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-rw-r--r--mediagoblin/db/sql/migrations.py17
-rw-r--r--mediagoblin/db/sql/models.py27
-rw-r--r--mediagoblin/db/sql/util.py271
-rw-r--r--mediagoblin/gmg_commands/dbupdate.py84
-rw-r--r--mediagoblin/media_types/image/models.py17
-rw-r--r--mediagoblin/media_types/video/models.py16
-rw-r--r--mediagoblin/tests/test_sql_migrations.py884
7 files changed, 1316 insertions, 0 deletions
diff --git a/mediagoblin/db/sql/migrations.py b/mediagoblin/db/sql/migrations.py
new file mode 100644
index 00000000..67a02c96
--- /dev/null
+++ b/mediagoblin/db/sql/migrations.py
@@ -0,0 +1,17 @@
+# GNU MediaGoblin -- federated, autonomous media hosting
+# Copyright (C) 2011 MediaGoblin contributors. See AUTHORS.
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+MIGRATIONS = []
diff --git a/mediagoblin/db/sql/models.py b/mediagoblin/db/sql/models.py
index 53360f8d..699dbf33 100644
--- a/mediagoblin/db/sql/models.py
+++ b/mediagoblin/db/sql/models.py
@@ -33,6 +33,13 @@ from mediagoblin.db.sql.extratypes import PathTupleWithSlashes, JSONEncoded
from mediagoblin.db.sql.base import Base, DictReadAttrProxy
from mediagoblin.db.mixin import UserMixin, MediaEntryMixin, MediaCommentMixin
+# It's actually kind of annoying how sqlalchemy-migrate does this, if
+# I understand it right, but whatever. Anyway, don't remove this :P
+#
+# We could do migration calls more manually instead of relying on
+# this import-based meddling...
+from migrate import changeset
+
class SimpleFieldAlias(object):
"""An alias for any field"""
@@ -235,6 +242,26 @@ class MediaComment(Base, MediaCommentMixin):
_id = SimpleFieldAlias("id")
+MODELS = [
+ User, MediaEntry, Tag, MediaTag, MediaComment]
+
+
+######################################################
+# Special, migrations-tracking table
+#
+# Not listed in MODELS because this is special and not
+# really migrated, but used for migrations (for now)
+######################################################
+
+class MigrationData(Base):
+ __tablename__ = "migrations"
+
+ name = Column(Unicode, primary_key=True)
+ version = Column(Integer, nullable=False, default=0)
+
+######################################################
+
+
def show_table_init(engine_uri):
if engine_uri is None:
engine_uri = 'sqlite:///:memory:'
diff --git a/mediagoblin/db/sql/util.py b/mediagoblin/db/sql/util.py
new file mode 100644
index 00000000..08602414
--- /dev/null
+++ b/mediagoblin/db/sql/util.py
@@ -0,0 +1,271 @@
+# GNU MediaGoblin -- federated, autonomous media hosting
+# Copyright (C) 2011 MediaGoblin contributors. See AUTHORS.
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+
+import sys
+
+def _simple_printer(string):
+ """
+ Prints a string, but without an auto \n at the end.
+ """
+ sys.stdout.write(string)
+ sys.stdout.flush()
+
+
+class MigrationManager(object):
+ """
+ Migration handling tool.
+
+ Takes information about a database, lets you update the database
+ to the latest migrations, etc.
+ """
+
+ def __init__(self, name, models, migration_registry, session,
+ printer=_simple_printer):
+ """
+ Args:
+ - name: identifier of this section of the database
+ - session: session we're going to migrate
+ - migration_registry: where we should find all migrations to
+ run
+ """
+ self.name = name
+ self.models = models
+ self.session = session
+ self.migration_registry = migration_registry
+ self._sorted_migrations = None
+ self.printer = printer
+
+ # For convenience
+ from mediagoblin.db.sql.models import MigrationData
+
+ self.migration_model = MigrationData
+ self.migration_table = MigrationData.__table__
+
+ @property
+ def sorted_migrations(self):
+ """
+ Sort migrations if necessary and store in self._sorted_migrations
+ """
+ if not self._sorted_migrations:
+ self._sorted_migrations = sorted(
+ self.migration_registry.items(),
+ # sort on the key... the migration number
+ key=lambda migration_tuple: migration_tuple[0])
+
+ return self._sorted_migrations
+
+ @property
+ def migration_data(self):
+ """
+ Get the migration row associated with this object, if any.
+ """
+ return self.session.query(
+ self.migration_model).filter_by(name=self.name).first()
+
+ @property
+ def latest_migration(self):
+ """
+ Return a migration number for the latest migration, or 0 if
+ there are no migrations.
+ """
+ if self.sorted_migrations:
+ return self.sorted_migrations[-1][0]
+ else:
+ # If no migrations have been set, we start at 0.
+ return 0
+
+ @property
+ def database_current_migration(self):
+ """
+ Return the current migration in the database.
+ """
+ # If the table doesn't even exist, return None.
+ if not self.migration_table.exists(self.session.bind):
+ return None
+
+ # Also return None if self.migration_data is None.
+ if self.migration_data is None:
+ return None
+
+ return self.migration_data.version
+
+ def set_current_migration(self, migration_number=None):
+ """
+ Set the migration in the database to migration_number
+ (or, the latest available)
+ """
+ self.migration_data.version = migration_number or self.latest_migration
+ self.session.commit()
+
+ def migrations_to_run(self):
+ """
+ Get a list of migrations to run still, if any.
+
+ Note that this will fail if there's no migration record for
+ this class!
