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diff --git a/docs/source/designdecisions.rst b/docs/source/designdecisions.rst deleted file mode 100644 index afa1e26b..00000000 --- a/docs/source/designdecisions.rst +++ /dev/null @@ -1,329 +0,0 @@ -.. _design-decisions-chapter: - -================== - Design Decisions -================== - -.. contents:: Sections - :local: - - -This chapter talks a bit about design decisions. - - -Why GNU MediaGoblin? -==================== - -Chris and Will on "Why GNU MediaGoblin": - - Chris came up with the name MediaGoblin. The name is pretty fun. - It merges the idea that this is a Media hosting project with - Goblin which sort of sounds like gobbling. Here's a piece of - software that gobbles up your media for all to see. - - `According to Wikipedia <http://en.wikipedia.org/wiki/Goblin>`_, a - goblin is: - - a legendary evil or mischievous illiterate creature, described - as grotesquely evil or evil-like phantom - - So are we evil? No. Are we mischievous or illiterate? Not - really. So what kind of goblin are we thinking about? We're - thinking about these goblins: - - .. figure:: goblin.png - :alt: Cute goblin with a beret. - - *Figure 1: Cute goblin with a beret. llustrated by Chris - Webber* - - .. figure:: snugglygoblin.png - :scale: 50% - :alt: Snuggly goblin with a beret. - - *Figure 2: Snuggly goblin. Illustrated by Karen Rustad* - - Those are pretty cute goblins. Those are the kinds of goblins - we're thinking about. - - Chris started doing work on the project after thinking about it - for a year. Then, after talking with Matt and Rob, it became an - official GNU project. Thus we now call it GNU MediaGoblin. - - That's a lot of letters, though, so in the interest of brevity and - facilitating easier casual conversation and balancing that with - what's important to us, we have the following rules: - - 1. "GNU MediaGoblin" is the name we're going to use in all official - capacities: web site, documentation, press releases, ... - - 2. In casual conversation, it's ok to use more casual names. - - 3. If you're writing about the project, we ask that you call it GNU - MediaGoblin. - - 4. If you don't like the name, we kindly ask you to take a deep - breath, think a happy thought about cute little goblins playing - on a playground and taking cute pictures of themselves, and let - it go. (Will added this one.) - - -Why Python -========== - -Chris Webber on "Why Python": - - Because I know Python, love Python, am capable of actually making - this thing happen in Python (I've worked on a lot of large free - software web applications before in Python, including `Miro - Community`_, the `Miro Guide`_, a large portion of `Creative - Commons`_, and a whole bunch of things while working at `Imaginary - Landscape`_). Me starting a project like this makes sense if it's - done in Python. - - You might say that PHP is way more deployable, that Rails has way - more cool developers riding around on fixie bikes---and all of - those things are true. But I know Python, like Python, and think - that Python is pretty great. I do think that deployment in Python - is not as good as with PHP, but I think the days of shared hosting - are (thankfully) coming to an end, and will probably be replaced - by cheap virtual machines spun up on the fly for people who want - that sort of stuff, and Python will be a huge part of that future, - maybe even more than PHP will. The deployment tools are getting - better. Maybe we can use something like Silver Lining. Maybe we - can just distribute as ``.debs`` or ``.rpms``. We'll figure it - out when we get there. - - Regardless, if I'm starting this project, which I am, it's gonna - be in Python. - -.. _Miro Community: http://mirocommunity.org/ -.. _Miro Guide: http://miroguide.org/ -.. _Creative Commons: http://creativecommons.org/ -.. _Imaginary Landscape: http://www.imagescape.com/ - - -Why WSGI Minimalism -=================== - -Chris Webber on "Why WSGI Minimalism": - - If you notice in the technology list I list a lot of components - that are very "django-like", but not actually `Django`_ - components. What can I say, I really like a lot of the ideas in - Django! Which leads to the question: why not just use Django? - - While I really like Django's ideas and a lot of its components, I - also feel that most of the best ideas in Django I want have been - implemented as good or even better outside of Django. I could - just use Django and replace the templating system with Jinja2, and - the form system with wtforms, and the database with MongoDB and - MongoKit, but at that point, how much of Django is really left? - - I also am sometimes saddened and irritated by how coupled all of - Django's