ Storage
+=========
+
+
+See for now: http://wiki.mediagoblin.org/Storage
+
+Things get moved here.
+
+
+The storage systems attached to your app
+----------------------------------------
+
+Dynamic content: queue_store and public_store
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+The workbench
+~~~~~~~~~~~~~
+
+In addition, there's a "workbench" used during
+processing... it's just for temporary files during
+processing, and also for making local copies of stuff that
+might be on remote storage interfaces while transitionally
+moving/converting from the queue_store to the public store.
+See the workbench module documentation for more.
+
+.. automodule:: mediagoblin.tools.workbench
+ :members:
+ :show-inheritance:
+
+
+Static assets / staticdirect
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+
+StorageInterface and implementations
+------------------------------------
+
+The guts of StorageInterface and friends
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Writing code to store stuff
+~~~~~~~~~~~~~~~~~~~~~~~~~~~
diff --git a/docs/source/index.rst b/docs/source/index.rst
index ac8bd110..7f692d57 100644
--- a/docs/source/index.rst
+++ b/docs/source/index.rst
@@ -44,7 +44,6 @@ MediaGoblin website. It is written for site administrators.
siteadmin/relnotes
siteadmin/theming
siteadmin/plugins
- siteadmin/codebase
.. _core-plugin-section:
@@ -58,6 +57,8 @@ Part 2: Core plugin documentation
plugindocs/flatpagesfile
plugindocs/sampleplugin
plugindocs/oauth
+ plugindocs/trim_whitespace
+ plugindocs/raven
Part 3: Plugin Writer's Guide
@@ -70,6 +71,21 @@ This guide covers writing new GNU MediaGoblin plugins.
pluginwriter/foreward
pluginwriter/quickstart
+ pluginwriter/database
+ pluginwriter/api
+
+
+Part 4: Developer's Zone
+========================
+
+This chapter contains various information for developers.
+
+.. toctree::
+ :maxdepth: 1
+
+ devel/codebase
+ devel/storage
+ devel/originaldesigndecisions
Indices and tables
diff --git a/docs/source/plugindocs/raven.rst b/docs/source/plugindocs/raven.rst
new file mode 100644
index 00000000..71e284d0
--- /dev/null
+++ b/docs/source/plugindocs/raven.rst
@@ -0,0 +1,2 @@
+.. _raven-setup: Set up the raven plugin
+.. include:: ../../../mediagoblin/plugins/raven/README.rst
diff --git a/docs/source/pluginwriter/api.rst b/docs/source/pluginwriter/api.rst
new file mode 100644
index 00000000..42dc3a3d
--- /dev/null
+++ b/docs/source/pluginwriter/api.rst
@@ -0,0 +1,24 @@
+.. MediaGoblin Documentation
+
+ Written in 2013 by MediaGoblin contributors
+
+ To the extent possible under law, the author(s) have dedicated all
+ copyright and related and neighboring rights to this software to
+ the public domain worldwide. This software is distributed without
+ any warranty.
+
+ You should have received a copy of the CC0 Public Domain
+ Dedication along with this software. If not, see
+ <http://creativecommons.org/publicdomain/zero/1.0/>.
+
+
+==========
+Plugin API
+==========
+
+:mod:`pluginapi` Module
+-----------------------
+
+.. automodule:: mediagoblin.tools.pluginapi
+ :members: get_config, register_routes, register_template_path,
+ register_template_hooks, get_hook_templates
diff --git a/docs/source/pluginwriter/database.rst b/docs/source/pluginwriter/database.rst
new file mode 100644
index 00000000..58edf3a0
--- /dev/null
+++ b/docs/source/pluginwriter/database.rst
@@ -0,0 +1,111 @@
+.. MediaGoblin Documentation
+
+ Written in 2013 by MediaGoblin contributors
+
+ To the extent possible under law, the author(s) have dedicated all
+ copyright and related and neighboring rights to this software to
+ the public domain worldwide. This software is distributed without
+ any warranty.
+
+ You should have received a copy of the CC0 Public Domain
+ Dedication along with this software. If not, see
+ <http://creativecommons.org/publicdomain/zero/1.0/>.
+
+
+========
+Database
+========
+
+
+Accessing Existing Data
+=======================
+
+If your plugin wants to access existing data, this is quite
+straight forward. Just import the appropiate models and use
+the full power of SQLAlchemy. Take a look at the (upcoming)
+database section in the Developer's Chapter.
+
+
+Creating new Tables
+===================
+
+If your plugin needs some new space to store data, you
+should create a new table. Please do not modify core
+tables. Not doing so might seem inefficient and possibly
+is. It will help keep things sane and easier to upgrade
+versions later.
+
+So if you create a new plugin and need new tables, create a
+file named ``models.py`` in your plugin directory. You
+might take a look at the core's db.models for some ideas.