+ """
+ assert self.database_current_migration is not None
+
+ db_current_migration = self.database_current_migration
+
+ return [
+ (migration_number, migration_func)
+ for migration_number, migration_func in self.sorted_migrations
+ if migration_number > db_current_migration]
+
+
+ def init_tables(self):
+ """
+ Create all tables relative to this package
+ """
+ # sanity check before we proceed, none of these should be created
+ for model in self.models:
+ # Maybe in the future just print out a "Yikes!" or something?
+ assert not model.__table__.exists(self.session.bind)
+
+ self.migration_model.metadata.create_all(
+ self.session.bind,
+ tables=[model.__table__ for model in self.models])
+
+ def create_new_migration_record(self):
+ """
+ Create a new migration record for this migration set
+ """
+ migration_record = self.migration_model(
+ name=self.name,
+ version=self.latest_migration)
+ self.session.add(migration_record)
+ self.session.commit()
+
+ def dry_run(self):
+ """
+ Print out a dry run of what we would have upgraded.
+ """
+ if self.database_current_migration is None:
+ self.printer(
+ u'~> Woulda initialized: %s\n' % self.name_for_printing())
+ return u'inited'
+
+ migrations_to_run = self.migrations_to_run()
+ if migrations_to_run:
+ self.printer(
+ u'~> Woulda updated %s:\n' % self.name_for_printing())
+
+ for migration_number, migration_func in migrations_to_run():
+ self.printer(
+ u' + Would update %s, "%s"\n' % (
+ migration_number, migration_func.func_name))
+
+ return u'migrated'
+
+ def name_for_printing(self):
+ if self.name == u'__main__':
+ return u"main mediagoblin tables"
+ else:
+ # TODO: Use the friendlier media manager "human readable" name
+ return u'media type "%s"' % self.name
+
+ def init_or_migrate(self):
+ """
+ Initialize the database or migrate if appropriate.
+
+ Returns information about whether or not we initialized
+ ('inited'), migrated ('migrated'), or did nothing (None)
+ """
+ assure_migrations_table_setup(self.session)
+
+ # Find out what migration number, if any, this database data is at,
+ # and what the latest is.
+ migration_number = self.database_current_migration
+
+ # Is this our first time? Is there even a table entry for
+ # this identifier?
+ # If so:
+ # - create all tables
+ # - create record in migrations registry
+ # - print / inform the user
+ # - return 'inited'
+ if migration_number is None:
+ self.printer(u"-> Initializing %s... " % self.name_for_printing())
+
+ self.init_tables()
+ # auto-set at latest migration number
+ self.create_new_migration_record()
+
+ self.printer(u"done.\n")
+ self.set_current_migration()
+ return u'inited'
+
+ # Run migrations, if appropriate.
+ migrations_to_run = self.migrations_to_run()
+ if migrations_to_run:
+ self.printer(
+ u'-> Updating %s:\n' % self.name_for_printing())
+ for migration_number, migration_func in migrations_to_run:
+ self.printer(
+ u' + Running migration %s, "%s"... ' % (
+ migration_number, migration_func.func_name))
+ migration_func(self.session)
+ self.printer('done.\n')
+
+ self.set_current_migration()
+ return u'migrated'
+
+ # Otherwise return None. Well it would do this anyway, but
+ # for clarity... ;)
+ return None
+
+
+class RegisterMigration(object):
+ """
+ Tool for registering migrations
+
+ Call like:
+
+ @RegisterMigration(33)
+ def update_dwarves(database):
+ [...]
+
+ This will register your migration with the default migration
+ registry. Alternately, to specify a very specific
+ migration_registry, you can pass in that as the second argument.
+
+ Note, the number of your migration should NEVER be 0 or less than
+ 0. 0 is the default "no migrations" state!
+ """
+ def __init__(self, migration_number, migration_registry):
+ assert migration_number > 0, "Migration number must be > 0!"
+ assert migration_number not in migration_registry, \
+ "Duplicate migration numbers detected! That's not allowed!"
+
+ self.migration_number = migration_number
+ self.migration_registry = migration_registry
+
+ def __call__(self, migration):
+ self.migration_registry[self.migration_number] = migration
+ return migration
+
+
+def assure_migrations_table_setup(db):
+ """
+ Make sure the migrations table is set up in the database.
+ """
+ from mediagoblin.db.sql.models import MigrationData
+
+ if not MigrationData.__table__.exists(db.bind):
+ MigrationData.metadata.create_all(
+ db.bind, tables=[MigrationData.__table__])
diff --git a/mediagoblin/gmg_commands/dbupdate.py b/mediagoblin/gmg_commands/dbupdate.py
new file mode 100644
index 00000000..1fc5121a
--- /dev/null
+++ b/mediagoblin/gmg_commands/dbupdate.py
@@ -0,0 +1,84 @@
+# GNU MediaGoblin -- federated, autonomous media hosting
+# Copyright (C) 2011 MediaGoblin contributors. See AUTHORS.
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+from mediagoblin.db.sql.open import setup_connection_and_db_from_config
+from mediagoblin.db.sql.util import (
+ MigrationManager, assure_migrations_table_setup)
+from mediagoblin.init import setup_global_and_app_config
+from mediagoblin.tools.common import import_component
+
+
+class DatabaseData(object):
+ def __init__(self, name, models, migrations):
+ self.name = name
+ self.models = models
+ self.migrations = migrations
+
+ def make_migration_manager(self, db):
+ return MigrationManager(
+ self.name, self.models, self.migrations, db)
+
+
+def gather_database_data(media_types):
+ """
+ Gather all database data relevant to the extensions we have
+ installed so we can do migrations and table initialization.
+
+ Returns a list of DatabaseData objects.