components are. Loosely coupled yes, but still coupled. - WSGI has done a good job of providing a base layer for running - applications on and if you know how to do it yourself [1]_, it's - not hard or many lines of code at all to bind them together - without any framework at all (not even say `Pylons`_, `Pyramid`_ - or `Flask`_ which I think are still great projects, especially for - people who want this sort of thing but have no idea how to get - started). And even at this already really early stage of writing - MediaGoblin, that glue work is mostly done. - - Not to say I don't think Django isn't great for a lot of things. - For a lot of stuff, it's still the best, but not for MediaGoblin, - I think. - - One thing that Django does super well though is documentation. It - still has some faults, but even with those considered I can hardly - think of any other project in Python that has as nice of - documentation as Django. It may be worth learning some lessons on - documentation from Django [2]_, on that note. - - I'd really like to have a good, thorough hacking-howto and - deployment-howto, especially in the former making some notes on - how to make it easier for Django hackers to get started. - -.. _Django: http://www.djangoproject.com/ -.. _Pylons: http://pylonshq.com/ -.. _Pyramid: http://docs.pylonsproject.org/projects/pyramid/dev/ -.. _Flask: http://flask.pocoo.org/ - -.. [1] http://pythonpaste.org/webob/do-it-yourself.html -.. [2] http://pycon.blip.tv/file/4881071/ - - -Why MongoDB -=========== - -Chris Webber on "Why MongoDB": - - In case you were wondering, I am not a NOSQL fanboy, I do not go - around telling people that MongoDB is web scale. Actually my - choice for MongoDB isn't scalability, though scaling up really - nicely is a pretty good feature and sets us up well in case large - volume sites eventually do use MediaGoblin. But there's another - side of scalability, and that's scaling down, which is important - for federation, maybe even more important than scaling up in an - ideal universe where everyone ran servers out of their own - housing. As a memory-mapped database, MongoDB is pretty hungry, - so actually I spent a lot of time debating whether the inability - to scale down as nicely as something like SQL has with sqlite - meant that it was out. - - But I decided in the end that I really want MongoDB, not for - scalability, but for flexibility. Schema evolution pains in SQL - are almost enough reason for me to want MongoDB, but not quite. - The real reason is because I want the ability to eventually handle - multiple media types through MediaGoblin, and also allow for - plugins, without the rigidity of tables making that difficult. In - other words, something like:: - - {"title": "Me talking until you are bored", - "description": "blah blah blah", - "media_type": "audio", - "media_data": { - "length": "2:30", - "codec": "OGG Vorbis"}, - "plugin_data": { - "licensing": { - "license": "http://creativecommons.org/licenses/by-sa/3.0/"}}} - - - Being able to just dump media-specific information in a media_data - hashtable is pretty great, and even better is having a plugin - system where you can just let plugins have their own entire - key-value space cleanly inside the document that doesn't interfere - with anyone else's stuff. If we were to let plugins to deposit - their own information inside the database, either we'd let plugins - create their own tables which makes SQL migrations even harder - than they already are, or we'd probably end up creating a table - with a column for key, a column for value, and a column for type - in one huge table called "plugin_data" or something similar. (Yo - dawg, I heard you liked plugins, so I put a database in your - database so you can query while you query.) Gross. - - I also don't want things to be too loose so that we forget or lose - the structure of things, and that's one reason why I want to use - MongoKit, because we can cleanly define a much structure as we - want and verify that documents match that structure generally - without adding too much bloat or overhead (MongoKit is a pretty - lightweight wrapper and doesn't inject extra MongoKit-specific - stuff into the database, which is nice and nicer than many other - ORMs in that way). - - -Why Sphinx for documentation -============================ - -Will Kahn-Greene on "Why Sphinx": - - `Sphinx`_ is a fantastic tool for organizing documentation for a - Python-based project that makes it pretty easy to write docs that - are readable in source form and can be "compiled" into HTML, LaTeX - and other formats. - - There are other doc systems out there, but given that GNU - MediaGoblin is being written in Python and I've done a ton of - documentation using Sphinx, it makes sense to use Sphinx for now. - -.. _Sphinx: http://sphinx.pocoo.org/ - - -Why AGPLv3 and CC0? -=================== - -Chris, Brett, Will, Rob, Matt, et al curated into a story where -everyone is the hero by Will on "Why AGPLv3 and CC0": - - The `AGPL v3`_ preserves the freedoms guaranteed by the GPL v3 in - the context of software as a service. Using this license ensures - that users of the service have the ability to examine the source, - deploy their own instance, and implement their own version. This - is really important to us and a core mission component of this - project. Thus we decided that the software parts should be under - this license. - - However, the project is made up of more than just software: - there's CSS, images, and other output-related things. We wanted - the templates/images/css side of the project all permissive and - permissive in the same absolutely permissive way. We're waiving - our copyrights to non-software things under the CC0 waiver. - - That brings us to the templates where there's some code and some - output. The template engine we're using is called Jinja2. It - mixes HTML markup with Python code to render the output of the - software. We decided the templates are part of the output of the - software and not the software itself. We wanted the output of the - software to be licensed in a hassle-free way so that when someone - deploys their own GNU MediaGoblin instance with their own - templates, they don't have to deal with the copyleft aspects of - the AGPLv3 and we'd be fine with that because the changes they're - making are identity-related. So at first we decided to waive our - copyrights to the templates with a CC0 waiver and then add an - exception to the AGPLv3 for the software such that the templates - can make calls into the software and yet be a separately licensed - work. However, Brett brought up the question of whether this - allows some unscrupulous person to make changes to the software - through the templates in such a way that they're not bound by the - AGPLv3: i.e. a loophole. We thought about this loophole and - between this and the extra legalese involved in the exception to - the AGPLv3, we decided that it's just way simpler if the templates - were also licensed under the AGPLv3. - - Then we have the licensing for the documentation. Given that the - documentation is tied to the software content-wise, we don't feel - like we have to worry about ensuring freedom of the documentation - or worry about attribution concerns. Thus we're waiving our - copyrights to the documentation under CC0 as well. - - Lastly, we have branding. This covers logos and other things that - are distinctive to GNU MediaGoblin that we feel represents this - project. Since we don't currently have any branding, this is an - open issue, but we're thinking we'll go with a CC BY-SA license. - - By licensing in this way, we make sure that users of the software - receive the freedoms that the AGPLv3 ensures regardless of what - fate befalls this project. - - So to summarize: - - * software (Python, JavaScript, HTML templates): licensed - under AGPLv3 - * non-software things (CSS, images, video): copyrights waived - under CC0 because this is output of the software - * documentation: copyrights waived under CC0 because it's not part - of the software - * branding assets: we're kicking this can down the road, but - probably CC BY-SA - - This is all codified in the ``COPYING`` file. - -.. _AGPL v3: http://www.gnu.org/licenses/agpl.html -.. _CC0 v1: http://creativecommons.org/publicdomain/zero/1.0/ - - -Why (non-mandatory) copyright assignment? -========================================= - -Chris Webber on "Why copyright assignment?": - - GNU MediaGoblin is a GNU project with non-mandatory but heavily - encouraged copyright assignment to the FSF. Most, if not all, of - the core contributors to GNU MediaGoblin will have done a - copyright assignment, but unlike some other GNU projects, it isn't - required here. We think this is the best choice for GNU - MediaGoblin: it ensures that the Free Software Foundation may - protect the software by enforcing the AGPL if the FSF sees fit, - but it also means that we can immediately merge in changes from a - new contributor. It also means that some significant non-FSF - contributors might also be able to enforce the AGPL if seen fit. - - Again, assignment is not mandatory, but it is heavily encouraged, - even incentivized: significant contributors who do a copyright - assignment to the FSF are eligible to have a unique goblin drawing - produced for them by the project's main founder, Christopher Allan - Webber. See :ref:`contributing-howto-chapter` for details. - - |