+Here's a simple one:
+
+.. code-block:: python
+
+ from mediagoblin.db.base import Base
+ from sqlalchemy import Column, Integer, Unicode, ForeignKey
+
+ class MediaSecurity(Base):
+ __tablename__ = "yourplugin__media_security"
+
+ # The primary key *and* reference to the main media_entry
+ media_entry = Column(Integer, ForeignKey('core__media_entries.id'),
+ primary_key=True)
+ get_media_entry = relationship("MediaEntry",
+ backref=backref("security_rating", cascade="all, delete-orphan"))
+
+ rating = Column(Unicode)
+
+ MODELS = [MediaSecurity]
+
+That's it.
+
+Some notes:
+
+* Make sure all your ``__tablename__`` start with your
+ plugin's name so the tables of various plugins can't
+ conflict in the database. (Conflicts in python naming are
+ much easier to fix later).
+* Try to get your database design as good as possible in
+ the first attempt. Changing the database design later,
+ when people already have data using the old design, is
+ possible (see next chapter), but it's not easy.
+
+
+Changing the Database Schema Later
+==================================
+
+If your plugin is in use and instances use it to store some
+data, changing the database design is a tricky thing.
+
+1. Make up your mind how the new schema should look like.
+2. Change ``models.py`` to contain the new schema. Keep a
+ copy of the old version around for your personal
+ reference later.
+3. Now make up your mind (possibly using your old and new
+ ``models.py``) what steps in SQL are needed to convert
+ the old schema to the new one.
+ This is called a "migration".
+4. Create a file ``migrations.py`` that will contain all
+ your migrations and add your new migration.
+
+Take a look at the core's ``db/migrations.py`` for some
+good examples on what you might be able to do. Here's a
+simple one to add one column:
+
+.. code-block:: python
+
+ from mediagoblin.db.migration_tools import RegisterMigration, inspect_table
+ from sqlalchemy import MetaData, Column, Integer
+
+ MIGRATIONS = {}
+
+ @RegisterMigration(1, MIGRATIONS)
+ def add_license_preference(db):
+ metadata = MetaData(bind=db.bind)
+
+ security_table = inspect_table(metadata, 'yourplugin__media_security')
+
+ col = Column('security_level', Integer)
+ col.create(security_table)
+ db.commit()
diff --git a/docs/source/siteadmin/deploying.rst b/docs/source/siteadmin/deploying.rst
index 91406f96..9b2324ae 100644
--- a/docs/source/siteadmin/deploying.rst
+++ b/docs/source/siteadmin/deploying.rst
@@ -282,6 +282,10 @@ this ``nginx.conf`` file should be modeled on the following::
# Change this to update the upload size limit for your users
client_max_body_size 8m;
+ # prevent attacks (someone uploading a .txt file that the browser
+ # interprets as an HTML file, etc.)
+ add_header X-Content-Type-Options nosniff;
+
server_name mediagoblin.example.org www.mediagoblin.example.org;
access_log /var/log/nginx/mediagoblin.example.access.log;
error_log /var/log/nginx/mediagoblin.example.error.log;
diff --git a/docs/source/siteadmin/media-types.rst b/docs/source/siteadmin/media-types.rst
index 8fbce5e4..23d3f3b9 100644
--- a/docs/source/siteadmin/media-types.rst
+++ b/docs/source/siteadmin/media-types.rst
@@ -71,16 +71,24 @@ Video
To enable video, first install gstreamer and the python-gstreamer
bindings (as well as whatever gstremaer extensions you want,
-good/bad/ugly). On Debianoid systems::
+good/bad/ugly). On Debianoid systems
- sudo apt-get install python-gst0.10 gstreamer0.10-plugins-{base,bad,good,ugly} \
+.. code-block:: bash
+
+ sudo apt-get install python-gst0.10 \
+ gstreamer0.10-plugins-base \
+ gstreamer0.10-plugins-bad \
+ gstreamer0.10-plugins-good \
+ gstreamer0.10-plugins-ugly \
gstreamer0.10-ffmpeg
Add ``mediagoblin.media_types.video`` to the ``media_types`` list in your
``mediagoblin_local.ini`` and restart MediaGoblin.
-Run::
+Run
+
+.. code-block:: bash
./bin/gmg dbupdate
@@ -108,7 +116,9 @@ To install these on Debianoid systems, run::
The ``scikits.audiolab`` package you will install in the next step depends on the
``libsndfile1-dev`` package, so we should install it.
-On Debianoid systems, run::
+On Debianoid systems, run
+
+.. code-block:: bash
sudo apt-get install libsndfile1-dev
@@ -126,7 +136,9 @@ Then install ``scikits.audiolab`` for the spectrograms::
Add ``mediagoblin.media_types.audio`` to the ``media_types`` list in your
``mediagoblin_local.ini`` and restart MediaGoblin.