+ """
+ managed_dbdata = []
+
+ # Add main first
+ from mediagoblin.db.sql.models import MODELS as MAIN_MODELS
+ from mediagoblin.db.sql.migrations import MIGRATIONS as MAIN_MIGRATIONS
+
+ managed_dbdata.append(
+ DatabaseData(
+ '__main__', MAIN_MODELS, MAIN_MIGRATIONS))
+
+ # Then get all registered media managers (eventually, plugins)
+ for media_type in media_types:
+ models = import_component('%s.models:MODELS' % media_type)
+ migrations = import_component('%s.migrations:MIGRATIONS' % media_type)
+ managed_dbdata.append(
+ DatabaseData(media_type, models, migrations))
+
+ return managed_dbdata
+
+
+def dbupdate(args):
+ """
+ Initialize or migrate the database as specified by the config file.
+
+ Will also initialize or migrate all extensions (media types, and
+ in the future, plugins)
+ """
+ globa_config, app_config = setup_global_and_app_config(args.conf_file)
+
+ # Gather information from all media managers / projects
+ dbdatas = gather_database_data(app_config['media_types'])
+
+ # Set up the database
+ connection, db = setup_connection_and_db_from_config(app_config)
+
+ # If migrations table not made, make it!
+ assure_migrations_table_setup(db)
+
+ # Setup media managers for all dbdata, run init/migrate and print info
+ # For each component, create/migrate tables
+ for dbdata in dbdatas:
+ migration_manager = dbdata.make_migration_manager(db)
+ migration_manager.init_or_migrate()
diff --git a/mediagoblin/media_types/image/models.py b/mediagoblin/media_types/image/models.py
new file mode 100644
index 00000000..96b5cdf2
--- /dev/null
+++ b/mediagoblin/media_types/image/models.py
@@ -0,0 +1,17 @@
+from mediagoblin.db.sql.models import Base
+
+from sqlalchemy import (
+ Column, Integer, Unicode, UnicodeText, DateTime, Boolean, ForeignKey,
+ UniqueConstraint)
+
+
+class ImageData(Base):
+ __tablename__ = "image__data"
+
+ id = Column(Integer, primary_key=True)
+ width = Column(Integer)
+ height = Column(Integer)
+
+
+DATA_MODEL = ImageData
+MODELS = [ImageData]
diff --git a/mediagoblin/media_types/video/models.py b/mediagoblin/media_types/video/models.py
new file mode 100644
index 00000000..c44f1919
--- /dev/null
+++ b/mediagoblin/media_types/video/models.py
@@ -0,0 +1,16 @@
+from mediagoblin.db.sql.models import Base
+
+from sqlalchemy import (
+ Column, Integer, Unicode, UnicodeText, DateTime, Boolean, ForeignKey,
+ UniqueConstraint)
+
+
+class VideoData(Base):
+ __tablename__ = "video__data"
+
+ id = Column(Integer, primary_key=True)
+ integer
+
+
+DATA_MODEL = VideoData
+MODELS = [VideoData]
diff --git a/mediagoblin/tests/test_sql_migrations.py b/mediagoblin/tests/test_sql_migrations.py
new file mode 100644
index 00000000..1b7fb903
--- /dev/null
+++ b/mediagoblin/tests/test_sql_migrations.py
@@ -0,0 +1,884 @@
+# GNU MediaGoblin -- federated, autonomous media hosting
+# Copyright (C) 2012, 2012 MediaGoblin contributors. See AUTHORS.
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+import copy
+
+from sqlalchemy import (
+ Table, Column, MetaData, Index,
+ Integer, Float, Unicode, UnicodeText, DateTime, Boolean,
+ ForeignKey, UniqueConstraint, PickleType, VARCHAR)
+from sqlalchemy.orm import sessionmaker, relationship
+from sqlalchemy.ext.declarative import declarative_base
+from sqlalchemy.sql import select, insert
+from migrate import changeset
+
+from mediagoblin.db.sql.base import GMGTableBase
+from mediagoblin.db.sql.util import MigrationManager, RegisterMigration
+
+
+# This one will get filled with local migrations
+FULL_MIGRATIONS = {}
+
+
+#######################################################
+# Migration set 1: Define initial models, no migrations
+#######################################################
+
+Base1 = declarative_base(cls=GMGTableBase)
+
+class Creature1(Base1):
+ __tablename__ = "creature"
+
+ id = Column(Integer, primary_key=True)
+ name = Column(Unicode, unique=True, nullable=False, index=True)
+ num_legs = Column(Integer, nullable=False)
+ is_demon = Column(Boolean)
+
+class Level1(Base1):
+ __tablename__ = "level"
+
+ id = Column(Unicode, primary_key=True)
+ name = Column(Unicode)
+ description = Column(Unicode)
+ exits = Column(PickleType)
+
+SET1_MODELS = [Creature1, Level1]
+
+SET1_MIGRATIONS = {}
+
+#######################################################
+# Migration set 2: A few migrations and new model
+#######################################################
+
+Base2 = declarative_base(cls=GMGTableBase)
+
+class Creature2(Base2):
+ __tablename__ = "creature"
+
+ id = Column(Integer, primary_key=True)
+ name = Column(Unicode, unique=True, nullable=False, index=True)
+ num_legs = Column(Integer, nullable=False)
+ magical_powers = relationship("CreaturePower2")
+
+class CreaturePower2(Base2):
+ __tablename__ = "creature_power"
+
+ id = Column(Integer, primary_key=True)
+ creature = Column(
+ Integer, ForeignKey('creature.id'), nullable=False)
+ name = Column(Unicode)
+ description = Column(Unicode)
+ hitpower = Column(Integer, nullable=False)
+
+class Level2(Base2):
+ __tablename__ = "level"
+
+ id = Column(Unicode, primary_key=True)
+ name = Column(Unicode)
+ description = Column(Unicode)
+
+class LevelExit2(Base2):
+ __tablename__ = "level_exit"
+
+ id = Column(Integer, primary_key=True)
+ name = Column(Unicode)
+ from_level = Column(
+ Unicode, ForeignKey('level.id'), nullable=False)
+ to_level = Column(
+ Unicode, ForeignKey('level.id'), nullable=False)
+
+SET2_MODELS = [Creature2, CreaturePower2, Level2, LevelExit2]
+
+
+@RegisterMigration(1, FULL_MIGRATIONS)
+def creature_remove_is_demon(db_conn):
+ """
+ Remove the is_demon field from the creature model. We don't need
+ it!
+ """
+ # :( Commented out 'cuz of:
+ # http://code.google.com/p/sqlalchemy-migrate/issues/detail?id=143&thanks=143&ts=1327882242
+
+ # metadata = MetaData(bind=db_conn.bind)
+ # creature_table = Table(
+ # 'creature', metadata,
+ # autoload=True, autoload_with=db_conn.bind)
+ # creature_table.drop_column('is_demon')
+ pass
+
+
+@RegisterMigration(2, FULL_MIGRATIONS)
+def creature_powers_new_table(db_conn):
+ """
+ Add a new table for creature powers. Nothing needs to go in it
+ yet though as there wasn't anything that previously held this
+ information
+ """
+ metadata = MetaData(bind=db_conn.bind)
+
+ # We have to access the creature table so sqlalchemy can make the
+ # foreign key relationship
+ creature_table = Table(
+ 'creature', metadata,
+ autoload=True, autoload_with=db_conn.bind)
+
+ creature_powers = Table(
+ 'creature_power', metadata,
+ Column('id', Integer, primary_key=True),
+ Column('creature',
+ Integer, ForeignKey('creature.id'), nullable=False),
+ Column('name', Unicode),
+ Column('description', Unicode),
+ Column('hitpower', Integer, nullable=False))
+ metadata.create_all(db_conn.bind)
+
+
+@RegisterMigration(3, FULL_MIGRATIONS)
+def level_exits_new_table(db_conn):
+ """
+ Make a new table for level exits and move the previously pickled
+ stuff over to here (then drop the old unneeded table)
+ """
+ # First, create the table
+ # -----------------------
+ metadata = MetaData(bind=db_conn.bind)
+
+ # Minimal representation of level table.
+ # Not auto-introspecting here because of pickle table. I'm not
+ # sure sqlalchemy can auto-introspect pickle columns.
+ levels = Table(
+ 'level', metadata,
+ Column('id', Unicode, primary_key=True),
+ Column('name', Unicode),
+ Column('description', Unicode),
+ Column('exits', PickleType))
+
+ level_exits = Table(
+ 'level_exit', metadata,
+ Column('id', Integer, primary_key=True),
+ Column('name', Unicode),
+ Column('from_level',
+ Unicode, ForeignKey('level.id'), nullable=False),
+ Column('to_level',
+ Unicode, ForeignKey('level.id'), nullable=False))
+ metadata.create_all(db_conn.bind)
+
+ # And now, convert all the old exit pickles to new level exits
+ # ------------------------------------------------------------
+
+ # query over and insert
+ result = db_conn.execute(
+ select([levels], levels.c.exits!=None))
+
+ for level in result:
+
+ for exit_name, to_level in level['exits'].iteritems():
+ # Insert the level exit
+ db_conn.execute(
+ level_exits.insert().values(
+ name=exit_name,
+ from_level=level.id,
+ to_level=to_level))
+
+ # Finally, drop the old level exits pickle table
+ # ----------------------------------------------
+ levels.drop_column('exits')
+
+
+# A hack! At this point we freeze-fame and get just a partial list of
+# migrations
+
+SET2_MIGRATIONS = copy.copy(FULL_MIGRATIONS)
+
+#######################################################
+# Migration set 3: Final migrations
+#######################################################
+
+Base3 = declarative_base(cls=GMGTableBase)
+
+class Creature3(Base3):
+ __tablename__ = "creature"
+
+ id = Column(Integer, primary_key=True)
+ name = Column(Unicode, unique=True, nullable=False, index=True)
+ num_limbs= Column(Integer, nullable=False)
+ magical_powers = relationship("CreaturePower3")
+
+class CreaturePower3(Base3):
+ __tablename__ = "creature_power"
+
+ id = Column(Integer, primary_key=True)
+ creature = Column(
+ Integer, ForeignKey('creature.id'), nullable=False, index=True)
+ name = Column(Unicode)
+ description = Column(Unicode)
+ hitpower = Column(Float, nullable=False)
+
+class Level3(Base3):
+ __tablename__ = "level"
+
+ id = Column(Unicode, primary_key=True)
+ name = Column(Unicode)
+ description = Column(Unicode)
+
+class LevelExit3(Base3):
+ __tablename__ = "level_exit"
+
+ id = Column(Integer, primary_key=True)
+ name = Column(Unicode)
+ from_level = Column(
+ Unicode, ForeignKey('level.id'), nullable=False, index=True)
+ to_level = Column(
+ Unicode, ForeignKey('level.id'), nullable=False, index=True)
+
+
+SET3_MODELS = [Creature3, CreaturePower3, Level3, LevelExit3]
+SET3_MIGRATIONS = FULL_MIGRATIONS
+
+
+@RegisterMigration(4, FULL_MIGRATIONS)
+def creature_num_legs_to_num_limbs(db_conn):
+ """
+ Turns out we're tracking all sorts of limbs, not "legs"
+ specifically. Humans would be 4 here, for instance. So we
+ renamed the column.