-Run::
+Run
+
+.. code-block:: bash
./bin/gmg dbupdate
@@ -138,7 +150,9 @@ Ascii art
To enable ascii art support, first install the
`chardet <http://pypi.python.org/pypi/chardet>`_
-library, which is necessary for creating thumbnails of ascii art::
+library, which is necessary for creating thumbnails of ascii art
+
+.. code-block:: bash
./bin/easy_install chardet
@@ -152,7 +166,9 @@ the list would look like this::
media_types = mediagoblin.media_types.image, mediagoblin.media_types.ascii
-Run::
+Run
+
+.. code-block:: bash
./bin/gmg dbupdate
@@ -171,7 +187,9 @@ is surely not to work prior to Blender 2.5X).
Add ``mediagoblin.media_types.stl`` to the ``media_types`` list in your
``mediagoblin_local.ini`` and restart MediaGoblin.
-Run::
+Run
+
+.. code-block:: bash
./bin/gmg dbupdate
diff --git a/docs/source/siteadmin/production-deployments.rst b/docs/source/siteadmin/production-deployments.rst
index 356fab7f..1a32d95e 100644
--- a/docs/source/siteadmin/production-deployments.rst
+++ b/docs/source/siteadmin/production-deployments.rst
@@ -52,7 +52,7 @@ as the basis for your script: ::
Separate Celery
---------------
-While the ``./lazyserer.sh`` configuration provides an efficient way to
+While the ``./lazyserver.sh`` configuration provides an efficient way to
start using a MediaGoblin instance, it is not suitable for production
deployments for several reasons:
@@ -77,6 +77,17 @@ Modify your existing MediaGoblin and application init scripts, if
necessary, to prevent them from starting their own ``celeryd``
processes.
+.. _sentry:
+
+Set up sentry to monitor exceptions
+-----------------------------------
+
+We have a plugin for `raven`_ integration, see the ":doc:`/plugindocs/raven`"
+documentation.
+
+.. _`raven`: http://raven.readthedocs.org
+
+
.. _init-script:
Use an Init Script
diff --git a/docs/source/siteadmin/relnotes.rst b/docs/source/siteadmin/relnotes.rst
index 7d480d90..6962dc5a 100644
--- a/docs/source/siteadmin/relnotes.rst
+++ b/docs/source/siteadmin/relnotes.rst
@@ -19,17 +19,78 @@ This chapter has important information for releases in it.
If you're upgrading from a previous release, please read it
carefully, or at least skim over it.
-WIP
+0.3.3
=====
+**Do this to upgrade**
+
+1. Make sure to run ``bin/gmg dbupdate`` after upgrading.
+2. OpenStreetMap is now a plugin, so if you want to use it, add the
+ following to your config file:
+
+ .. code-block:: ini
+
+ [plugins]
+ [[mediagoblin.plugins.geolocation]]
+
+If you have your own theme, you may need to make some adjustments to
+it as some theme related things may have changed in this release. If
+you run into problems, don't hesitate to
+`contact us <http://mediagoblin.org/pages/join.html>`_
+(IRC is often best).
+
**New features**
-**Other changed**
+* New dropdown menu for accessing various features.
+
+* Significantly improved URL generation. Now mediagoblin won't give
+ up on making a slug if it looks like there will be a duplicate;
+ it'll try extra hard to generate a meaningful one instead.
+
+ Similarly, linking to an id no longer can possibly conflict with
+ linking to a slug; /u/username/m/id:35/ is the kind of reference we
+ now use to linking to entries with ids. However, old links with
+ entries that linked to ids should work just fine with our migration.
+ The only urls that might break in this release are ones using colons
+ or equal signs.
+
+* New template hooks for plugin authoring.
+
+* As a demonstration of new template hooks for plugin authoring,
+ openstreetmap support now moved to a plugin!
+
+* Method to add media to collections switched from icon of paperclip
+ to button with "add to collection" text.
+
+* Bug where videos often failed to produce a proper thumbnail fixed!
+
+* Copying around files in MediaGoblin now much more efficient, doesn't
+ waste gobs of memory.
+
+* Video transcoding now optional for videos that meet certain
+ criteria. By default, MediaGoblin will not transcode webm videos
+ that are smaller in resolution than the MediaGoblin defaults, and
+ MediaGoblin can also be configured to allow theora files to not be
+ transcoded as well.
+
+* Per-user license preference option; always want your uploads to be
+ BY-SA and tired of changing that field? You can now set your
+ license preference in your user settings.
+
+* Video player now responsive; better for mobile!
+
+* You can now delete your account from the user preferences page if
+ you so wish.
+
+**Other changes**
* Plugin writers: Internal restructuring led to mediagoblin.db.sql* be
mediagoblin.db.* starting from 0.3.3
-* Dependency list has been reduced not requireing the "webob" package anymore.
+* Dependency list has been reduced not requiring the "webob" package anymore.
+
+* And many small fixes/improvements, too numerous to list!
+
0.3.2
=====