+ """
+ metadata = MetaData(bind=db_conn.bind)
+ creature_table = Table(
+ 'creature', metadata,
+ autoload=True, autoload_with=db_conn.bind)
+ creature_table.c.num_legs.alter(name=u"num_limbs")
+
+
+@RegisterMigration(5, FULL_MIGRATIONS)
+def level_exit_index_from_and_to_level(db_conn):
+ """
+ Index the from and to levels of the level exit table.
+ """
+ metadata = MetaData(bind=db_conn.bind)
+ level_exit = Table(
+ 'level_exit', metadata,
+ autoload=True, autoload_with=db_conn.bind)
+ Index('ix_level_exit_from_level',
+ level_exit.c.from_level).create(db_conn.bind)
+ Index('ix_level_exit_to_level',
+ level_exit.c.to_level).create(db_conn.bind)
+
+
+@RegisterMigration(6, FULL_MIGRATIONS)
+def creature_power_index_creature(db_conn):
+ """
+ Index our foreign key relationship to the creatures
+ """
+ metadata = MetaData(bind=db_conn.bind)
+ creature_power = Table(
+ 'creature_power', metadata,
+ autoload=True, autoload_with=db_conn.bind)
+ Index('ix_creature_power_creature',
+ creature_power.c.creature).create(db_conn.bind)
+
+
+@RegisterMigration(7, FULL_MIGRATIONS)
+def creature_power_hitpower_to_float(db_conn):
+ """
+ Convert hitpower column on creature power table from integer to
+ float.
+
+ Turns out we want super precise values of how much hitpower there
+ really is.
+ """
+ metadata = MetaData(bind=db_conn.bind)
+
+ # We have to access the creature table so sqlalchemy can make the
+ # foreign key relationship
+ creature_table = Table(
+ 'creature', metadata,
+ autoload=True, autoload_with=db_conn.bind)
+
+ creature_power = Table(
+ 'creature_power', metadata,
+ Column('id', Integer, primary_key=True),
+ Column('creature', Integer,
+ ForeignKey('creature.id'), nullable=False,
+ index=True),
+ Column('name', Unicode),
+ Column('description', Unicode),
+ Column('hitpower', Integer, nullable=False))
+
+ creature_power.c.hitpower.alter(type=Float)
+
+
+def _insert_migration1_objects(session):
+ """
+ Test objects to insert for the first set of things
+ """
+ # Insert creatures
+ session.add_all(
+ [Creature1(name=u'centipede',
+ num_legs=100,
+ is_demon=False),
+ Creature1(name=u'wolf',
+ num_legs=4,
+ is_demon=False),
+ # don't ask me what a wizardsnake is.
+ Creature1(name=u'wizardsnake',
+ num_legs=0,
+ is_demon=True)])
+
+ # Insert levels
+ session.add_all(
+ [Level1(id=u'necroplex',
+ name=u'The Necroplex',
+ description=u'A complex full of pure deathzone.',
+ exits={
+ 'deathwell': 'evilstorm',
+ 'portal': 'central_park'}),
+ Level1(id=u'evilstorm',
+ name=u'Evil Storm',
+ description=u'A storm full of pure evil.',
+ exits={}), # you can't escape the evilstorm
+ Level1(id=u'central_park',
+ name=u'Central Park, NY, NY',
+ description=u"New York's friendly Central Park.",
+ exits={
+ 'portal': 'necroplex'})])
+
+ session.commit()
+
+
+def _insert_migration2_objects(session):
+ """
+ Test objects to insert for the second set of things
+ """
+ # Insert creatures
+ session.add_all(
+ [Creature2(
+ name=u'centipede',
+ num_legs=100),
+ Creature2(
+ name=u'wolf',
+ num_legs=4,
+ magical_powers = [
+ CreaturePower2(
+ name=u"ice breath",
+ description=u"A blast of icy breath!",
+ hitpower=20),
+ CreaturePower2(
+ name=u"death stare",
+ description=u"A frightening stare, for sure!",
+ hitpower=45)]),
+ Creature2(
+ name=u'wizardsnake',
+ num_legs=0,
+ magical_powers=[
+ CreaturePower2(
+ name=u'death_rattle',
+ description=u'A rattle... of DEATH!',
+ hitpower=1000),
+ CreaturePower2(
+ name=u'sneaky_stare',
+ description=u"The sneakiest stare you've ever seen!",
+ hitpower=300),
+ CreaturePower2(
+ name=u'slithery_smoke',
+ description=u"A blast of slithery, slithery smoke.",
+ hitpower=10),
+ CreaturePower2(
+ name=u'treacherous_tremors',
+ description=u"The ground shakes beneath footed animals!",
+ hitpower=0)])])
+
+ # Insert levels
+ session.add_all(
+ [Level2(id=u'necroplex',
+ name=u'The Necroplex',
+ description=u'A complex full of pure deathzone.'),
+ Level2(id=u'evilstorm',
+ name=u'Evil Storm',
+ description=u'A storm full of pure evil.',
+ exits=[]), # you can't escape the evilstorm
+ Level2(id=u'central_park',
+ name=u'Central Park, NY, NY',
+ description=u"New York's friendly Central Park.")])
+
+ # necroplex exits
+ session.add_all(
+ [LevelExit2(name=u'deathwell',
+ from_level=u'necroplex',
+ to_level=u'evilstorm'),
+ LevelExit2(name=u'portal',
+ from_level=u'necroplex',
+ to_level=u'central_park')])
+
+ # there are no evilstorm exits because there is no exit from the
+ # evilstorm
+
+ # central park exits
+ session.add_all(
+ [LevelExit2(name=u'portal',
+ from_level=u'central_park',
+ to_level=u'necroplex')])
+
+ session.commit()
+
+
+def _insert_migration3_objects(session):
+ """
+ Test objects to insert for the third set of things
+ """
+ # Insert creatures
+ session.add_all(
+ [Creature3(
+ name=u'centipede',
+ num_limbs=100),
+ Creature3(
+ name=u'wolf',
+ num_limbs=4,
+ magical_powers = [
+ CreaturePower3(
+ name=u"ice breath",
+ description=u"A blast of icy breath!",
+ hitpower=20.0),
+ CreaturePower3(
+ name=u"death stare",
+ description=u"A frightening stare, for sure!",
+ hitpower=45.0)]),
+ Creature3(
+ name=u'wizardsnake',
+ num_limbs=0,
+ magical_powers=[
+ CreaturePower3(
+ name=u'death_rattle',
+ description=u'A rattle... of DEATH!',
+ hitpower=1000.0),
+ CreaturePower3(
+ name=u'sneaky_stare',
+ description=u"The sneakiest stare you've ever seen!",
+ hitpower=300.0),
+ CreaturePower3(
+ name=u'slithery_smoke',
+ description=u"A blast of slithery, slithery smoke.",
+ hitpower=10.0),
+ CreaturePower3(
+ name=u'treacherous_tremors',
+ description=u"The ground shakes beneath footed animals!",
+ hitpower=0.0)])],
+ # annnnnd one more to test a floating point hitpower
+ Creature3(
+ name=u'deity',
+ numb_limbs=30,
+ magical_powers=[
+ CreaturePower3(
+ name=u'smite',
+ description=u'Smitten by holy wrath!',
+ hitpower=9999.9)]))
+
+ # Insert levels
+ session.add_all(
+ [Level3(id=u'necroplex',
+ name=u'The Necroplex',
+ description=u'A complex full of pure deathzone.'),
+ Level3(id=u'evilstorm',
+ name=u'Evil Storm',
+ description=u'A storm full of pure evil.',
+ exits=[]), # you can't escape the evilstorm
+ Level3(id=u'central_park',
+ name=u'Central Park, NY, NY',
+ description=u"New York's friendly Central Park.")])
+
+ # necroplex exits
+ session.add_all(
+ [LevelExit3(name=u'deathwell',
+ from_level=u'necroplex',
+ to_level=u'evilstorm'),
+ LevelExit3(name=u'portal',
+ from_level=u'necroplex',
+ to_level=u'central_park')])
+
+ # there are no evilstorm exits because there is no exit from the
+ # evilstorm
+
+ # central park exits
+ session.add_all(
+ [LevelExit3(name=u'portal',
+ from_level=u'central_park',
+ to_level=u'necroplex')])
+
+ session.commit()
+
+
+class CollectingPrinter(object):
+ def __init__(self):
+ self.collection = []
+
+ def __call__(self, string):
+ self.collection.append(string)
+
+ @property
+ def combined_string(self):
+ return u''.join(self.collection)
+
+
+def create_test_engine():
+ from sqlalchemy import create_engine
+ engine = create_engine('sqlite:///:memory:', echo=False)
+ Session = sessionmaker(bind=engine)
+ return engine, Session
+
+
+def assert_col_type(column, this_class):
+ assert isinstance(column.type, this_class)
+
+
+def _get_level3_exits(session, level):
+ return dict(
+ [(level_exit.name, level_exit.to_level)
+ for level_exit in
+ session.query(LevelExit3).filter_by(from_level=level.id)])
+
+
+def test_set1_to_set3():
+ # Create / connect to database
+ # ----------------------------
+
+ engine, Session = create_test_engine()
+
+ # Create tables by migrating on empty initial set
+ # -----------------------------------------------
+
+ printer = CollectingPrinter()
+ migration_manager = MigrationManager(
+ '__main__', SET1_MODELS, SET1_MIGRATIONS, Session(),
+ printer)
+
+ # Check latest migration and database current migration
+ assert migration_manager.latest_migration == 0
+ assert migration_manager.database_current_migration == None
+
+ result = migration_manager.init_or_migrate()
+
+ # Make sure output was "inited"
+ assert result == u'inited'
+ # Check output
+ assert printer.combined_string == (
+ "-> Initializing main mediagoblin tables... done.\n")
+ # Check version in database
+ assert migration_manager.latest_migration == 0
+ assert migration_manager.database_current_migration == 0
+
+ # Install the initial set
+ # -----------------------
+
+ _insert_migration1_objects(Session())
+
+ # Try to "re-migrate" with same manager settings... nothing should happen
+ migration_manager = MigrationManager(
+ '__main__', SET1_MODELS, SET1_MIGRATIONS, Session(),
+ printer)
+ assert migration_manager.init_or_migrate() == None
+
+ # Check version in database
+ assert migration_manager.latest_migration == 0
+ assert migration_manager.database_current_migration == 0
+
+ # Sanity check a few things in the database...
+ metadata = MetaData(bind=engine)
+
+ # Check the structure of the creature table
+ creature_table = Table(
+ 'creature', metadata,
+ autoload=True, autoload_with=engine)
+ assert set(creature_table.c.keys()) == set(
+ ['id', 'name', 'num_legs', 'is_demon'])
+ assert_col_type(creature_table.c.id, Integer)
+ assert_col_type(creature_table.c.name, VARCHAR)
+ assert creature_table.c.name.nullable is False
+ #assert creature_table.c.name.index is True
+ #assert creature_table.c.name.unique is True
+ assert_col_type(creature_table.c.num_legs, Integer)
+ assert creature_table.c.num_legs.nullable is False
+ assert_col_type(creature_table.c.is_demon, Boolean)
+
+ # Check the structure of the level table
+ level_table = Table(
+ 'level', metadata,
+ autoload=True, autoload_with=engine)
+ assert set(level_table.c.keys()) == set(
+ ['id', 'name', 'description', 'exits'])
+ assert_col_type(level_table.c.id, VARCHAR)
+ assert level_table.c.id.primary_key is True
+ assert_col_type(level_table.c.name, VARCHAR)
+ assert_col_type(level_table.c.description, VARCHAR)
+ # Skipping exits... Not sure if we can detect pickletype, not a
+ # big deal regardless.
+
+ # Now check to see if stuff seems to be in there.
+ session = Session()
+
+ creature = session.query(Creature1).filter_by(
+ name=u'centipede').one()
+ assert creature.num_legs == 100
+ assert creature.is_demon == False
+
+ creature = session.query(Creature1).filter_by(
+ name=u'wolf').one()
+ assert creature.num_legs == 4
+ assert creature.is_demon == False
+
+ creature = session.query(Creature1).filter_by(
+ name=u'wizardsnake').one()
+ assert creature.num_legs == 0
+ assert creature.is_demon == True
+
+ level = session.query(Level1).filter_by(
+ id=u'necroplex').one()
+ assert level.name == u'The Necroplex'
+ assert level.description == u'A complex full of pure deathzone.'
+ assert level.exits == {
+ 'deathwell': 'evilstorm',
+ 'portal': 'central_park'}
+
+ level = session.query(Level1).filter_by(
+ id=u'evilstorm').one()
+ assert level.name == u'Evil Storm'
+ assert level.description == u'A storm full of pure evil.'
+ assert level.exits == {} # You still can't escape the evilstorm!
+
+ level = session.query(Level1).filter_by(
+ id=u'central_park').one()
+ assert level.name == u'Central Park, NY, NY'
+ assert level.description == u"New York's friendly Central Park."
+ assert level.exits == {
+ 'portal': 'necroplex'}
+
+ # Create new migration manager, but make sure the db migration
+ # isn't said to be updated yet
+ printer = CollectingPrinter()
+ migration_manager = MigrationManager(
+ '__main__', SET3_MODELS, SET3_MIGRATIONS, Session(),
+ printer)
+
+ assert migration_manager.latest_migration == 7
+ assert migration_manager.database_current_migration == 0
+
+ # Migrate
+ result = migration_manager.init_or_migrate()
+
+ # Make sure result was "migrated"
+ assert result == u'migrated'
+
+ # TODO: Check output to user
+ assert printer.combined_string == """\
+-> Updating main mediagoblin tables:
+ + Running migration 1, "creature_remove_is_demon"... done.
+ + Running migration 2, "creature_powers_new_table"... done.
+ + Running migration 3, "level_exits_new_table"... done.
+ + Running migration 4, "creature_num_legs_to_num_limbs"... done.
+ + Running migration 5, "level_exit_index_from_and_to_level"... done.
+ + Running migration 6, "creature_power_index_creature"... done.
+ + Running migration 7, "creature_power_hitpower_to_float"... done.
+"""
+
+ # Make sure version matches expected
+ migration_manager = MigrationManager(
+ '__main__', SET3_MODELS, SET3_MIGRATIONS, Session(),
+ printer)
+ assert migration_manager.latest_migration == 7
+ assert migration_manager.database_current_migration == 7
+
+ # Check all things in database match expected
+
+ # Check the creature table
+ metadata = MetaData(bind=engine)
+ creature_table = Table(
+ 'creature', metadata,
+ autoload=True, autoload_with=engine)
+ # assert set(creature_table.c.keys()) == set(
+ # ['id', 'name', 'num_limbs'])
+ assert set(creature_table.c.keys()) == set(
+ [u'id', 'name', u'num_limbs', u'is_demon'])
+ assert_col_type(creature_table.c.id, Integer)
+ assert_col_type(creature_table.c.name, VARCHAR)
+ assert creature_table.c.name.nullable is False
+ #assert creature_table.c.name.index is True
+ #assert creature_table.c.name.unique is True
+ assert_col_type(creature_table.c.num_limbs, Integer)
+ assert creature_table.c.num_limbs.nullable is False
+
+ # Check the CreaturePower table
+ creature_power_table = Table(
+ 'creature_power', metadata,
+ autoload=True, autoload_with=engine)
+ assert set(creature_power_table.c.keys()) == set(
+ ['id', 'creature', 'name', 'description', 'hitpower'])
+ assert_col_type(creature_power_table.c.id, Integer)
+ assert_col_type(creature_power_table.c.creature, Integer)
+ assert creature_power_table.c.creature.nullable is False
+ assert_col_type(creature_power_table.c.name, VARCHAR)
+ assert_col_type(creature_power_table.c.description, VARCHAR)
+ assert_col_type(creature_power_table.c.hitpower, Float)
+ assert creature_power_table.c.hitpower.nullable is False
+
+ # Check the structure of the level table
+ level_table = Table(
+ 'level', metadata,
+ autoload=True, autoload_with=engine)
+ assert set(level_table.c.keys()) == set(
+ ['id', 'name', 'description'])
+ assert_col_type(level_table.c.id, VARCHAR)
+ assert level_table.c.id.primary_key is True
+ assert_col_type(level_table.c.name, VARCHAR)
+ assert_col_type(level_table.c.description, VARCHAR)
+
+ # Check the structure of the level_exits table
+ level_exit_table = Table(
+ 'level_exit', metadata,
+ autoload=True, autoload_with=engine)
+ assert set(level_exit_table.c.keys()) == set(
+ ['id', 'name', 'from_level', 'to_level'])
+ assert_col_type(level_exit_table.c.id, Integer)
+ assert_col_type(level_exit_table.c.name, VARCHAR)
+ assert_col_type(level_exit_table.c.from_level, VARCHAR)
+ assert level_exit_table.c.from_level.nullable is False
+ #assert level_exit_table.c.from_level.index is True
+ assert_col_type(level_exit_table.c.to_level, VARCHAR)
+ assert level_exit_table.c.to_level.nullable is False
+ #assert level_exit_table.c.to_level.index is True
+
+ # Now check to see if stuff seems to be in there.
+ session = Session()
+ creature = session.query(Creature3).filter_by(
+ name=u'centipede').one()
+ assert creature.num_limbs == 100.0
+ assert creature.magical_powers == []
+
+ creature = session.query(Creature3).filter_by(
+ name=u'wolf').one()
+ assert creature.num_limbs == 4.0
+ assert creature.magical_powers == []
+
+ creature = session.query(Creature3).filter_by(
+ name=u'wizardsnake').one()
+ assert creature.num_limbs == 0.0
+ assert creature.magical_powers == []
+
+ level = session.query(Level3).filter_by(
+ id=u'necroplex').one()
+ assert level.name == u'The Necroplex'
+ assert level.description == u'A complex full of pure deathzone.'
+ level_exits = _get_level3_exits(session, level)
+ assert level_exits == {
+ u'deathwell': u'evilstorm',
+ u'portal': u'central_park'}
+
+ level = session.query(Level3).filter_by(
+ id=u'evilstorm').one()
+ assert level.name == u'Evil Storm'
+ assert level.description == u'A storm full of pure evil.'
+ level_exits = _get_level3_exits(session, level)
+ assert level_exits == {} # You still can't escape the evilstorm!
+
+ level = session.query(Level3).filter_by(
+ id=u'central_park').one()
+ assert level.name == u'Central Park, NY, NY'
+ assert level.description == u"New York's friendly Central Park."
+ level_exits = _get_level3_exits(session, level)
+ assert level_exits == {
+ 'portal': 'necroplex'}
+
+
+def test_set2_to_set3():
+ # Create / connect to database
+ # Create tables by migrating on empty initial set
+
+ # Install the initial set
+ # Check version in database
+ # Sanity check a few things in the database
+
+ # Migrate
+ # Make sure version matches expected
+ # Check all things in database match expected
+ pass
+
+
+def test_set1_to_set2_to_set3():
+ # Create / connect to database
+ # Create tables by migrating on empty initial set
+
+ # Install the initial set
+ # Check version in database
+ # Sanity check a few things in the database
+
+ # Migrate
+ # Make sure version matches expected
+ # Check all things in database match expected
+
+ # Migrate again
+ # Make sure version matches expected again
+ # Check all things in database match expected again
+
+ ##### Set2
+ # creature_table = Table(
+ # 'creature', metadata,
+ # autoload=True, autoload_with=db_conn.bind)
+ # assert set(creature_table.c.keys()) == set(
+ # ['id', 'name', 'num_legs'])
+ # assert_col_type(creature_table.c.id, Integer)
+ # assert_col_type(creature_table.c.name, VARCHAR)
+ # assert creature_table.c.name.nullable is False
+ # assert creature_table.c.name.index is True
+ # assert creature_table.c.name.unique is True
+ # assert_col_type(creature_table.c.num_legs, Integer)
+ # assert creature_table.c.num_legs.nullable is False
+
+ # # Check the CreaturePower table
+ # creature_power_table = Table(
+ # 'creature_power', metadata,
+ # autoload=True, autoload_with=db_conn.bind)
+ # assert set(creature_power_table.c.keys()) == set(
+ # ['id', 'creature', 'name', 'description', 'hitpower'])
+ # assert_col_type(creature_power_table.c.id, Integer)
+ # assert_col_type(creature_power_table.c.creature, Integer)
+ # assert creature_power_table.c.creature.nullable is False
+ # assert_col_type(creature_power_table.c.name, VARCHAR)
+ # assert_col_type(creature_power_table.c.description, VARCHAR)
+ # assert_col_type(creature_power_table.c.hitpower, Integer)
+ # assert creature_power_table.c.hitpower.nullable is False
+
+ # # Check the structure of the level table
+ # level_table = Table(
+ # 'level', metadata,
+ # autoload=True, autoload_with=db_conn.bind)
+ # assert set(level_table.c.keys()) == set(
+ # ['id', 'name', 'description'])
+ # assert_col_type(level_table.c.id, VARCHAR)
+ # assert level_table.c.id.primary_key is True
+ # assert_col_type(level_table.c.name, VARCHAR)
+ # assert_col_type(level_table.c.description, VARCHAR)
+
+ # # Check the structure of the level_exits table
+ # level_exit_table = Table(
+ # 'level_exit', metadata,
+ # autoload=True, autoload_with=db_conn.bind)
+ # assert set(level_exit_table.c.keys()) == set(
+ # ['id', 'name', 'from_level', 'to_level'])
+ # assert_col_type(level_exit_table.c.id, Integer)
+ # assert_col_type(level_exit_table.c.name, VARCHAR)
+ # assert_col_type(level_exit_table.c.from_level, VARCHAR)
+ # assert level_exit_table.c.from_level.nullable is False
+ # assert_col_type(level_exit_table.c.to_level, VARCHAR)
+
+ pass